Player Matchup

Achilles
Achilles
BigHugeWullyBoi
Achilles
Level 46
God Stats
11W - 32L
1,307 SR
Queue Stats
207W - 261L
1,367 Elo+
Party 2
Khepri
Khepri
CamieGoogle2000
Khepri
Level 25
God Stats
32W - 37L
1,448 SR
Queue Stats
52W - 75L
1,389 Elo+
Party 2
Ra
Ra
Helioshound
Ra
Level 15
God Stats
11W - 17L
1,398 SR
Queue Stats
12W - 21L
1,283 Elo+
Party 2
Izanami
Izanami
TRBendyFork
Izanami
Level 66
God Stats
23W - 28L
1,486 SR
Queue Stats
258W - 293L
1,488 Elo+
Party 2
Gilgamesh
Gilgamesh
shrek2LecyBoGLOo
Gilgamesh
Level 66
God Stats
20W - 26L
1,378 SR
Queue Stats
319W - 350L
1,444 Elo+
Party 2
Team Averages
Level 44
1,403 SR
1,394 Elo+

VS

Team Averages
Level 53
1,551 SR
1,436 Elo+
Izanami
Izanami
AstraZenecá
Izanami
Level 49
God Stats
10W - 4L
1,872 SR
Queue Stats
140W - 139L
1,512 Elo+
Solo
Cthulhu
Cthulhu
Dieser_Dude
Cthulhu
Level 89
God Stats
6W - 7L
1,398 SR
Queue Stats
282W - 291L
1,488 Elo+
Party 1
Ares
Ares
Tatsino
Ares
Level 23
God Stats
4W - 2L
1,445 SR
Queue Stats
35W - 47L
1,311 Elo+
Party 1
Da Ji
Da Ji
Yguy1
Da Ji
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 124L
1,420 Elo+
Party 3
Anubis
Anubis
concool1
Anubis
Level 76
God Stats
5W - 6L
1,540 SR
Queue Stats
185W - 205L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
0 / 4 / 0
4,824
482
2,751
7,083
4,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
1 / 7 / 1
4,527
453
2,283
9,501
6,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 6 / 0
4,582
458
1,370
7,030
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
TRBendyFork
Izanami
8
1 / 4 / 0
4,749
475
5,084
5,267
897
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
6
0 / 2 / 1
4,453
445
2,010
5,904
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AstraZenecá
Izanami
12
11 / 0 / 3
7,527
753
10,025
6,023
1,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Dieser_Dude
Cthulhu
11
4 / 0 / 0
6,511
651
5,069
6,723
2,873
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
Tatsino
Ares
8
2 / 2 / 8
6,032
603
3,091
7,336
4,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Yguy1
Da Ji
10
3 / 1 / 3
5,867
587
3,388
4,113
1,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
concool1
Anubis
11
3 / 0 / 4
6,438
644
5,586
4,422
1,763
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
23
23
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Izanami
AstraZenecá
Izanami
11
0
3
12.5
L
Achilles
0
4
0
0
L
1
7
1
0.21
W
Cthulhu
Dieser_Dude
Cthulhu
4
0
0
4
L
1
6
0
0.17
L
Izanami
TRBendyFork
Izanami
1
4
0
0.25
W
Ares
Tatsino
Ares
2
2
8
3
W
Da Ji
Yguy1
Da Ji
3
1
3
4.5
W
Anubis
concool1
Anubis
3
0
4
5
L
Gilgamesh
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,498
Damage
27,159
34,785
Taken
28,617
14,398
Mitigated
12,518
7,022
Healing
15,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AstraZenecá
Izanami
10,025
7,980
0
4,232
6,023
1,884
2,600
1,053
4,970
0
50,521
L
Achilles
2,751
782
0
1,792
7,083
4,420
0
4,480
2,603
0
22,579
L
2,283
914
0
1,346
9,501
6,240
0
2,751
6,750
7,079
0
W
Cthulhu
Dieser_Dude
Cthulhu
5,069
828
0
4,066
6,723
2,873
276
0
6,723
35,667
0
L
1,370
253
0
1,251
7,030
1,302
0
3,591
3,439
17,849
0
L
Izanami
TRBendyFork
Izanami
5,084
4,342
0
1,021
5,267
897
0
630
4,637
0
26,813
W
Ares
Tatsino
Ares
3,091
762
0
2,450
7,336
4,819
508
1,098
6,238
6,759
0
W
Da Ji
Yguy1
Da Ji
3,388
473
0
1,594
4,113
1,179
556
494
3,549
0
21,835
W
Anubis
concool1
Anubis
5,586
552
0
3,500
4,422
1,763
464
806
3,484
35,613
0
L
Gilgamesh
2,010
903
0
1,612
5,904
1,539
0
2,294
3,610
0
16,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,135
Gold Earned
32,375
180
Minions Killed
316
0
Camps Cleared
0
851,363
Distance Traveled
962,249
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,527
753
104
10
0
164,987
1
L
Achilles
4,824
482
53
5
0
187,001
1
L
Khepri
4,527
453
9
1
0
160,613
0
W
Cthulhu
6,511
651
78
8
0
188,608
1
L
Ra
4,582
458
22
2
0
162,735
0
L
Izanami
4,749
475
54
5
0
177,853
1
W
Ares
6,032
603
10
1
0
194,878
3
W
Da Ji
5,867
587
55
6
0
222,270
0
W
Anubis
6,438
644
69
7
0
191,506
2
L
Gilgamesh
4,453
445
42
4
0
163,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role