Player Matchup

Hades
Hades
Fanathios
Hades
Level 160
God Stats
1W - 0L
1,783 SR
Queue Stats
34W - 27L
1,672 Elo+
Party 1
Ymir
Ymir
SrThanats
Ymir
Level 157
God Stats
8W - 8L
1,481 SR
Queue Stats
181W - 164L
1,560 Elo+
Party 1
Ne Zha
Ne Zha
xCristopher
Ne Zha
Level 157
God Stats
1W - 4L
1,087 SR
Queue Stats
338W - 342L
1,527 Elo+
Solo
Team Averages
Level 158
1,450 SR
1,586 Elo+

VS

Team Averages
Level 138
1,570 SR
1,522 Elo+
Ra
Ra
 
Ra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
HeallingHyuuga
Terra
Level 149
God Stats
12W - 6L
1,481 SR
Queue Stats
65W - 55L
1,554 Elo+
Party 2
Gilgamesh
Gilgamesh
crashaobondicota
Gilgamesh
Level 158
God Stats
20W - 10L
1,728 SR
Queue Stats
96W - 132L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Fanathios
Hades
15
4 / 3 / 10
11,180
658
15,247
13,968
7,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
15
5 / 2 / 10
11,553
680
9,963
18,433
17,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
16
6 / 5 / 8
11,961
704
16,179
15,247
7,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 6 / 4
9,766
574
3,708
10,190
3,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 4 / 7
11,028
649
12,255
14,842
14,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
15
6 / 5 / 4
11,397
670
18,761
20,719
16,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
15
Kills
10
10
Deaths
15
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
6
4
0.5
W
Hades
Fanathios
Hades
4
3
10
3
L
3
4
7
1.63
W
Ymir
5
2
10
5
L
Gilgamesh
6
5
4
1.6
W
Ne Zha
6
5
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,389
Damage
34,724
47,648
Taken
45,751
32,194
Mitigated
33,956
17,855
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,708
396
338
307
10,190
3,110
0
6,137
3,783
30,952
0
W
Hades
Fanathios
Hades
15,247
1,424
1,688
7,698
13,968
7,713
921
6,968
6,498
49,851
0
L
12,255
621
2,102
2,242
14,842
14,424
471
9,382
5,233
32,795
0
W
Ymir
9,963
1,180
0
3,970
18,433
17,323
294
6,526
11,176
26,445
0
L
Gilgamesh
18,761
3,895
0
4,855
20,719
16,422
400
9,425
11,107
6,105
36,617
W
Ne Zha
16,179
4,333
1,124
3,375
15,247
7,158
1,377
4,610
10,121
0
50,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,694
Gold Earned
32,191
182
Minions Killed
164
7
Camps Cleared
7
886,453
Distance Traveled
840,252
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,766
574
73
4
3
248,226
3
W
Hades
11,180
658
78
5
1
305,464
3
L
Terra
11,028
649
48
3
1
314,071
5
W
Ymir
11,553
680
39
2
0
279,851
6
L
Gilgamesh
11,397
670
43
3
3
277,955
5
W
Ne Zha
11,961
704
65
4
6
301,138
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role