Player Matchup

Cthulhu
Cthulhu
Axe516
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,353 Elo+
Party 3
Artemis
Artemis
MarkValley
Artemis
Level 28
God Stats
2W - 3L
1,712 SR
Queue Stats
112W - 122L
1,400 Elo+
Solo
Bellona
Bellona
Sanchez023
Bellona
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,353 Elo+
Party 3
Neith
Neith
Streex91
Neith
Level 18
God Stats
1W - 3L
1,140 SR
Queue Stats
21W - 17L
1,136 Elo+
Party 4
Chronos
Chronos
Teskiooo
Chronos
Level 7
God Stats
2W - 5L
1,345 SR
Queue Stats
53W - 61L
1,305 Elo+
Party 4
Team Averages
Level 13
1,439 SR
1,309 Elo+

VS

Team Averages
Level 21
1,518 SR
1,360 Elo+
Cupid
Cupid
Chiriari
Cupid
Level 26
God Stats
14W - 7L
1,666 SR
Queue Stats
53W - 54L
1,415 Elo+
Party 2
Mercury
Mercury
ChungusThicc
Mercury
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 69L
1,404 Elo+
Party 2
Olorun
Olorun
Noirey
Olorun
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,244 Elo+
Party 1
Achilles
Achilles
Tenessy05
Achilles
Level 25
God Stats
19W - 24L
1,422 SR
Queue Stats
46W - 70L
1,236 Elo+
Solo
Thor
Thor
hide111112222
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Axe516
Cthulhu
7
0 / 3 / 2
4,758
433
3,207
7,540
3,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
MarkValley
Artemis
6
1 / 5 / 0
4,734
430
1,931
6,556
1,477
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Sanchez023
Bellona
6
0 / 7 / 0
4,541
413
2,798
8,921
5,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Streex91
Neith
8
0 / 3 / 0
4,844
440
1,984
4,289
1,207
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Teskiooo
Chronos
8
2 / 4 / 1
5,416
492
3,295
5,887
2,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Chiriari
Cupid
10
2 / 0 / 4
5,851
532
3,838
4,323
1,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
ChungusThicc
Mercury
9
1 / 2 / 5
5,358
487
2,901
6,079
1,725
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Noirey
Olorun
11
12 / 0 / 2
7,195
654
9,868
5,567
2,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
Tenessy05
Achilles
11
6 / 0 / 3
6,663
606
4,321
6,061
3,205
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

7
0 / 1 / 0
4,956
451
847
4,633
1,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
21
22
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Axe516
Cthulhu
0
3
2
0.33
W
Cupid
Chiriari
Cupid
2
0
4
4
W
Mercury
ChungusThicc
Mercury
1
2
5
1.75
L
Artemis
MarkValley
Artemis
1
5
0
0.2
W
Olorun
Noirey
Olorun
12
0
2
13
L
Bellona
Sanchez023
Bellona
0
7
0
0
L
Neith
Streex91
Neith
0
3
0
0
W
Achilles
Tenessy05
Achilles
6
0
3
7.5
L
Chronos
Teskiooo
Chronos
2
4
1
0.63
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,215
Damage
21,775
33,193
Taken
26,663
13,631
Mitigated
9,557
4,413
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Axe516
Cthulhu
3,207
182
0
940
7,540
3,333
0
2,500
5,040
14,699
0
W
Cupid
Chiriari
Cupid
3,838
2,302
83
2,831
4,323
1,279
840
552
3,771
0
32,853
W
Mercury
ChungusThicc
Mercury
2,901
1,470
0
1,710
6,079
1,725
398
1,551
4,409
0
14,289
L
Artemis
MarkValley
Artemis
1,931
504
0
740
6,556
1,477
0
1,102
5,454
0
17,682
W
Olorun
Noirey
Olorun
9,868
5,112
177
1,985
5,567
2,150
2,110
1,660
3,704
26,265
3,746
L
Bellona
Sanchez023
Bellona
2,798
290
0
1,143
8,921
5,531
0
2,681
6,240
1,057
14,165
L
Neith
Streex91
Neith
1,984
608
0
1,010
4,289
1,207
168
952
3,337
0
15,684
W
Achilles
Tenessy05
Achilles
4,321
1,046
0
1,590
6,061
3,205
0
1,361
4,546
0
18,167
L
Chronos
Teskiooo
Chronos
3,295
1,146
0
580
5,887
2,083
630
1,650
4,237
16,753
1,650
W
847
281
0
1,468
4,633
1,198
0
949
3,594
0
16,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,293
Gold Earned
30,023
149
Minions Killed
212
0
Camps Cleared
0
998,361
Distance Traveled
1,011,629
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,758
433
24
2
0
204,374
0
W
Cupid
5,851
532
66
6
0
189,344
0
W
Mercury
5,358
487
19
2
0
230,092
1
L
Artemis
4,734
430
28
3
0
188,669
1
W
Olorun
7,195
654
49
4
0
196,690
0
L
Bellona
4,541
413
25
2
0
217,353
0
L
Neith
4,844
440
36
3
0
157,121
0
W
Achilles
6,663
606
39
4
0
205,548
2
L
Chronos
5,416
492
36
3
0
230,844
2
W
Thor
4,956
451
39
4
0
189,955
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role