Player Matchup

Cliodhna
Cliodhna
Freed thy VI
Cliodhna
Level 107
God Stats
2W - 10L
1,407 SR
Queue Stats
81W - 96L
1,405 Elo+
Party 2
Geb
Geb
Lt-Nijar
Geb
Level 85
God Stats
6W - 9L
1,644 SR
Queue Stats
89W - 81L
1,417 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Roze Azmir
Morgan Le Fay
Level 27
God Stats
1W - 5L
1,294 SR
Queue Stats
4W - 13L
1,221 Elo+
Party 2
Team Averages
Level 73
1,448 SR
1,347 Elo+

VS

Team Averages
Level 57
1,497 SR
1,380 Elo+
Chaac
Chaac
BIushy_-
Chaac
Level 106
God Stats
7W - 7L
1,616 SR
Queue Stats
68W - 57L
1,464 Elo+
Solo
Olorun
Olorun
Gripchik
Olorun
Level 17
God Stats
87W - 99L
1,376 SR
Queue Stats
98W - 120L
1,264 Elo+
Party 1
Medusa
Medusa
IceeFlame101
Medusa
Level 49
God Stats
5W - 3L
1,500 SR
Queue Stats
366W - 443L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Freed thy VI
Cliodhna
15
11 / 9 / 2
11,679
687
19,128
15,364
5,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
2 / 3 / 10
10,765
633
11,626
17,602
18,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Morgan Le Fay
Roze Azmir
Morgan Le Fay
12
0 / 7 / 7
9,349
550
7,230
11,908
4,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BIushy_-
Chaac
16
10 / 0 / 5
12,231
719
17,069
16,992
15,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
Gripchik
Olorun
14
4 / 6 / 10
11,295
664
5,985
16,110
4,977
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
15
5 / 7 / 8
11,669
686
13,037
13,242
3,959
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
42
13
Kills
19
19
Deaths
13
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
BIushy_-
Chaac
10
0
5
12.5
L
Cliodhna
Freed thy VI
Cliodhna
11
9
2
1.33
W
Olorun
Gripchik
Olorun
4
6
10
1.5
W
Medusa
5
7
8
1.29
L
2
3
10
2.33
L
Morgan Le Fay
Roze Azmir
Morgan Le Fay
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,984
Damage
36,091
44,874
Taken
46,344
27,808
Mitigated
24,135
4,330
Healing
17,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
BIushy_-
Chaac
17,069
1,937
0
11,142
16,992
15,199
639
6,809
9,807
0
52,987
L
Cliodhna
Freed thy VI
Cliodhna
19,128
2,807
0
1,514
15,364
5,604
0
1,791
12,987
0
34,736
W
Olorun
Gripchik
Olorun
5,985
2,655
192
3,058
16,110
4,977
1,162
5,933
9,915
17,754
0
W
Medusa
13,037
8,015
0
3,045
13,242
3,959
280
5,299
7,655
0
35,489
L
11,626
1,116
455
2,080
17,602
18,172
0
2,592
14,244
32,975
0
L
Morgan Le Fay
Roze Azmir
Morgan Le Fay
7,230
320
0
281
11,908
4,032
0
1,830
9,526
25,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,793
Gold Earned
35,195
131
Minions Killed
156
5
Camps Cleared
4
869,865
Distance Traveled
917,042
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,231
719
86
5
1
356,559
6
L
Cliodhna
11,679
687
33
2
3
276,823
2
W
Olorun
11,295
664
24
1
0
269,261
0
W
Medusa
11,669
686
46
3
3
291,222
2
L
Geb
10,765
633
28
2
0
324,393
5
L
Morgan Le Fay
9,349
550
70
4
2
268,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role