Player Matchup

King Arthur
King Arthur
Colie215
King Arthur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 151L
1,520 Elo+
Party 2
Janus
Janus
DUDEABOT6000
Janus
Level 107
God Stats
0W - 5L
1,299 SR
Queue Stats
171W - 158L
1,530 Elo+
Party 2
Artemis
Artemis
PlayestiCk
Artemis
Level 124
God Stats
1W - 1L
1,750 SR
Queue Stats
8W - 7L
1,629 Elo+
Party 3
Da Ji
Da Ji
RoadToDead
Da Ji
Level 143
God Stats
13W - 14L
1,512 SR
Queue Stats
243W - 224L
1,532 Elo+
Party 3
Geb
Geb
THEGAMER91902
Geb
Level 87
God Stats
17W - 13L
1,592 SR
Queue Stats
335W - 340L
1,478 Elo+
Party 2
Team Averages
Level 110
1,531 SR
1,537 Elo+

VS

Team Averages
Level 115
1,576 SR
1,546 Elo+
Ganesha
Ganesha
ChinoCarepicha
Ganesha
Level 124
God Stats
2W - 6L
1,367 SR
Queue Stats
564W - 535L
1,492 Elo+
Solo
Anubis
Anubis
PoofleDoofer
Anubis
Level 123
God Stats
12W - 4L
1,591 SR
Queue Stats
218W - 184L
1,591 Elo+
Party 1
Mulan
Mulan
SexySamElliott
Mulan
Level 106
God Stats
10W - 4L
1,652 SR
Queue Stats
223W - 192L
1,558 Elo+
Party 1
Nemesis
Nemesis
hugimoto
Nemesis
Level 117
God Stats
21W - 12L
1,697 SR
Queue Stats
241W - 195L
1,590 Elo+
Party 1
Ullr
Ullr
mrSat007
Ullr
Level 104
God Stats
150W - 136L
1,574 SR
Queue Stats
625W - 604L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Colie215
King Arthur
11
0 / 6 / 1
6,299
371
1,846
15,164
6,546
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

12
0 / 5 / 2
7,445
438
4,740
8,501
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
PlayestiCk
Artemis
14
5 / 5 / 3
8,513
501
12,353
13,364
3,049
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
13
3 / 6 / 2
8,013
471
7,928
15,166
4,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 7 / 5
7,042
414
4,398
16,796
10,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 17
8,759
515
7,285
11,188
9,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Anubis
17
10 / 1 / 11
10,836
637
18,216
8,048
3,921
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 0 / 8
10,257
603
6,856
5,341
4,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
hugimoto
Nemesis
15
6 / 3 / 10
9,740
573
10,050
11,735
4,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ullr
17
9 / 4 / 5
10,663
627
11,308
11,204
3,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
9
Kills
29
29
Deaths
9
13
Assists
51
Player
Kills
Deaths
Assists
KDA
W
0
1
17
8.5
L
King Arthur
Colie215
King Arthur
0
6
1
0.08
L
0
5
2
0.2
L
Artemis
PlayestiCk
Artemis
5
5
3
1.3
W
Anubis
10
1
11
15.5
L
Da Ji
3
6
2
0.67
W
4
0
8
8
L
1
7
5
0.5
W
Nemesis
hugimoto
Nemesis
6
3
10
3.67
W
Ullr
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,265
Damage
53,715
68,991
Taken
47,516
26,404
Mitigated
25,881
12,615
Healing
16,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,285
617
0
1,995
11,188
9,537
0
2,078
9,034
25,347
0
L
King Arthur
Colie215
King Arthur
1,846
346
0
1,540
15,164
6,546
0
3,484
11,150
0
24,175
L
4,740
424
0
1,473
8,501
1,697
0
3,246
5,207
45,435
0
L
Artemis
PlayestiCk
Artemis
12,353
6,179
0
2,393
13,364
3,049
1,144
6,331
6,837
0
51,589
W
Anubis
18,216
980
0
6,105
8,048
3,921
1,252
1,646
6,322
74,643
0
L
Da Ji
7,928
2,184
0
4,487
15,166
4,494
0
3,957
11,110
0
47,625
W
6,856
901
0
2,570
5,341
4,400
346
427
4,914
4,351
52,155
L
4,398
585
334
2,388
16,796
10,618
0
8,804
7,715
12,478
0
W
Nemesis
hugimoto
Nemesis
10,050
4,427
0
4,019
11,735
4,424
77
2,233
9,282
0
59,026
W
Ullr
11,308
6,021
0
1,808
11,204
3,599
2,312
2,296
8,826
0
73,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,312
Gold Earned
50,255
344
Minions Killed
527
0
Camps Cleared
0
1,534,446
Distance Traveled
1,660,566
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,759
515
18
1
0
329,867
9
L
King Arthur
6,299
371
50
3
0
302,321
3
L
Janus
7,445
438
100
6
0
317,739
5
L
Artemis
8,513
501
96
6
0
299,349
1
W
Anubis
10,836
637
137
8
0
318,370
3
L
Da Ji
8,013
471
85
5
0
318,041
3
W
Mulan
10,257
603
140
8
0
354,788
2
L
Geb
7,042
414
13
1
0
296,996
7
W
Nemesis
9,740
573
92
5
0
365,226
2
W
Ullr
10,663
627
140
8
0
292,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role