Player Matchup

Thoth
Thoth
GleidsonFirefox
Thoth
Level 14
God Stats
10W - 12L
1,430 SR
Queue Stats
17W - 22L
1,353 Elo+
Solo
Nemesis
Nemesis
Ira_Soares
Nemesis
Level 4
God Stats
1W - 1L
1,695 SR
Queue Stats
1W - 1L
1,712 Elo+
Solo
Fenrir
Fenrir
Naranchoa
Fenrir
Level 20
God Stats
3W - 3L
1,558 SR
Queue Stats
70W - 72L
1,410 Elo+
Solo
Ares
Ares
RENATOKIMURA
Ares
Level 18
God Stats
21W - 28L
1,466 SR
Queue Stats
164W - 182L
1,366 Elo+
Solo
Rama
Rama
nnaattaall
Rama
Level 7
God Stats
0W - 2L
1,209 SR
Queue Stats
7W - 11L
1,327 Elo+
Solo
Team Averages
Level 13
1,472 SR
1,434 Elo+

VS

Team Averages
Level 27
1,578 SR
1,427 Elo+
Cliodhna
Cliodhna
MichelSLopes
Cliodhna
Level 27
God Stats
25W - 18L
1,749 SR
Queue Stats
104W - 106L
1,451 Elo+
Solo
Hera
Hera
MrFire7627
Hera
Level 28
God Stats
2W - 0L
1,550 SR
Queue Stats
48W - 68L
1,468 Elo+
Solo
Chronos
Chronos
Sorrentin110
Chronos
Level 29
God Stats
5W - 5L
1,282 SR
Queue Stats
118W - 168L
1,320 Elo+
Solo
Artemis
Artemis
ZanterMHNS
Artemis
Level 28
God Stats
30W - 19L
1,641 SR
Queue Stats
121W - 118L
1,459 Elo+
Party 1
Zeus
Zeus
ZanterVCMC
Zeus
Level 22
God Stats
4W - 1L
1,666 SR
Queue Stats
64W - 66L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 4 / 7
14,359
1,197
18,875
24,819
9,210
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
Ira_Soares
Nemesis
15
0 / 2 / 1
9,163
764
780
1,889
584
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Fenrir
Naranchoa
Fenrir
18
6 / 16 / 4
12,911
1,076
19,487
27,152
21,538
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
2 / 10 / 5
11,590
966
10,401
30,906
29,859
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
0 / 7 / 1
9,628
802
939
10,480
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
MichelSLopes
Cliodhna
20
7 / 0 / 20
12,966
1,081
15,376
9,947
3,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
12 / 7 / 15
13,688
1,141
24,701
13,363
3,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos
Sorrentin110
Chronos
20
6 / 1 / 16
12,819
1,068
13,552
10,864
3,473
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
ZanterMHNS
Artemis
20
10 / 4 / 17
13,572
1,131
20,594
12,519
4,315
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

19
4 / 2 / 23
12,733
1,061
12,908
8,280
2,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
130
14
Kills
39
39
Deaths
14
18
Assists
91
Player
Kills
Deaths
Assists
KDA
L
6
4
7
2.38
L
Nemesis
Ira_Soares
Nemesis
0
2
1
0.25
W
Cliodhna
MichelSLopes
Cliodhna
7
0
20
17
W
12
7
15
2.79
L
Fenrir
Naranchoa
Fenrir
6
16
4
0.5
L
2
10
5
0.45
W
Chronos
Sorrentin110
Chronos
6
1
16
14
W
Artemis
ZanterMHNS
Artemis
10
4
17
4.63
W
4
2
23
7.75
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,482
Damage
87,131
95,246
Taken
54,973
64,977
Mitigated
16,672
3,208
Healing
5,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,875
551
0
2,555
24,819
9,210
0
13,733
10,849
67,824
0
L
Nemesis
Ira_Soares
Nemesis
780
411
0
40
1,889
584
0
658
1,213
0
1,231
W
Cliodhna
MichelSLopes
Cliodhna
15,376
2,851
0
218
9,947
3,320
0
4,182
5,765
0
42,187
W
24,701
7,165
0
2,189
13,363
3,339
0
8,684
4,679
41,783
0
L
Fenrir
Naranchoa
Fenrir
19,487
2,271
0
580
27,152
21,538
0
14,342
12,585
0
29,990
L
10,401
691
0
33
30,906
29,859
0
15,387
15,152
23,641
0
W
Chronos
Sorrentin110
Chronos
13,552
6,206
0
1,201
10,864
3,473
0
4,969
5,895
24,843
0
W
Artemis
ZanterMHNS
Artemis
20,594
12,630
0
1,054
12,519
4,315
0
6,705
5,814
0
42,022
W
12,908
3,441
0
916
8,280
2,225
0
4,736
3,544
28,940
0
L
939
917
0
0
10,480
3,786
0
6,132
4,286
0
5,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,651
Gold Earned
65,778
134
Minions Killed
218
4
Camps Cleared
9
816,587
Distance Traveled
1,110,791
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
14,359
1,197
103
9
4
224,903
1
L
Nemesis
9,163
764
0
0
0
31,452
1
W
Cliodhna
12,966
1,081
51
4
2
256,936
0
W
Hera
13,688
1,141
45
4
2
186,356
0
L
Fenrir
12,911
1,076
19
2
0
215,107
1
L
Ares
11,590
966
8
1
0
229,872
0
W
Chronos
12,819
1,068
28
2
2
233,344
0
W
Artemis
13,572
1,131
49
4
2
208,855
1
W
Zeus
12,733
1,061
45
4
1
225,300
0
L
Rama
9,628
802
4
0
0
115,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role