Player Matchup

Anhur
Anhur
Matthews HD
Anhur
Level 155
God Stats
9W - 13L
1,445 SR
Queue Stats
166W - 126L
1,527 Elo+
Party 2
Cthulhu
Cthulhu
cHeEsePuff860
Cthulhu
Level 128
God Stats
4W - 7L
1,690 SR
Queue Stats
248W - 195L
1,599 Elo+
Party 2
Baron Samedi
Baron Samedi
choniflap
Baron Samedi
Level 12
God Stats
4W - 5L
1,501 SR
Queue Stats
52W - 46L
1,342 Elo+
Solo
Team Averages
Level 98
1,546 SR
1,489 Elo+

VS

Team Averages
Level 99
1,483 SR
1,351 Elo+
Khepri
Khepri
HanzoHattorie
Khepri
Level 137
God Stats
0W - 1L
1,740 SR
Queue Stats
1W - 4L
1,244 Elo+
Solo
Izanami
Izanami
JusT_X_TriX
Izanami
Level 105
God Stats
2W - 7L
1,286 SR
Queue Stats
113W - 166L
1,344 Elo+
Party 1
Serqet
Serqet
Nevkin4D
Serqet
Level 54
God Stats
1W - 3L
1,422 SR
Queue Stats
41W - 51L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 7
10,931
781
15,404
11,632
4,504
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
13
2 / 1 / 11
10,461
747
9,079
17,040
17,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
choniflap
Baron Samedi
15
5 / 2 / 8
10,246
732
12,232
10,078
5,006
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
8,746
625
5,722
16,567
17,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
JusT_X_TriX
Izanami
11
0 / 6 / 3
8,038
574
9,505
13,367
4,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Nevkin4D
Serqet
12
3 / 7 / 1
8,603
615
5,508
12,958
7,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
16
Kills
4
4
Deaths
16
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Izanami
JusT_X_TriX
Izanami
0
6
3
0.25
W
9
1
7
12.5
L
Serqet
Nevkin4D
Serqet
3
7
1
0.5
W
Cthulhu
2
1
11
7.5
W
Baron Samedi
choniflap
Baron Samedi
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,715
Damage
20,735
38,750
Taken
42,892
27,230
Mitigated
29,474
14,862
Healing
7,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,722
372
0
2,266
16,567
17,821
0
8,386
8,181
15,684
0
L
Izanami
JusT_X_TriX
Izanami
9,505
5,384
488
2,051
13,367
4,632
0
5,908
7,459
0
33,751
W
15,404
11,768
0
3,219
11,632
4,504
1,558
2,746
8,538
0
44,079
L
Serqet
Nevkin4D
Serqet
5,508
653
0
2,446
12,958
7,021
0
7,405
5,553
0
14,578
W
Cthulhu
9,079
410
426
4,314
17,040
17,720
48
1,971
14,848
20,807
0
W
Baron Samedi
choniflap
Baron Samedi
12,232
471
2,831
4,072
10,078
5,006
113
1,455
8,509
48,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,638
Gold Earned
25,387
177
Minions Killed
89
10
Camps Cleared
3
762,343
Distance Traveled
710,541
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,746
625
20
1
0
253,725
0
L
Izanami
8,038
574
51
4
2
213,329
3
W
Anhur
10,931
781
81
6
5
238,139
2
L
Serqet
8,603
615
18
1
1
243,487
3
W
Cthulhu
10,461
747
25
2
1
275,869
5
W
Baron Samedi
10,246
732
71
5
4
248,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role