Player Matchup

Nemesis
Nemesis
Brtjoy
Nemesis
Level 25
God Stats
16W - 11L
1,557 SR
Queue Stats
37W - 31L
1,493 Elo+
Solo
Danzaburou
Danzaburou
D00fusR1ckJ19A7
Danzaburou
Level 23
God Stats
8W - 10L
1,190 SR
Queue Stats
106W - 128L
1,401 Elo+
Solo
Tiamat
Tiamat
GoodBoi21
Tiamat
Level 42
God Stats
4W - 5L
1,415 SR
Queue Stats
85W - 98L
1,371 Elo+
Party 1
Ares
Ares
ahmedxdgamerz
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,222 Elo+
Solo
King Arthur
King Arthur
guyudtrcxy
King Arthur
Level 17
God Stats
8W - 4L
1,568 SR
Queue Stats
14W - 18L
1,465 Elo+
Party 1
Team Averages
Level 22
1,446 SR
1,391 Elo+

VS

Team Averages
Level 18
1,525 SR
1,523 Elo+
Charybdis
Charybdis
BigTuna2005
Charybdis
Level 25
God Stats
1W - 2L
1,654 SR
Queue Stats
18W - 5L
1,679 Elo+
Solo
Cthulhu
Cthulhu
Bumblebee41505
Cthulhu
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Izanami
Izanami
Sakuraqu33n
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 36L
1,562 Elo+
Solo
Ratatoskr
Ratatoskr
ShadowxArtemis
Ratatoskr
Level 7
God Stats
0W - 1L
1,693 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
TeflonLeggZ
Ao Kuang
Level 26
God Stats
2W - 9L
1,276 SR
Queue Stats
11W - 20L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Brtjoy
Nemesis
15
5 / 0 / 4
9,000
600
4,259
9,852
3,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
D00fusR1ckJ19A7
Danzaburou
15
3 / 0 / 1
8,957
597
11,130
8,378
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
GoodBoi21
Tiamat
13
8 / 0 / 2
8,288
553
8,782
6,218
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 5
6,655
444
1,568
8,080
2,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
guyudtrcxy
King Arthur
13
7 / 2 / 1
8,706
580
6,359
8,037
4,395
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BigTuna2005
Charybdis
10
1 / 6 / 3
6,192
413
7,782
8,308
2,304
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 6 / 3
5,078
339
2,939
7,685
4,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Sakuraqu33n
Izanami
13
0 / 1 / 1
7,374
492
4,058
9,472
3,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ratatoskr
ShadowxArtemis
Ratatoskr
11
3 / 2 / 1
7,179
479
4,665
10,257
4,601
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ao Kuang
TeflonLeggZ
Ao Kuang
10
2 / 8 / 0
6,144
410
5,381
11,751
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
23
Kills
6
6
Deaths
23
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BigTuna2005
Charybdis
1
6
3
0.42
W
Nemesis
Brtjoy
Nemesis
5
0
4
7
L
0
6
3
0.25
W
Danzaburou
D00fusR1ckJ19A7
Danzaburou
3
0
1
3.5
W
Tiamat
GoodBoi21
Tiamat
8
0
2
9
L
Izanami
Sakuraqu33n
Izanami
0
1
1
0.5
L
Ratatoskr
ShadowxArtemis
Ratatoskr
3
2
1
1.75
L
Ao Kuang
TeflonLeggZ
Ao Kuang
2
8
0
0.25
W
0
4
5
0.63
W
King Arthur
guyudtrcxy
King Arthur
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,098
Damage
24,825
40,565
Taken
47,473
16,949
Mitigated
20,596
13,425
Healing
8,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BigTuna2005
Charybdis
7,782
2,927
0
789
8,308
2,304
0
4,080
3,887
0
31,989
W
Nemesis
Brtjoy
Nemesis
4,259
1,524
0
5,122
9,852
3,973
0
1,272
8,500
0
56,492
L
2,939
696
0
385
7,685
4,936
0
2,261
5,272
10,435
0
W
Danzaburou
D00fusR1ckJ19A7
Danzaburou
11,130
3,310
0
5,629
8,378
2,907
3,192
506
7,832
0
67,634
W
Tiamat
GoodBoi21
Tiamat
8,782
1,132
0
1,844
6,218
2,693
623
444
5,636
43,774
0
L
Izanami
Sakuraqu33n
Izanami
4,058
1,467
0
2,573
9,472
3,938
317
24
9,448
0
63,935
L
Ratatoskr
ShadowxArtemis
Ratatoskr
4,665
1,174
0
3,398
10,257
4,601
0
2,458
7,563
0
25,081
L
Ao Kuang
TeflonLeggZ
Ao Kuang
5,381
2,188
0
1,495
11,751
4,817
0
788
10,953
21,972
7,309
W
1,568
322
0
830
8,080
2,981
26
1,256
6,705
6,516
0
W
King Arthur
guyudtrcxy
King Arthur
6,359
1,931
0
0
8,037
4,395
1,424
3,506
4,425
0
31,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,606
Gold Earned
31,967
392
Minions Killed
306
0
Camps Cleared
0
1,400,508
Distance Traveled
1,304,527
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,192
413
66
4
0
223,172
3
W
Nemesis
9,000
600
116
8
0
342,226
0
L
Cthulhu
5,078
339
13
1
0
237,575
3
W
Danzaburou
8,957
597
121
8
0
255,115
1
W
Tiamat
8,288
553
87
6
0
293,044
0
L
Izanami
7,374
492
130
9
0
255,807
5
L
Ratatoskr
7,179
479
43
3
0
336,196
1
L
Ao Kuang
6,144
410
54
4
0
251,777
0
W
Ares
6,655
444
7
0
0
221,346
0
W
King Arthur
8,706
580
61
4
0
288,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role