Player Matchup

Thoth
Thoth
Grandmaster
Botrossbot
Thoth
Grandmaster
Level 64
God Stats
11W - 1L
1,991 SR
Queue Stats
292W - 82L
2,906 MMR
Party 1
Arachne
Arachne
Masters
NVBsasuke
Arachne
Masters
Level 154
God Stats
10W - 2L
1,897 SR
Queue Stats
581W - 184L
2,652 MMR
Party 1
Geb
Geb
Grandmaster
Vortex Godzzz
Geb
Grandmaster
Level 158
God Stats
6W - 2L
1,847 SR
Queue Stats
395W - 106L
2,969 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 125
1,912 SR
2,842 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 148
1,554 SR
1,828 MMR
Bellona
Bellona
Grandmaster
 
Bellona
Grandmaster
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hera
Hera
Masters
 
Hera
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Grandmaster
IMansa IMusa
Bacchus
Grandmaster
Level 160
God Stats
54W - 49L
1,662 SR
Queue Stats
877W - 691L
2,484 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
5 / 1 / 7
7,900
878
9,930
4,006
1,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
NVBsasuke
Arachne
12
6 / 1 / 7
7,764
863
8,184
8,478
3,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 0 / 9
7,363
818
7,161
8,192
6,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
SolGilgameshArtioAchillesCliodhna

VS

Bans
OdinScyllaFenrirPersephoneMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
1 / 6 / 0
6,076
675
4,220
11,387
7,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hera
 
Hera
9
0 / 4 / 2
5,944
660
3,578
7,173
2,549
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
IMansa IMusa
Bacchus
10
1 / 3 / 1
6,743
749
4,329
11,282
11,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
6
0
0.17
L
Hera
 
Hera
0
4
2
0.25
W
Thoth
5
1
7
8.5
L
Bacchus
IMansa IMusa
Bacchus
1
3
1
0.5
W
Arachne
NVBsasuke
Arachne
6
1
7
9.5
W
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,275
Damage
12,127
20,676
Taken
29,842
11,668
Mitigated
22,270
9,381
Healing
3,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,220
1,818
0
355
11,387
7,839
0
5,761
5,406
0
10,553
L
Hera
 
Hera
3,578
773
51
965
7,173
2,549
0
5,305
1,786
20,519
0
W
Thoth
9,930
659
41
1,391
4,006
1,324
878
1,565
2,441
43,510
0
L
Bacchus
IMansa IMusa
Bacchus
4,329
317
0
2,279
11,282
11,882
0
5,357
5,464
14,453
0
W
Arachne
NVBsasuke
Arachne
8,184
5,143
0
3,978
8,478
3,834
1,322
3,691
4,787
0
28,282
W
7,161
972
0
3,971
8,192
6,510
298
3,105
5,087
17,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,027
Gold Earned
18,763
132
Minions Killed
92
9
Camps Cleared
0
553,844
Distance Traveled
525,080
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,076
675
24
3
0
182,202
4
L
Hera
5,944
660
45
5
0
164,487
4
W
Thoth
7,900
878
69
8
1
173,656
1
L
Bacchus
6,743
749
23
3
0
178,391
3
W
Arachne
7,764
863
27
3
5
195,774
1
W
Geb
7,363
818
36
4
3
184,414
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role