Player Matchup

Mercury
Mercury
Dragonlox
Mercury
Level 14
God Stats
0W - 2L
1,255 SR
Queue Stats
33W - 50L
1,230 Elo+
Party 1
King Arthur
King Arthur
PapaSalazar
King Arthur
Level 6
God Stats
6W - 10L
1,844 SR
Queue Stats
10W - 26L
1,384 Elo+
Party 1
Neith
Neith
Rubhär
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
The420Wolf
Fenrir
Level 22
God Stats
1W - 2L
1,642 SR
Queue Stats
1W - 2L
1,480 Elo+
Party 3
Kukulkan
Kukulkan
frordo
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 90L
1,294 Elo+
Party 1
Team Averages
Level 10
1,548 SR
1,377 Elo+

VS

Team Averages
Level 25
1,538 SR
1,421 Elo+
Artemis
Artemis
AyyKyro
Artemis
Level 5
God Stats
2W - 2L
1,396 SR
Queue Stats
12W - 8L
1,130 Elo+
Party 2
Cthulhu
Cthulhu
CryoSpark1221
Cthulhu
Level 27
God Stats
10W - 6L
1,530 SR
Queue Stats
53W - 47L
1,533 Elo+
Party 2
Fenrir
Fenrir
StopThatPlease
Fenrir
Level 17
God Stats
1W - 0L
1,877 SR
Queue Stats
34W - 29L
1,514 Elo+
Party 2
Odin
Odin
SumnForeign
Odin
Level 47
God Stats
5W - 1L
1,566 SR
Queue Stats
128W - 121L
1,491 Elo+
Party 2
Ra
Ra
Tekkdi
Ra
Level 28
God Stats
3W - 7L
1,321 SR
Queue Stats
52W - 63L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dragonlox
Mercury
10
1 / 6 / 2
6,670
417
3,727
10,470
3,655
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
PapaSalazar
King Arthur
11
1 / 7 / 0
7,000
438
3,767
12,725
9,983
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Rubhär
Neith
10
2 / 6 / 2
6,417
401
2,790
7,693
3,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
The420Wolf
Fenrir
10
4 / 5 / 2
6,525
408
7,111
16,484
6,731
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
frordo
Kukulkan
11
0 / 6 / 1
6,641
415
3,833
8,494
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AyyKyro
Artemis
12
3 / 4 / 4
7,720
483
7,287
6,279
2,333
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
12
3 / 1 / 5
7,827
489
6,547
9,650
5,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
7 / 2 / 6
10,006
625
10,705
15,019
6,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
8 / 1 / 3
10,308
644
10,783
9,132
7,329
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Ra
16
9 / 0 / 4
10,217
639
6,514
5,333
2,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
8
Kills
30
30
Deaths
8
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Artemis
AyyKyro
Artemis
3
4
4
1.25
W
Cthulhu
3
1
5
5.5
L
Mercury
Dragonlox
Mercury
1
6
2
0.33
L
King Arthur
PapaSalazar
King Arthur
1
7
0
0.14
L
Neith
Rubhär
Neith
2
6
2
0.5
W
7
2
6
5
W
8
1
3
9.5
W
Ra
9
0
4
11
L
Fenrir
The420Wolf
Fenrir
4
5
2
1
L
Kukulkan
frordo
Kukulkan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,228
Damage
41,836
55,866
Taken
45,413
26,447
Mitigated
23,025
5,106
Healing
17,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
AyyKyro
Artemis
7,287
2,688
0
687
6,279
2,333
1,395
0
6,279
0
27,897
W
Cthulhu
6,547
121
224
2,611
9,650
5,002
303
401
9,249
28,851
0
L
Mercury
Dragonlox
Mercury
3,727
1,840
0
663
10,470
3,655
0
2,522
7,903
0
31,901
L
King Arthur
PapaSalazar
King Arthur
3,767
652
0
610
12,725
9,983
140
468
12,257
1,753
26,134
L
Neith
Rubhär
Neith
2,790
1,242
0
259
7,693
3,094
0
2,317
5,127
0
22,703
W
10,705
4,811
0
8,213
15,019
6,214
1,214
1,143
13,876
0
87,717
W
10,783
3,081
0
2,451
9,132
7,329
657
963
8,169
0
64,436
W
Ra
6,514
1,357
800
2,648
5,333
2,147
76
1,587
3,746
60,640
0
L
Fenrir
The420Wolf
Fenrir
7,111
2,492
0
3,324
16,484
6,731
0
3,237
12,825
100
19,771
L
Kukulkan
frordo
Kukulkan
3,833
848
0
250
8,494
2,984
0
3,756
4,693
30,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,253
Gold Earned
46,078
240
Minions Killed
475
0
Camps Cleared
0
1,428,633
Distance Traveled
1,529,509
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,720
483
55
3
0
289,859
2
W
Cthulhu
7,827
489
47
3
0
254,666
3
L
Mercury
6,670
417
60
4
0
319,403
0
L
King Arthur
7,000
438
53
3
0
294,580
0
L
Neith
6,417
401
39
2
0
217,650
0
W
Fenrir
10,006
625
131
8
0
337,160
0
W
Odin
10,308
644
129
8
0
318,388
5
W
Ra
10,217
639
113
7
0
329,436
3
L
Fenrir
6,525
408
21
1
0
302,147
1
L
Kukulkan
6,641
415
67
4
0
294,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role