Player Matchup

Geb
Geb
LuxCrowd
Geb
Level 127
God Stats
4W - 4L
1,178 SR
Queue Stats
86W - 119L
1,492 Elo+
Solo
Agni
Agni
RhodannX
Agni
Level 26
God Stats
1W - 2L
1,519 SR
Queue Stats
28W - 29L
1,471 Elo+
Solo
Cliodhna
Cliodhna
la23victima
Cliodhna
Level 62
God Stats
8W - 5L
1,674 SR
Queue Stats
200W - 228L
1,505 Elo+
Solo
Team Averages
Level 72
1,457 SR
1,489 Elo+

VS

Team Averages
Level 49
1,557 SR
1,416 Elo+
Janus
Janus
GiornoEz
Janus
Level 28
God Stats
12W - 7L
1,661 SR
Queue Stats
127W - 120L
1,579 Elo+
Solo
Skadi
Skadi
Rekkkss
Skadi
Level 104
God Stats
38W - 51L
1,508 SR
Queue Stats
189W - 273L
1,494 Elo+
Solo
Bastet
Bastet
a6v5
Bastet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 5 / 4
7,318
665
7,302
8,733
4,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
12
4 / 1 / 4
7,956
723
5,516
4,657
1,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
la23victima
Cliodhna
12
3 / 3 / 7
7,847
713
5,117
6,203
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
GiornoEz
Janus
12
3 / 3 / 5
7,630
694
4,029
6,456
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Rekkkss
Skadi
12
5 / 0 / 4
8,008
728
4,859
4,205
1,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
a6v5
Bastet
9
1 / 8 / 3
6,474
589
4,001
9,488
3,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
11
Kills
9
9
Deaths
11
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
GiornoEz
Janus
3
3
5
1.83
W
4
5
4
1.2
L
Skadi
Rekkkss
Skadi
5
0
4
7
W
Agni
4
1
4
6
L
Bastet
a6v5
Bastet
1
8
3
0.31
W
Cliodhna
la23victima
Cliodhna
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,935
Damage
12,889
19,593
Taken
20,149
8,210
Mitigated
7,345
2,329
Healing
2,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
GiornoEz
Janus
4,029
393
0
1,188
6,456
2,275
0
4,698
1,758
26,189
0
W
7,302
651
0
7
8,733
4,815
47
1,836
6,276
14,076
0
L
Skadi
Rekkkss
Skadi
4,859
574
0
856
4,205
1,950
0
3,284
921
0
12,789
W
Agni
5,516
218
0
975
4,657
1,318
341
664
3,863
32,702
0
L
Bastet
a6v5
Bastet
4,001
1,491
0
448
9,488
3,120
0
5,124
4,364
0
7,870
W
Cliodhna
la23victima
Cliodhna
5,117
321
0
1,347
6,203
2,077
0
1,917
4,112
0
21,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,121
Gold Earned
22,112
126
Minions Killed
95
6
Camps Cleared
5
610,518
Distance Traveled
579,711
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,630
694
57
5
2
173,836
2
W
Geb
7,318
665
15
1
0
202,205
0
L
Skadi
8,008
728
31
3
1
212,763
7
W
Agni
7,956
723
75
7
1
207,626
0
L
Bastet
6,474
589
7
1
2
193,112
0
W
Cliodhna
7,847
713
36
3
5
200,687
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role