Player Matchup

Ymir
Ymir
Dagrothi
Ymir
Level 107
God Stats
6W - 5L
1,553 SR
Queue Stats
49W - 47L
1,531 Elo+
Party 2
Hun Batz
Hun Batz
MaruruuLuna
Hun Batz
Level 145
God Stats
2W - 5L
1,097 SR
Queue Stats
86W - 76L
1,483 Elo+
Solo
Medusa
Medusa
Tataka91
Medusa
Level 67
God Stats
9W - 12L
1,469 SR
Queue Stats
12W - 13L
1,509 Elo+
Party 2
Ah Puch
Ah Puch
Vektordrag
Ah Puch
Level 140
God Stats
4W - 4L
1,637 SR
Queue Stats
329W - 341L
1,492 Elo+
Solo
The Morrigan
The Morrigan
Zupdog1234
The Morrigan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,474 Elo+
Party 2
Team Averages
Level 93
1,451 SR
1,498 Elo+

VS

Team Averages
Level 64
1,481 SR
1,493 Elo+
Hachiman
Hachiman
 
Hachiman
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Jovkins
Fenrir
Level 63
God Stats
4W - 7L
1,468 SR
Queue Stats
110W - 160L
1,468 Elo+
Party 1
Merlin
Merlin
joshtissu
Merlin
Level 160
God Stats
7W - 3L
1,476 SR
Queue Stats
238W - 128L
1,705 Elo+
Party 3
Odin
Odin
m0tika
Odin
Level 27
God Stats
28W - 21L
1,539 SR
Queue Stats
85W - 118L
1,380 Elo+
Party 1
Nu Wa
Nu Wa
youngfervex1
Nu Wa
Level 46
God Stats
9W - 15L
1,424 SR
Queue Stats
87W - 134L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
0 / 6 / 6
9,977
998
7,670
20,550
20,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
MaruruuLuna
Hun Batz
15
0 / 7 / 5
8,985
899
7,982
14,657
4,593
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Tataka91
Medusa
15
3 / 7 / 4
10,076
1,008
10,893
10,257
3,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Vektordrag
Ah Puch
15
4 / 4 / 3
9,974
997
9,505
7,033
2,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

The Morrigan
Zupdog1234
The Morrigan
15
0 / 7 / 5
8,680
868
2,795
12,503
3,857
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

119

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
12 / 1 / 12
12,574
1,257
18,980
7,044
2,429
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Jovkins
Fenrir
17
8 / 2 / 12
10,596
1,060
6,717
9,393
6,869
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
joshtissu
Merlin
18
9 / 0 / 17
11,737
1,174
22,629
7,291
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
m0tika
Odin
17
1 / 3 / 19
9,927
993
5,261
9,997
9,334
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
1 / 1 / 22
10,094
1,009
7,757
7,399
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
113
7
Kills
31
31
Deaths
7
23
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
12
1
12
18
L
Ymir
0
6
6
0.5
W
Fenrir
Jovkins
Fenrir
8
2
12
7
L
Hun Batz
MaruruuLuna
Hun Batz
0
7
5
0.36
L
Medusa
Tataka91
Medusa
3
7
4
0.71
L
Ah Puch
Vektordrag
Ah Puch
4
4
3
1.38
L
The Morrigan
Zupdog1234
The Morrigan
0
7
5
0.36
W
Merlin
joshtissu
Merlin
9
0
17
17.5
W
Odin
m0tika
Odin
1
3
19
3.5
W
1
1
22
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,845
Damage
61,344
65,000
Taken
41,124
35,164
Mitigated
23,758
5,648
Healing
4,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
18,980
13,177
0
1,520
7,044
2,429
0
3,686
3,358
0
45,866
L
Ymir
7,670
1,042
0
3,485
20,550
20,828
0
8,639
11,541
16,752
0
W
Fenrir
Jovkins
Fenrir
6,717
949
0
250
9,393
6,869
0
4,951
4,442
0
10,782
L
Hun Batz
MaruruuLuna
Hun Batz
7,982
832
0
1,412
14,657
4,593
0
7,192
7,309
0
27,327
L
Medusa
Tataka91
Medusa
10,893
4,385
0
0
10,257
3,428
0
4,208
5,896
0
51,237
L
Ah Puch
Vektordrag
Ah Puch
9,505
857
0
751
7,033
2,458
0
2,737
4,263
33,607
0
L
The Morrigan
Zupdog1234
The Morrigan
2,795
1,117
0
0
12,503
3,857
0
6,801
5,485
14,596
1,306
W
Merlin
joshtissu
Merlin
22,629
790
96
2,243
7,291
2,674
0
2,150
5,141
64,221
0
W
Odin
m0tika
Odin
5,261
1,621
0
0
9,997
9,334
0
5,007
4,990
0
8,861
W
7,757
1,532
37
613
7,399
2,452
0
3,703
3,696
20,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,692
Gold Earned
54,928
225
Minions Killed
235
7
Camps Cleared
5
917,226
Distance Traveled
997,074
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,574
1,257
79
8
3
203,934
0
L
Ymir
9,977
998
17
2
0
180,490
1
W
Fenrir
10,596
1,060
6
1
2
213,942
0
L
Hun Batz
8,985
899
42
4
6
176,133
2
L
Medusa
10,076
1,008
87
9
1
204,270
0
L
Ah Puch
9,974
997
49
5
0
178,204
0
L
The Morrigan
8,680
868
30
3
0
178,129
0
W
Merlin
11,737
1,174
117
12
0
202,816
1
W
Odin
9,927
993
7
1
0
186,024
1
W
Nu Wa
10,094
1,009
26
3
0
190,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role