Player Matchup

Kuzenbo
Kuzenbo
FRW Trigger
Kuzenbo
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 60L
1,365 Elo+
Party 2
Guan Yu
Guan Yu
WrathRaiser8006
Guan Yu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 50L
1,406 Elo+
Party 2
Zeus
Zeus
Yastochem
Zeus
Level 29
God Stats
15W - 14L
1,518 SR
Queue Stats
41W - 59L
1,382 Elo+
Party 2
Team Averages
Level 30
1,506 SR
1,384 Elo+

VS

Team Averages
Level 81
1,490 SR
1,503 Elo+
Chaac
Chaac
 
Chaac
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Not_Crooksy
Baron Samedi
Level 25
God Stats
4W - 4L
1,287 SR
Queue Stats
23W - 17L
1,469 Elo+
Party 1
Da Ji
Da Ji
WolfyQu
Da Ji
Level 106
God Stats
1W - 0L
1,681 SR
Queue Stats
36W - 27L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FRW Trigger
Kuzenbo
10
0 / 5 / 3
7,132
648
4,684
14,468
15,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
2 / 5 / 2
7,275
661
3,977
12,210
8,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
10
2 / 9 / 2
7,584
689
6,891
10,539
2,968
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
6 / 1 / 11
8,785
799
10,605
8,288
7,631
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Not_Crooksy
Baron Samedi
13
3 / 1 / 13
8,433
767
8,719
5,302
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
WolfyQu
Da Ji
13
10 / 2 / 7
9,181
835
12,784
9,056
2,906
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
19
19
Deaths
4
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
1
11
11.5
L
Kuzenbo
FRW Trigger
Kuzenbo
0
5
3
0.3
W
Baron Samedi
Not_Crooksy
Baron Samedi
3
1
13
9.5
W
Da Ji
WolfyQu
Da Ji
10
2
7
6.75
L
2
5
2
0.6
L
Zeus
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,552
Damage
32,108
37,217
Taken
22,646
26,911
Mitigated
12,638
6,806
Healing
7,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
10,605
1,286
392
3,969
8,288
7,631
222
4,028
4,009
0
28,117
L
Kuzenbo
FRW Trigger
Kuzenbo
4,684
1,385
564
1,473
14,468
15,745
0
3,847
10,175
7,524
0
W
Baron Samedi
Not_Crooksy
Baron Samedi
8,719
1,376
1,531
1,785
5,302
2,101
893
2,509
2,707
25,072
0
W
Da Ji
WolfyQu
Da Ji
12,784
4,421
0
0
9,056
2,906
245
5,559
3,289
0
24,721
L
3,977
1,503
665
2,196
12,210
8,198
0
3,191
8,751
0
10,260
L
Zeus
6,891
848
800
1,108
10,539
2,968
0
1,041
9,397
22,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,991
Gold Earned
26,399
64
Minions Killed
114
2
Camps Cleared
6
531,632
Distance Traveled
625,295
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,785
799
36
3
0
223,514
1
L
Kuzenbo
7,132
648
6
1
1
199,386
1
W
Baron Samedi
8,433
767
45
4
0
193,038
0
W
Da Ji
9,181
835
33
3
6
208,743
4
L
Guan Yu
7,275
661
17
2
1
185,928
1
L
Zeus
7,584
689
41
4
0
146,318
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role