Player Matchup

Kukulkan
Kukulkan
Abominus174
Kukulkan
Level 13
God Stats
3W - 6L
1,552 SR
Queue Stats
31W - 50L
1,225 Elo+
Party 1
Cthulhu
Cthulhu
Slamfist174
Cthulhu
Level 15
God Stats
0W - 4L
1,367 SR
Queue Stats
21W - 34L
1,201 Elo+
Party 1
Agni
Agni
Xx RAPTOR xX157
Agni
Level 7
God Stats
0W - 3L
1,276 SR
Queue Stats
1W - 11L
1,072 Elo+
Party 1
Team Averages
Level 12
1,398 SR
1,166 Elo+

VS

Team Averages
Level 88
1,344 SR
1,468 Elo+
Izanami
Izanami
MFL x Izanamy
Izanami
Level 25
God Stats
1W - 1L
1,465 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Hercules
Hercules
TuKKnomsis
Hercules
Level 143
God Stats
17W - 23L
1,406 SR
Queue Stats
435W - 530L
1,451 Elo+
Solo
Tiamat
Tiamat
dawid2800
Tiamat
Level 97
God Stats
11W - 4L
1,161 SR
Queue Stats
66W - 66L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Abominus174
Kukulkan
13
2 / 11 / 6
10,907
574
14,192
19,205
7,313
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Slamfist174
Cthulhu
15
8 / 8 / 3
12,307
648
20,883
30,308
18,455
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 13 / 7
11,059
582
8,209
18,940
6,514
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
5 / 8 / 10
12,361
651
14,308
18,682
7,273
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
TuKKnomsis
Hercules
19
9 / 2 / 21
14,411
758
16,736
28,662
39,908
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
dawid2800
Tiamat
19
18 / 3 / 11
15,077
794
28,362
18,889
12,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
11
Kills
32
32
Deaths
13
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Abominus174
Kukulkan
2
11
6
0.45
W
Izanami
5
8
10
1.25
L
Cthulhu
Slamfist174
Cthulhu
8
8
3
1.19
W
Hercules
TuKKnomsis
Hercules
9
2
21
9.75
L
1
13
7
0.35
W
Tiamat
dawid2800
Tiamat
18
3
11
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,284
Damage
59,406
68,453
Taken
66,233
32,282
Mitigated
59,203
9,422
Healing
21,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Abominus174
Kukulkan
14,192
2,008
0
2,138
19,205
7,313
0
10,245
8,650
38,184
0
W
Izanami
14,308
8,441
0
465
18,682
7,273
163
14,355
4,327
0
57,057
L
Cthulhu
Slamfist174
Cthulhu
20,883
2,895
136
5,797
30,308
18,455
0
11,098
18,680
44,362
0
W
Hercules
TuKKnomsis
Hercules
16,736
6,199
0
12,286
28,662
39,908
1,607
17,704
10,958
421
40,699
L
8,209
579
508
843
18,940
6,514
0
6,226
12,310
32,971
0
W
Tiamat
dawid2800
Tiamat
28,362
1,952
1,073
8,114
18,889
12,022
1,087
11,541
7,348
63,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,273
Gold Earned
41,849
164
Minions Killed
226
2
Camps Cleared
10
826,874
Distance Traveled
987,378
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
10,907
574
49
3
2
257,338
0
W
Izanami
12,361
651
70
4
2
288,192
0
L
Cthulhu
12,307
648
54
3
0
320,290
2
W
Hercules
14,411
758
59
3
0
370,995
1
L
Agni
11,059
582
61
3
0
249,246
1
W
Tiamat
15,077
794
97
5
8
328,191
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role