Player Matchup

Merlin
Merlin
GodtierWukong
Merlin
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Anubis
Anubis
JTR009
Anubis
Level 117
God Stats
31W - 23L
1,443 SR
Queue Stats
78W - 80L
1,381 Elo+
Party 1
Ymir
Ymir
davispat808
Ymir
Level 82
God Stats
3W - 2L
1,318 SR
Queue Stats
28W - 30L
1,397 Elo+
Party 1
Team Averages
Level 72
1,420 SR
1,426 Elo+

VS

Team Averages
Level 41
1,438 SR
1,522 Elo+
King Arthur
King Arthur
iMR Lemmiwinks
King Arthur
Level 94
God Stats
2W - 5L
1,313 SR
Queue Stats
332W - 369L
1,470 Elo+
Solo
Hel
Hel
iiKenDoll
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
l Bullguy l
Hun Batz
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 13L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 3
6,990
583
1,406
7,223
1,917
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
JTR009
Anubis
14
2 / 1 / 10
8,660
722
11,790
6,775
3,098
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
9 / 0 / 3
9,965
830
9,252
10,298
12,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
iMR Lemmiwinks
King Arthur
12
1 / 2 / 1
7,326
611
6,250
12,414
8,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

9
1 / 7 / 1
7,039
587
3,249
6,544
1,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
l Bullguy l
Hun Batz
11
3 / 3 / 0
7,874
656
6,772
10,134
3,099
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
12
Kills
5
7
Deaths
12
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
6
3
0.42
W
Anubis
JTR009
Anubis
2
1
10
7
W
9
0
3
10.5
L
King Arthur
iMR Lemmiwinks
King Arthur
1
2
1
0.75
L
1
7
1
0.21
L
Hun Batz
l Bullguy l
Hun Batz
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,448
Damage
16,271
24,296
Taken
29,092
17,239
Mitigated
13,047
4,198
Healing
4,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,406
293
0
0
7,223
1,917
0
998
5,966
7,858
0
W
Anubis
JTR009
Anubis
11,790
614
0
3,312
6,775
3,098
0
533
6,009
45,480
0
W
9,252
1,991
0
886
10,298
12,224
0
2,319
7,288
17,741
0
L
King Arthur
iMR Lemmiwinks
King Arthur
6,250
950
625
3,600
12,414
8,485
0
9,733
2,681
0
25,305
L
3,249
1,220
617
0
6,544
1,463
0
6,135
409
6,094
0
L
Hun Batz
l Bullguy l
Hun Batz
6,772
1,292
0
0
10,134
3,099
0
7,616
2,518
0
32,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,615
Gold Earned
22,239
124
Minions Killed
112
4
Camps Cleared
6
557,481
Distance Traveled
544,164
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,990
583
6
1
1
146,491
1
W
Anubis
8,660
722
96
8
3
212,314
9
W
Ymir
9,965
830
22
2
0
198,676
5
L
King Arthur
7,326
611
38
3
3
181,590
3
L
Hel
7,039
587
12
1
0
142,083
1
L
Hun Batz
7,874
656
62
5
3
220,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role