Player Matchup

Serqet
Serqet
AlphaChef
Serqet
Level 16
God Stats
9W - 7L
1,434 SR
Queue Stats
69W - 52L
1,573 Elo+
Party 1
Kuzenbo
Kuzenbo
Chadwood
Kuzenbo
Level 8
God Stats
3W - 2L
1,610 SR
Queue Stats
35W - 21L
1,658 Elo+
Party 1
Tiamat
Tiamat
HawethorneEffect
Tiamat
Level 26
God Stats
7W - 6L
1,606 SR
Queue Stats
61W - 46L
1,553 Elo+
Solo
King Arthur
King Arthur
Kreplack
King Arthur
Level 15
God Stats
2W - 0L
1,329 SR
Queue Stats
3W - 7L
1,385 Elo+
Party 1
Izanami
Izanami
REALBDASSDRAGON
Izanami
Level 28
God Stats
6W - 10L
1,362 SR
Queue Stats
116W - 132L
1,439 Elo+
Solo
Team Averages
Level 19
1,468 SR
1,522 Elo+

VS

Team Averages
Level 15
1,488 SR
1,532 Elo+
Nemesis
Nemesis
Dolmadakias
Nemesis
Level 26
God Stats
7W - 6L
1,519 SR
Queue Stats
116W - 93L
1,648 Elo+
Solo
Jormungandr
Jormungandr
Garoon01
Jormungandr
Level 17
God Stats
22W - 12L
1,631 SR
Queue Stats
32W - 30L
1,475 Elo+
Solo
Ares
Ares
PenGaming
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,601 Elo+
Solo
Skadi
Skadi
Zaih
Skadi
Level 18
God Stats
3W - 3L
1,699 SR
Queue Stats
41W - 43L
1,443 Elo+
Solo
Da Ji
Da Ji
micro562
Da Ji
Level 11
God Stats
1W - 3L
1,091 SR
Queue Stats
7W - 6L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
AlphaChef
Serqet
13
7 / 1 / 6
7,596
584
9,716
9,106
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
Chadwood
Kuzenbo
11
3 / 0 / 10
7,442
572
4,513
8,758
11,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
7 / 2 / 4
8,054
620
7,528
6,454
3,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Kreplack
King Arthur
10
2 / 4 / 5
6,152
473
4,657
9,308
4,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
6 / 2 / 0
7,445
573
5,827
5,793
1,960
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dolmadakias
Nemesis
9
1 / 3 / 1
5,700
438
4,588
8,929
3,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Garoon01
Jormungandr
10
4 / 3 / 2
6,883
529
6,991
9,475
7,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
9
0 / 8 / 1
5,475
421
2,940
13,109
6,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
Zaih
Skadi
10
2 / 6 / 2
6,425
494
6,221
9,052
2,681
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
micro562
Da Ji
10
2 / 5 / 3
6,353
489
3,622
8,675
2,900
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
25
Kills
9
9
Deaths
25
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Serqet
AlphaChef
Serqet
7
1
6
10
W
Kuzenbo
Chadwood
Kuzenbo
3
0
10
8
L
Nemesis
Dolmadakias
Nemesis
1
3
1
0.5
L
Jormungandr
Garoon01
Jormungandr
4
3
2
1.67
W
7
2
4
4.5
W
King Arthur
Kreplack
King Arthur
2
4
5
1.13
L
Ares
0
8
1
0.06
W
6
2
0
3
L
Skadi
Zaih
Skadi
2
6
2
0.5
L
Da Ji
micro562
Da Ji
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,241
Damage
24,362
39,419
Taken
49,240
24,100
Mitigated
22,405
11,502
Healing
7,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
AlphaChef
Serqet
9,716
2,707
0
2,942
9,106
3,228
0
1,891
7,215
0
35,814
W
Kuzenbo
Chadwood
Kuzenbo
4,513
1,660
0
2,255
8,758
11,374
388
2,179
6,579
26,570
0
L
Nemesis
Dolmadakias
Nemesis
4,588
1,855
0
2,308
8,929
3,053
0
1,813
6,866
0
31,039
L
Jormungandr
Garoon01
Jormungandr
6,991
1,969
0
1,196
9,475
7,409
0
1,863
7,080
24,937
0
W
7,528
763
57
2,928
6,454
3,392
1,234
472
5,982
46,398
0
W
King Arthur
Kreplack
King Arthur
4,657
755
0
1,420
9,308
4,146
140
3,703
5,605
0
26,663
L
Ares
2,940
739
0
1,931
13,109
6,362
0
1,147
11,878
17,885
0
W
5,827
5,159
0
1,900
5,793
1,960
2,625
1,686
4,107
0
41,446
L
Skadi
Zaih
Skadi
6,221
2,874
386
713
9,052
2,681
0
3,567
5,257
0
31,496
L
Da Ji
micro562
Da Ji
3,622
885
0
1,358
8,675
2,900
0
3,098
5,431
0
26,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,689
Gold Earned
30,836
350
Minions Killed
256
0
Camps Cleared
0
1,218,189
Distance Traveled
1,185,898
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,596
584
63
5
0
277,534
2
W
Kuzenbo
7,442
572
40
3
0
263,516
3
L
Nemesis
5,700
438
54
4
0
218,176
2
L
Jormungandr
6,883
529
52
4
0
244,843
5
W
Tiamat
8,054
620
99
8
0
258,957
3
W
King Arthur
6,152
473
51
4
0
224,215
0
L
Ares
5,475
421
26
2
0
224,099
1
W
Izanami
7,445
573
97
7
0
193,967
1
L
Skadi
6,425
494
72
6
0
241,150
3
L
Da Ji
6,353
489
52
4
0
257,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role