Player Matchup

Sobek
Sobek
BC9R-
Sobek
Level 28
God Stats
7W - 5L
1,500 SR
Queue Stats
75W - 77L
1,475 Elo+
Party 1
Fenrir
Fenrir
Gh0stinng_
Fenrir
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 114L
1,527 Elo+
Party 1
Chaac
Chaac
XCFKSA3
Chaac
Level 35
God Stats
4W - 5L
1,500 SR
Queue Stats
105W - 103L
1,504 Elo+
Party 1
Baron Samedi
Baron Samedi
hashem-gfd
Baron Samedi
Level 23
God Stats
1W - 2L
1,473 SR
Queue Stats
29W - 27L
1,476 Elo+
Party 1
Neith
Neith
yazanKsa_123
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,545 Elo+
Party 1
Team Averages
Level 28
1,495 SR
1,505 Elo+

VS

Team Averages
Level 21
1,619 SR
1,553 Elo+
Chiron
Chiron
EYP445
Chiron
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,541 Elo+
Solo
Mulan
Mulan
EvoIie
Mulan
Level 28
God Stats
17W - 8L
1,722 SR
Queue Stats
62W - 41L
1,554 Elo+
Solo
Nox
Nox
Lavado69
Nox
Level 27
God Stats
2W - 0L
1,705 SR
Queue Stats
163W - 114L
1,515 Elo+
Solo
Yemoja
Yemoja
Pilli1983
Yemoja
Level 9
God Stats
6W - 6L
1,447 SR
Queue Stats
10W - 8L
1,540 Elo+
Solo
Thanatos
Thanatos
ROFLOL321
Thanatos
Level 28
God Stats
5W - 0L
1,722 SR
Queue Stats
254W - 142L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BC9R-
Sobek
14
1 / 10 / 7
10,089
388
7,934
31,224
39,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Gh0stinng_
Fenrir
20
6 / 12 / 3
13,133
505
14,719
24,906
12,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
XCFKSA3
Chaac
18
4 / 8 / 4
12,661
487
15,997
27,186
38,210
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
hashem-gfd
Baron Samedi
14
1 / 14 / 3
9,732
374
5,374
21,305
7,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 11 / 5
10,632
409
15,074
16,356
6,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
EYP445
Chiron
18
16 / 1 / 2
13,951
537
15,662
13,523
5,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
EvoIie
Mulan
20
5 / 4 / 20
15,412
593
23,109
26,001
26,088
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
8 / 4 / 21
15,152
583
21,641
19,821
8,543
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Pilli1983
Yemoja
16
1 / 2 / 15
12,203
469
4,419
15,056
13,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
ROFLOL321
Thanatos
20
25 / 3 / 13
16,686
642
32,270
29,324
17,975
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
126
14
Kills
55
55
Deaths
14
22
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Sobek
BC9R-
Sobek
1
10
7
0.45
W
Chiron
EYP445
Chiron
16
1
2
17
W
Mulan
EvoIie
Mulan
5
4
20
3.75
L
Fenrir
Gh0stinng_
Fenrir
6
12
3
0.63
W
8
4
21
4.63
W
Yemoja
Pilli1983
Yemoja
1
2
15
4.25
W
Thanatos
ROFLOL321
Thanatos
25
3
13
10.5
L
Chaac
XCFKSA3
Chaac
4
8
4
0.75
L
Baron Samedi
hashem-gfd
Baron Samedi
1
14
3
0.18
L
2
11
5
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,098
Damage
97,101
120,977
Taken
103,725
104,086
Mitigated
71,446
21,825
Healing
69,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BC9R-
Sobek
7,934
799
348
4,219
31,224
39,394
90
7,116
23,310
26,368
0
W
Chiron
EYP445
Chiron
15,662
7,619
570
6,227
13,523
5,356
497
1,760
11,695
0
83,580
W
Mulan
EvoIie
Mulan
23,109
4,852
523
12,561
26,001
26,088
2,398
3,933
22,022
0
99,433
L
Fenrir
Gh0stinng_
Fenrir
14,719
3,437
0
6,118
24,906
12,103
0
6,654
17,822
0
88,903
W
21,641
1,236
344
5,394
19,821
8,543
1,805
3,070
16,557
116,435
0
W
Yemoja
Pilli1983
Yemoja
4,419
788
2,469
5,905
15,056
13,484
2,368
5,458
9,371
21,218
0
W
Thanatos
ROFLOL321
Thanatos
32,270
12,480
0
35,024
29,324
17,975
1,420
2,771
26,487
0
144,480
L
Chaac
XCFKSA3
Chaac
15,997
5,329
0
6,800
27,186
38,210
361
3,940
21,932
0
88,778
L
Baron Samedi
hashem-gfd
Baron Samedi
5,374
594
301
2,233
21,305
7,618
0
5,872
15,202
49,890
0
L
15,074
4,279
0
1,806
16,356
6,761
343
1,952
14,272
0
51,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,247
Gold Earned
73,404
484
Minions Killed
605
0
Camps Cleared
0
2,124,839
Distance Traveled
2,183,842
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,089
388
25
1
0
447,780
0
W
Chiron
13,951
537
110
4
0
308,533
0
W
Mulan
15,412
593
171
7
0
489,726
3
L
Fenrir
13,133
505
131
5
0
462,379
2
W
Nox
15,152
583
159
6
0
445,005
0
W
Yemoja
12,203
469
31
1
0
405,428
2
W
Thanatos
16,686
642
134
5
0
535,150
5
L
Chaac
12,661
487
154
6
0
448,704
0
L
Baron Samedi
9,732
374
94
4
0
375,037
1
L
Neith
10,632
409
80
3
0
390,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role