Player Matchup

Serqet
Serqet
 
Serqet
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
cavieral
Odin
Level 66
God Stats
1W - 3L
1,321 SR
Queue Stats
51W - 42L
1,455 Elo+
Solo
Ymir
Ymir
luzdodia88
Ymir
Level 63
God Stats
17W - 14L
1,508 SR
Queue Stats
207W - 272L
1,348 Elo+
Party 1
Scylla
Scylla
thomyzbn
Scylla
Level 128
God Stats
10W - 8L
1,499 SR
Queue Stats
736W - 713L
1,451 Elo+
Solo
Team Averages
Level 101
1,466 SR
1,451 Elo+

VS

Team Averages
Level 108
1,657 SR
1,493 Elo+
Cupid
Cupid
CavernaGamer
Cupid
Level 127
God Stats
5W - 2L
1,766 SR
Queue Stats
233W - 240L
1,456 Elo+
Solo
Thanatos
Thanatos
Paulonott
Thanatos
Level 100
God Stats
5W - 3L
1,625 SR
Queue Stats
427W - 489L
1,483 Elo+
Solo
Fenrir
Fenrir
crednosso
Fenrir
Level 85
God Stats
2W - 4L
1,749 SR
Queue Stats
103W - 99L
1,536 Elo+
Solo
Geb
Geb
g4brielfreitas
Geb
Level 101
God Stats
27W - 11L
1,658 SR
Queue Stats
522W - 532L
1,453 Elo+
Solo
Nu Wa
Nu Wa
wagnerBR1
Nu Wa
Level 128
God Stats
48W - 56L
1,486 SR
Queue Stats
448W - 494L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
3 / 1 / 5
5,239
655
2,671
6,094
1,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Artemis
 
Artemis
8
2 / 2 / 3
4,827
603
4,470
4,249
1,089
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
9
3 / 0 / 1
5,713
714
2,463
4,259
1,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 0 / 4
4,783
598
2,032
5,348
2,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
thomyzbn
Scylla
10
6 / 0 / 2
6,080
760
4,172
3,723
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 2 / 1
4,498
562
4,124
3,920
1,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thanatos
Paulonott
Thanatos
7
0 / 4 / 0
4,350
544
2,484
6,247
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
crednosso
Fenrir
4
0 / 2 / 0
3,719
465
1,055
3,092
977
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 3
4,437
555
2,198
7,174
3,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
wagnerBR1
Nu Wa
9
1 / 4 / 1
5,041
630
3,495
4,159
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
3
3
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
1
5
5.5
W
Artemis
 
Artemis
2
2
3
1.75
L
2
2
1
1.25
L
Thanatos
Paulonott
Thanatos
0
4
0
0
W
Odin
3
0
1
3.5
L
Fenrir
crednosso
Fenrir
0
2
0
0
L
0
2
3
0.75
W
0
0
4
2
W
Scylla
thomyzbn
Scylla
6
0
2
7
L
Nu Wa
wagnerBR1
Nu Wa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,808
Damage
13,356
23,673
Taken
24,592
7,571
Mitigated
8,390
7,712
Healing
6,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,671
417
0
2,107
6,094
1,544
0
1,616
4,366
0
15,474
W
Artemis
 
Artemis
4,470
1,531
0
617
4,249
1,089
0
1,313
2,912
0
21,134
L
4,124
1,537
0
541
3,920
1,226
0
677
3,127
0
16,594
L
Thanatos
Paulonott
Thanatos
2,484
1,005
0
3,225
6,247
1,926
0
1,276
4,807
0
16,774
W
Odin
2,463
604
0
1,472
4,259
1,724
262
268
3,959
0
22,366
L
Fenrir
crednosso
Fenrir
1,055
307
0
1,380
3,092
977
0
0
2,765
0
7,506
L
2,198
291
0
1,560
7,174
3,153
0
2,276
4,838
8,058
0
W
2,032
574
320
1,473
5,348
2,270
0
1,486
3,814
10,318
0
W
Scylla
thomyzbn
Scylla
4,172
442
40
1,683
3,723
944
753
740
2,929
28,793
0
L
Nu Wa
wagnerBR1
Nu Wa
3,495
755
0
147
4,159
1,108
711
1,679
2,118
24,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,642
Gold Earned
22,045
220
Minions Killed
163
0
Camps Cleared
0
856,533
Distance Traveled
707,063
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,239
655
35
4
0
193,508
4
W
Artemis
4,827
603
44
6
0
149,467
0
L
Cupid
4,498
562
41
5
0
141,187
0
L
Thanatos
4,350
544
40
5
0
191,443
1
W
Odin
5,713
714
57
7
0
179,440
2
L
Fenrir
3,719
465
20
3
0
70,441
0
L
Geb
4,437
555
11
1
0
159,863
2
W
Ymir
4,783
598
20
3
0
175,788
3
W
Scylla
6,080
760
64
8
0
158,330
1
L
Nu Wa
5,041
630
51
6
0
144,129
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role