Player Matchup

Athena
Athena
FluffierEmu1841
Athena
Level 107
God Stats
0W - 2L
1,486 SR
Queue Stats
42W - 40L
1,529 Elo+
Solo
Skadi
Skadi
K1ingJ
Skadi
Level 108
God Stats
58W - 41L
1,593 SR
Queue Stats
223W - 218L
1,511 Elo+
Solo
Tyr
Tyr
Nap003
Tyr
Level 100
God Stats
18W - 22L
1,495 SR
Queue Stats
275W - 260L
1,452 Elo+
Solo
Serqet
Serqet
WastingAllMyTime
Serqet
Level 158
God Stats
19W - 10L
1,620 SR
Queue Stats
477W - 446L
1,492 Elo+
Party 2
Nu Wa
Nu Wa
callmeyooa
Nu Wa
Level 125
God Stats
13W - 9L
1,648 SR
Queue Stats
229W - 224L
1,570 Elo+
Party 2
Team Averages
Level 120
1,568 SR
1,511 Elo+

VS

Team Averages
Level 128
1,600 SR
1,513 Elo+
Charybdis
Charybdis
CxP NopeHat
Charybdis
Level 142
God Stats
6W - 6L
1,585 SR
Queue Stats
186W - 171L
1,566 Elo+
Solo
Chaac
Chaac
JAMEZ GAM3Z
Chaac
Level 87
God Stats
6W - 4L
1,598 SR
Queue Stats
71W - 94L
1,453 Elo+
Party 1
Arachne
Arachne
MusseII
Arachne
Level 159
God Stats
22W - 16L
1,674 SR
Queue Stats
370W - 321L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
Wanderin Dog
Gilgamesh
Level 123
God Stats
9W - 9L
1,566 SR
Queue Stats
49W - 61L
1,478 Elo+
Party 1
Scylla
Scylla
sn95wolf
Scylla
Level 128
God Stats
4W - 8L
1,580 SR
Queue Stats
260W - 216L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
4,664
187
0
0
0
Skadi
K1ingJ
Skadi
20
6 / 4 / 6
13,085
523
15,094
14,369
5,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
Nap003
Tyr
19
4 / 4 / 4
11,996
480
15,668
24,778
32,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 7 / 3
11,297
452
8,556
20,846
8,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
20
7 / 4 / 6
13,221
529
25,193
16,489
6,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CxP NopeHat
Charybdis
20
3 / 3 / 1
14,500
580
6,403
18,211
6,370
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
0 / 3 / 8
12,936
517
12,628
27,373
24,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
MusseII
Arachne
20
13 / 7 / 2
15,433
617
16,849
25,966
12,150
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Wanderin Dog
Gilgamesh
16
1 / 5 / 4
10,762
430
3,429
21,463
21,417
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
sn95wolf
Scylla
19
2 / 4 / 8
13,396
536
19,737
14,757
4,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
42
22
Kills
19
19
Deaths
22
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Charybdis
CxP NopeHat
Charybdis
3
3
1
1.17
L
0
0
0
0
W
0
3
8
1.33
L
Skadi
K1ingJ
Skadi
6
4
6
2.25
W
Arachne
MusseII
Arachne
13
7
2
2
L
Tyr
Nap003
Tyr
4
4
4
1.5
W
Gilgamesh
Wanderin Dog
Gilgamesh
1
5
4
0.6
L
5
7
3
0.93
L
Nu Wa
7
4
6
2.5
W
Scylla
sn95wolf
Scylla
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,511
Damage
59,046
76,482
Taken
107,770
51,879
Mitigated
69,429
21,783
Healing
45,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
CxP NopeHat
Charybdis
6,403
3,783
0
9,442
18,211
6,370
8,336
2,368
15,606
0
133,049
L
0
0
0
0
0
0
0
0
0
0
0
W
12,628
1,788
0
13,927
27,373
24,581
948
5,934
20,081
7,160
79,655
L
Skadi
K1ingJ
Skadi
15,094
5,830
0
3,413
14,369
5,053
1,166
3,056
11,313
0
101,718
W
Arachne
MusseII
Arachne
16,849
9,890
0
11,617
25,966
12,150
0
7,362
17,216
0
116,096
L
Tyr
Nap003
Tyr
15,668
2,376
0
10,695
24,778
32,421
304
4,356
20,422
203
76,708
W
Gilgamesh
Wanderin Dog
Gilgamesh
3,429
175
180
3,476
21,463
21,417
956
5,135
15,689
0
35,039
L
8,556
1,342
0
5,618
20,846
8,151
0
7,355
13,491
0
69,000
L
Nu Wa
25,193
3,295
0
2,057
16,489
6,254
0
6,627
9,862
97,999
0
W
Scylla
sn95wolf
Scylla
19,737
1,862
0
6,910
14,757
4,911
686
3,797
10,407
105,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,263
Gold Earned
67,027
635
Minions Killed
736
0
Camps Cleared
0
1,863,506
Distance Traveled
2,309,235
21
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,500
580
234
9
0
420,521
1
L
Athena
4,664
187
0
0
0
0
0
W
Chaac
12,936
517
164
7
0
484,942
2
L
Skadi
13,085
523
175
7
0
469,409
4
W
Arachne
15,433
617
127
5
0
498,324
6
L
Tyr
11,996
480
170
7
0
477,369
6
W
Gilgamesh
10,762
430
43
2
0
453,081
0
L
Serqet
11,297
452
128
5
0
501,731
4
L
Nu Wa
13,221
529
162
6
0
414,997
7
W
Scylla
13,396
536
168
7
0
452,367
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role