Player Matchup

Izanami
Izanami
Belze1
Izanami
Level 62
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 15L
1,377 Elo+
Party 1
Gilgamesh
Gilgamesh
DJRuslan
Gilgamesh
Level 11
God Stats
4W - 4L
1,569 SR
Queue Stats
24W - 38L
1,379 Elo+
Party 1
Bastet
Bastet
Flawlessini
Bastet
Level 72
God Stats
1W - 2L
1,707 SR
Queue Stats
19W - 35L
1,393 Elo+
Party 1
Sylvanus
Sylvanus
TarZaNHeMaN
Sylvanus
Level 103
God Stats
2W - 5L
1,410 SR
Queue Stats
8W - 10L
1,433 Elo+
Party 1
Medusa
Medusa
U1222027895
Medusa
Level 32
God Stats
11W - 14L
1,492 SR
Queue Stats
11W - 14L
1,436 Elo+
Solo
Team Averages
Level 56
1,536 SR
1,403 Elo+

VS

Team Averages
Level 66
1,485 SR
1,520 Elo+
Eset
Eset
Occie
Eset
Level 62
God Stats
3W - 0L
1,301 SR
Queue Stats
56W - 49L
1,525 Elo+
Party 2
Izanami
Izanami
Salve93
Izanami
Level 43
God Stats
3W - 3L
1,538 SR
Queue Stats
215W - 247L
1,447 Elo+
Solo
Sylvanus
Sylvanus
Stonebro
Sylvanus
Level 99
God Stats
6W - 1L
1,612 SR
Queue Stats
103W - 87L
1,528 Elo+
Party 2
Cliodhna
Cliodhna
Uninstal
Cliodhna
Level 38
God Stats
1W - 0L
1,321 SR
Queue Stats
92W - 73L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
Weszie
Nu Wa
Level 88
God Stats
8W - 8L
1,653 SR
Queue Stats
118W - 99L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Belze1
Izanami
13
1 / 4 / 5
8,296
437
5,952
10,608
3,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
DJRuslan
Gilgamesh
13
2 / 3 / 3
8,622
454
4,765
20,123
13,341
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
14
2 / 7 / 3
9,004
474
5,934
15,033
5,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
TarZaNHeMaN
Sylvanus
13
5 / 2 / 3
9,113
480
6,263
18,111
15,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
15
2 / 7 / 0
9,141
481
10,035
14,282
5,339
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Occie
Eset
15
3 / 3 / 2
9,272
488
9,449
8,469
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Salve93
Izanami
16
3 / 5 / 3
9,886
520
8,991
11,919
3,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Stonebro
Sylvanus
15
2 / 1 / 9
9,703
511
7,438
13,592
15,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Uninstal
Cliodhna
15
8 / 3 / 5
9,901
521
14,677
11,638
4,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
Weszie
Nu Wa
16
7 / 0 / 7
10,233
539
14,526
6,580
2,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
12
Kills
23
23
Deaths
12
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Izanami
Belze1
Izanami
1
4
5
0.88
L
Gilgamesh
DJRuslan
Gilgamesh
2
3
3
1.17
L
Bastet
2
7
3
0.5
W
Eset
Occie
Eset
3
3
2
1.33
W
Izanami
Salve93
Izanami
3
5
3
0.9
W
Sylvanus
Stonebro
Sylvanus
2
1
9
6.5
L
Sylvanus
TarZaNHeMaN
Sylvanus
5
2
3
3.25
L
Medusa
2
7
0
0.29
W
Cliodhna
Uninstal
Cliodhna
8
3
5
3.5
W
Nu Wa
Weszie
Nu Wa
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,949
Damage
55,081
78,157
Taken
52,198
41,955
Mitigated
28,881
22,831
Healing
17,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Belze1
Izanami
5,952
4,593
0
1,423
10,608
3,165
728
2,404
8,104
0
56,353
L
Gilgamesh
DJRuslan
Gilgamesh
4,765
669
0
4,772
20,123
13,341
0
8,237
11,160
1,387
24,214
L
Bastet
5,934
1,335
0
5,015
15,033
5,067
0
4,070
10,665
0
55,064
W
Eset
Occie
Eset
9,449
1,495
629
2,378
8,469
3,053
1,294
203
8,266
48,334
0
W
Izanami
Salve93
Izanami
8,991
7,148
0
2,029
11,919
3,216
1,401
2,500
9,419
0
75,266
W
Sylvanus
Stonebro
Sylvanus
7,438
1,995
2,231
4,126
13,592
15,846
839
2,520
11,072
28,011
0
L
Sylvanus
TarZaNHeMaN
Sylvanus
6,263
1,331
1,261
7,886
18,111
15,043
448
9,009
8,586
25,547
0
L
Medusa
10,035
4,782
0
2,474
14,282
5,339
1,112
6,023
7,877
0
72,225
W
Cliodhna
Uninstal
Cliodhna
14,677
1,522
0
2,550
11,638
4,420
0
1,129
10,509
0
49,635
W
Nu Wa
Weszie
Nu Wa
14,526
2,855
264
2,820
6,580
2,346
885
783
5,797
56,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,176
Gold Earned
48,995
410
Minions Killed
439
0
Camps Cleared
0
1,621,085
Distance Traveled
1,682,251
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,296
437
108
6
0
304,857
0
L
Gilgamesh
8,622
454
63
3
0
321,710
2
L
Bastet
9,004
474
94
5
0
398,930
0
W
Eset
9,272
488
108
6
0
308,483
6
W
Izanami
9,886
520
141
7
0
311,566
2
W
Sylvanus
9,703
511
38
2
0
335,080
6
L
Sylvanus
9,113
480
32
2
0
336,409
3
L
Medusa
9,141
481
113
6
0
259,179
2
W
Cliodhna
9,901
521
59
3
0
356,944
4
W
Nu Wa
10,233
539
93
5
0
370,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role