Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
LaydeeMocha
Persephone
Level 160
God Stats
15W - 16L
1,553 SR
Queue Stats
353W - 312L
1,522 Elo+
Party 1
Artio
Artio
Peachy_Maii
Artio
Level 88
God Stats
7W - 6L
1,469 SR
Queue Stats
92W - 104L
1,481 Elo+
Solo
Hades
Hades
RecedingLove
Hades
Level 160
God Stats
6W - 2L
1,687 SR
Queue Stats
422W - 372L
1,518 Elo+
Party 1
Nox
Nox
chazz36
Nox
Level 83
God Stats
72W - 48L
1,559 SR
Queue Stats
468W - 480L
1,431 Elo+
Solo
Team Averages
Level 127
1,553 SR
1,491 Elo+

VS

Team Averages
Level 88
1,527 SR
1,453 Elo+
Chang'e
Chang'e
Boom_ya_Face_DC
Chang'e
Level 158
God Stats
10W - 8L
1,635 SR
Queue Stats
231W - 262L
1,429 Elo+
Solo
Izanami
Izanami
RUNITS JAES4L
Izanami
Level 54
God Stats
2W - 2L
1,528 SR
Queue Stats
20W - 22L
1,496 Elo+
Solo
Jing Wei
Jing Wei
Scitro
Jing Wei
Level 56
God Stats
2W - 3L
1,485 SR
Queue Stats
171W - 199L
1,391 Elo+
Solo
Merlin
Merlin
SmacklEmUp
Merlin
Level 103
God Stats
169W - 173L
1,476 SR
Queue Stats
463W - 485L
1,524 Elo+
Solo
Bellona
Bellona
ZSpork
Bellona
Level 68
God Stats
9W - 10L
1,511 SR
Queue Stats
468W - 481L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
10 / 2 / 5
10,609
1,326
14,964
9,181
4,335
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
LaydeeMocha
Persephone
14
2 / 0 / 2
8,778
1,097
4,730
2,422
959
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 1 / 13
9,027
1,128
5,504
11,141
8,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
1 / 1 / 9
8,533
1,067
5,890
8,406
5,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nox
15
3 / 2 / 10
8,999
1,125
4,695
5,680
2,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

319

VS

Team 2 Tickets

226

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
8,504
1,063
5,931
7,913
2,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
14
3 / 5 / 1
8,859
1,107
9,422
9,042
2,603
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jing Wei
Scitro
Jing Wei
13
0 / 3 / 0
6,968
871
1,369
4,183
1,194
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
SmacklEmUp
Merlin
14
1 / 2 / 3
8,062
1,008
6,738
7,951
2,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
ZSpork
Bellona
14
1 / 3 / 5
8,393
1,049
6,223
9,285
7,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
17
Kills
6
6
Deaths
17
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
10
2
5
6.25
L
1
4
4
0.75
W
Persephone
LaydeeMocha
Persephone
2
0
2
3
W
1
1
13
7.5
L
Izanami
3
5
1
0.7
W
1
1
9
5.5
L
Jing Wei
Scitro
Jing Wei
0
3
0
0
L
Merlin
SmacklEmUp
Merlin
1
2
3
1.25
L
Bellona
ZSpork
Bellona
1
3
5
1.17
W
Nox
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,783
Damage
29,683
36,830
Taken
38,374
21,941
Mitigated
16,127
6,629
Healing
3,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
14,964
5,416
0
248
9,181
4,335
0
3,194
5,765
0
28,741
L
5,931
252
415
1,289
7,913
2,261
0
4,201
3,712
20,606
0
W
Persephone
LaydeeMocha
Persephone
4,730
182
99
546
2,422
959
0
1,011
1,411
24,415
0
W
5,504
48
898
3,088
11,141
8,641
0
3,383
7,510
9,603
0
L
Izanami
9,422
5,586
0
314
9,042
2,603
0
4,910
4,132
0
33,716
W
5,890
11
104
1,135
8,406
5,750
0
2,288
5,937
22,447
0
L
Jing Wei
Scitro
Jing Wei
1,369
1,354
0
0
4,183
1,194
0
3,044
1,139
0
3,041
L
Merlin
SmacklEmUp
Merlin
6,738
345
54
248
7,951
2,382
0
3,801
4,150
17,928
0
L
Bellona
ZSpork
Bellona
6,223
357
83
1,126
9,285
7,687
0
4,863
4,422
0
14,070
W
Nox
4,695
667
131
380
5,680
2,256
0
2,793
2,805
19,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,946
Gold Earned
40,786
151
Minions Killed
149
10
Camps Cleared
3
852,282
Distance Traveled
683,632
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,609
1,326
15
2
3
171,181
0
L
Chang'e
8,504
1,063
45
6
0
136,381
0
W
Persephone
8,778
1,097
39
5
2
190,336
1
W
Artio
9,027
1,128
10
1
1
179,712
2
L
Izanami
8,859
1,107
53
7
0
147,432
0
W
Hades
8,533
1,067
35
4
3
169,130
1
L
Jing Wei
6,968
871
4
1
2
78,610
0
L
Merlin
8,062
1,008
28
4
0
154,295
1
L
Bellona
8,393
1,049
19
2
1
166,914
0
W
Nox
8,999
1,125
52
7
1
141,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role