Player Matchup

Bellona
Bellona
Daddychokingme
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 21L
1,636 Elo+
Solo
Geb
Geb
DunderxMifflin
Geb
Level 29
God Stats
1W - 1L
1,348 SR
Queue Stats
123W - 125L
1,617 Elo+
Solo
Bastet
Bastet
EVILTWINN
Bastet
Level 18
God Stats
2W - 0L
1,731 SR
Queue Stats
36W - 23L
1,657 Elo+
Solo
Vulcan
Vulcan
FallGryphon8433
Vulcan
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
122W - 142L
1,518 Elo+
Solo
Rama
Rama
Sophie4Life9964
Rama
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,526 Elo+
Solo
Team Averages
Level 19
1,516 SR
1,591 Elo+

VS

Team Averages
Level 17
1,560 SR
1,515 Elo+
Neith
Neith
BobTheRoach7633
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,647 Elo+
Party 1
Ymir
Ymir
DirtyDan18675
Ymir
Level 28
God Stats
149W - 136L
1,608 SR
Queue Stats
210W - 219L
1,596 Elo+
Solo
Geb
Geb
HeZuNuo
Geb
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,384 Elo+
Party 1
Loki
Loki
Omq_ItsCream
Loki
Level 17
God Stats
4W - 2L
1,788 SR
Queue Stats
90W - 92L
1,544 Elo+
Solo
Anubis
Anubis
treydupree2515
Anubis
Level 16
God Stats
11W - 18L
1,405 SR
Queue Stats
43W - 46L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 1
8,346
596
8,960
13,744
11,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 1 / 3
6,930
495
4,933
8,687
5,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
EVILTWINN
Bastet
16
8 / 0 / 2
9,452
675
7,647
8,720
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 1 / 8
7,561
540
9,198
6,313
1,842
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 3
7,081
506
4,230
7,443
2,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
6,303
450
6,405
7,855
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 0
7,530
538
4,154
9,704
9,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
9
0 / 4 / 0
5,839
417
3,002
10,485
6,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 3 / 2
7,199
514
4,264
8,590
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 8 / 0
6,112
437
2,267
10,134
3,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
22
Kills
4
4
Deaths
22
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
7
1
1
7.5
L
0
4
0
0
W
3
1
3
4.5
W
Bastet
EVILTWINN
Bastet
8
0
2
9
W
2
1
8
6
L
Geb
0
4
0
0
L
2
3
2
1
W
2
1
3
3.5
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,968
Damage
20,092
44,907
Taken
46,768
24,243
Mitigated
23,366
21,763
Healing
10,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,405
2,319
0
2,321
7,855
2,289
0
3,123
4,732
0
38,813
W
8,960
4,288
0
8,462
13,744
11,037
910
3,553
10,191
0
40,585
L
4,154
1,808
0
3,062
9,704
9,180
0
592
9,112
52,752
3,860
W
4,933
888
0
2,126
8,687
5,817
56
1,316
7,371
19,318
0
W
Bastet
EVILTWINN
Bastet
7,647
2,863
0
6,484
8,720
3,151
0
1,258
7,462
0
75,114
W
9,198
2,617
0
1,457
6,313
1,842
660
2,002
4,311
40,854
0
L
Geb
3,002
1,069
0
703
10,485
6,121
0
3,064
7,421
10,631
0
L
4,264
668
0
2,368
8,590
2,165
0
1,492
7,098
0
44,155
W
4,230
3,197
0
3,234
7,443
2,396
662
615
6,828
0
50,202
L
2,267
431
0
1,596
10,134
3,611
135
5,919
4,215
21,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,370
Gold Earned
32,983
411
Minions Killed
320
0
Camps Cleared
0
1,387,946
Distance Traveled
1,332,411
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,303
450
77
6
0
262,008
4
W
Bellona
8,346
596
76
5
0
295,088
3
L
Ymir
7,530
538
112
8
0
260,209
4
W
Geb
6,930
495
20
1
0
267,704
0
W
Bastet
9,452
675
139
10
0
321,651
1
W
Vulcan
7,561
540
73
5
0
274,920
6
L
Geb
5,839
417
11
1
0
273,810
0
L
Loki
7,199
514
81
6
0
307,990
3
W
Rama
7,081
506
103
7
0
228,583
0
L
Anubis
6,112
437
39
3
0
228,394
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role