Player Matchup

Jing Wei
Jing Wei
Hero Endeaver
Jing Wei
Level 75
God Stats
1W - 5L
1,144 SR
Queue Stats
26W - 37L
1,429 Elo+
Solo
Geb
Geb
JD-Raptor
Geb
Level 78
God Stats
14W - 6L
1,670 SR
Queue Stats
81W - 88L
1,423 Elo+
Solo
Chronos
Chronos
guukman
Chronos
Level 36
God Stats
3W - 5L
1,337 SR
Queue Stats
306W - 365L
1,394 Elo+
Solo
Team Averages
Level 63
1,384 SR
1,415 Elo+

VS

Team Averages
Level 145
1,385 SR
1,390 Elo+
Hachiman
Hachiman
Demo__Op
Hachiman
Level 148
God Stats
6W - 8L
1,419 SR
Queue Stats
413W - 479L
1,356 Elo+
Solo
Gilgamesh
Gilgamesh
IIl Karma
Gilgamesh
Level 131
God Stats
22W - 14L
1,259 SR
Queue Stats
288W - 305L
1,463 Elo+
Solo
Zeus
Zeus
foi-otimo
Zeus
Level 156
God Stats
9W - 5L
1,477 SR
Queue Stats
34W - 43L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Hero Endeaver
Jing Wei
16
4 / 6 / 6
13,213
601
14,586
21,638
8,010
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 2 / 7
14,467
658
16,177
35,629
53,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
guukman
Chronos
16
4 / 8 / 6
13,118
596
14,596
26,851
10,702
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Demo__Op
Hachiman
18
5 / 0 / 6
14,475
658
25,517
16,011
6,248
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
IIl Karma
Gilgamesh
16
3 / 7 / 11
13,653
621
13,897
35,656
24,577
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
19
8 / 5 / 7
14,809
673
37,143
14,233
5,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
40
12
Kills
16
16
Deaths
12
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Demo__Op
Hachiman
5
0
6
8
L
Jing Wei
Hero Endeaver
Jing Wei
4
6
6
1.17
W
Gilgamesh
IIl Karma
Gilgamesh
3
7
11
1.21
L
4
2
7
3.75
W
Zeus
8
5
7
2.3
L
Chronos
guukman
Chronos
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,359
Damage
76,557
84,118
Taken
65,900
72,356
Mitigated
36,122
19,333
Healing
18,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Demo__Op
Hachiman
25,517
11,992
0
7,168
16,011
6,248
1,528
8,342
7,669
0
94,817
L
Jing Wei
Hero Endeaver
Jing Wei
14,586
10,839
1,472
5,312
21,638
8,010
1,920
10,648
10,990
0
42,797
W
Gilgamesh
IIl Karma
Gilgamesh
13,897
2,818
1,068
5,594
35,656
24,577
1,066
13,847
21,809
0
45,066
L
16,177
1,413
946
3,388
35,629
53,644
216
14,619
21,010
34,858
0
W
Zeus
37,143
1,537
1,140
3,676
14,233
5,297
98
9,753
4,480
97,439
0
L
Chronos
guukman
Chronos
14,596
5,933
1,837
6,378
26,851
10,702
626
12,174
14,677
42,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,798
Gold Earned
42,937
153
Minions Killed
276
3
Camps Cleared
15
1,196,474
Distance Traveled
1,115,846
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
14,475
658
113
5
7
398,993
4
L
Jing Wei
13,213
601
83
4
2
388,679
3
W
Gilgamesh
13,653
621
50
2
4
391,868
3
L
Geb
14,467
658
14
1
0
426,468
4
W
Zeus
14,809
673
113
5
4
324,985
2
L
Chronos
13,118
596
56
3
1
381,327
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role