Player Matchup

Medusa
Medusa
Cephalopoddio
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,678 Elo+
Party 2
Aphrodite
Aphrodite
TomediusBlacka
Aphrodite
Level 17
God Stats
5W - 7L
1,567 SR
Queue Stats
54W - 52L
1,470 Elo+
Party 3
Arachne
Arachne
Vischke07
Arachne
Level 109
God Stats
17W - 8L
1,536 SR
Queue Stats
441W - 425L
1,507 Elo+
Party 3
Cthulhu
Cthulhu
lale2413
Cthulhu
Level 116
God Stats
20W - 21L
1,518 SR
Queue Stats
211W - 203L
1,505 Elo+
Party 2
Hera
Hera
voimaton_bonobo
Hera
Level 121
God Stats
16W - 14L
1,564 SR
Queue Stats
175W - 183L
1,471 Elo+
Party 2
Team Averages
Level 73
1,537 SR
1,526 Elo+

VS

Team Averages
Level 59
1,620 SR
1,519 Elo+
Scylla
Scylla
B3nce Gecko
Scylla
Level 71
God Stats
18W - 9L
1,746 SR
Queue Stats
240W - 215L
1,555 Elo+
Party 1
Odin
Odin
Dinohunter27180
Odin
Level 47
God Stats
13W - 7L
1,665 SR
Queue Stats
189W - 149L
1,562 Elo+
Party 1
Hachiman
Hachiman
Ghost12271
Hachiman
Level 44
God Stats
6W - 2L
1,633 SR
Queue Stats
42W - 31L
1,496 Elo+
Party 1
Ymir
Ymir
I D R X T I
Ymir
Level 28
God Stats
5W - 7L
1,566 SR
Queue Stats
27W - 36L
1,436 Elo+
Party 1
Thanatos
Thanatos
N3xus412
Thanatos
Level 104
God Stats
9W - 8L
1,492 SR
Queue Stats
269W - 229L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
8,892
404
11,178
11,036
3,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
TomediusBlacka
Aphrodite
16
0 / 3 / 2
10,228
465
9,328
17,157
14,580
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
Vischke07
Arachne
16
7 / 7 / 0
10,550
480
10,239
19,899
7,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
lale2413
Cthulhu
13
1 / 5 / 5
8,700
395
14,477
19,995
13,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 6 / 4
10,530
479
10,343
14,237
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
17
7 / 5 / 11
11,422
519
8,144
11,172
4,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
4 / 0 / 15
11,347
516
15,249
18,036
16,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
Ghost12271
Hachiman
18
6 / 2 / 13
11,006
500
16,507
13,045
4,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 19
10,216
464
6,270
21,699
22,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
N3xus412
Thanatos
18
8 / 3 / 11
11,354
516
14,643
18,372
9,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
96
11
Kills
27
27
Deaths
11
14
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Scylla
7
5
11
2.5
L
1
6
3
0.42
W
4
0
15
11.5
W
Hachiman
Ghost12271
Hachiman
6
2
13
6.25
W
2
1
19
11.5
W
Thanatos
N3xus412
Thanatos
8
3
11
4.5
L
Aphrodite
TomediusBlacka
Aphrodite
0
3
2
0.33
L
Arachne
Vischke07
Arachne
7
7
0
1
L
Cthulhu
lale2413
Cthulhu
1
5
5
0.7
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,565
Damage
60,813
82,324
Taken
82,324
43,395
Mitigated
57,680
29,658
Healing
38,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
8,144
787
0
458
11,172
4,329
1,322
5,061
5,888
58,809
0
L
11,178
5,061
0
1,552
11,036
3,344
168
1,512
9,382
0
52,376
W
15,249
1,835
718
5,323
18,036
16,427
227
6,396
11,338
16,158
49,098
W
Hachiman
Ghost12271
Hachiman
16,507
11,513
0
6,286
13,045
4,838
1,754
6,781
5,828
0
69,808
W
6,270
956
1,521
7,526
21,699
22,537
0
8,663
12,068
31,676
0
W
Thanatos
N3xus412
Thanatos
14,643
2,977
0
17,028
18,372
9,549
83
5,071
13,054
0
87,411
L
Aphrodite
TomediusBlacka
Aphrodite
9,328
1,473
2,905
10,630
17,157
14,580
1,118
3,586
12,652
66,959
0
L
Arachne
Vischke07
Arachne
10,239
5,425
0
5,884
19,899
7,522
0
3,448
15,631
0
66,172
L
Cthulhu
lale2413
Cthulhu
14,477
412
469
3,098
19,995
13,789
0
6,153
13,112
38,551
0
L
10,343
2,457
59
5,061
14,237
4,160
751
2,245
11,401
74,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,900
Gold Earned
55,345
497
Minions Killed
505
0
Camps Cleared
0
1,919,992
Distance Traveled
2,114,013
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,422
519
92
4
0
404,106
3
L
Medusa
8,892
404
76
3
0
371,802
5
W
Odin
11,347
516
113
5
0
465,495
1
W
Hachiman
11,006
500
142
6
0
396,259
3
W
Ymir
10,216
464
44
2
0
396,054
8
W
Thanatos
11,354
516
114
5
0
452,099
2
L
Aphrodite
10,228
465
129
6
0
362,168
3
L
Arachne
10,550
480
106
5
0
438,738
0
L
Cthulhu
8,700
395
50
2
0
378,696
2
L
Hera
10,530
479
136
6
0
368,588
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role