Player Matchup

Loki
Loki
DrunkBoyMati
Loki
Level 13
God Stats
2W - 1L
1,488 SR
Queue Stats
7W - 15L
1,300 Elo+
Solo
Izanami
Izanami
Realtainnium
Izanami
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 48L
1,299 Elo+
Party 2
Thanatos
Thanatos
TTV-Assassin756
Thanatos
Level 13
God Stats
22W - 31L
1,220 SR
Queue Stats
32W - 47L
1,331 Elo+
Party 2
Tsukuyomi
Tsukuyomi
iSxpphire
Tsukuyomi
Level 13
God Stats
1W - 6L
1,275 SR
Queue Stats
50W - 62L
1,350 Elo+
Party 2
Jormungandr
Jormungandr
statue6551
Jormungandr
Level 17
God Stats
5W - 4L
1,451 SR
Queue Stats
72W - 60L
1,384 Elo+
Solo
Team Averages
Level 15
1,387 SR
1,333 Elo+

VS

Team Averages
Level 22
1,531 SR
1,404 Elo+
Jing Wei
Jing Wei
Accredited8571
Jing Wei
Level 17
God Stats
0W - 3L
1,136 SR
Queue Stats
27W - 38L
1,352 Elo+
Solo
Danzaburou
Danzaburou
Babypecoo
Danzaburou
Level 23
God Stats
2W - 4L
1,705 SR
Queue Stats
88W - 116L
1,489 Elo+
Party 1
Cerberus
Cerberus
DiRtY_SoUtH_602
Cerberus
Level 27
God Stats
14W - 10L
1,556 SR
Queue Stats
71W - 84L
1,355 Elo+
Solo
Nemesis
Nemesis
KuroHere
Nemesis
Level 18
God Stats
10W - 2L
1,836 SR
Queue Stats
36W - 42L
1,489 Elo+
Party 1
Ravana
Ravana
ernesrug45
Ravana
Level 27
God Stats
4W - 6L
1,421 SR
Queue Stats
77W - 79L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 8
9,953
474
9,110
13,220
4,143
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Izanami
Realtainnium
Izanami
16
6 / 5 / 9
10,659
508
8,822
17,373
5,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
17
11 / 3 / 9
11,745
559
15,081
14,041
5,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tsukuyomi
iSxpphire
Tsukuyomi
16
7 / 5 / 10
10,396
495
7,916
16,850
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jormungandr
statue6551
Jormungandr
17
10 / 3 / 5
11,427
544
15,658
14,728
14,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
16
7 / 7 / 2
10,709
510
17,916
19,067
6,868
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Babypecoo
Danzaburou
12
2 / 7 / 3
8,251
393
5,933
11,043
3,648
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
11
6 / 6 / 7
9,306
443
8,445
12,868
8,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
KuroHere
Nemesis
15
6 / 7 / 2
9,912
472
11,089
14,105
6,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
ernesrug45
Ravana
14
2 / 13 / 3
9,079
432
6,979
18,654
7,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
40
39
Kills
23
23
Deaths
40
41
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
7
7
2
1.14
L
Danzaburou
Babypecoo
Danzaburou
2
7
3
0.5
L
Cerberus
6
6
7
1.58
W
5
7
8
1.29
L
Nemesis
KuroHere
Nemesis
6
7
2
1
W
Izanami
Realtainnium
Izanami
6
5
9
2.1
W
Thanatos
11
3
9
5.17
L
Ravana
ernesrug45
Ravana
2
13
3
0.27
W
Tsukuyomi
iSxpphire
Tsukuyomi
7
5
10
2.4
W
Jormungandr
statue6551
Jormungandr
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,587
Damage
50,362
76,212
Taken
75,737
34,747
Mitigated
33,025
22,894
Healing
15,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
17,916
14,304
0
4,764
19,067
6,868
872
3,804
15,263
0
68,962
L
Danzaburou
Babypecoo
Danzaburou
5,933
3,376
0
1,982
11,043
3,648
1,266
978
10,065
0
26,513
L
Cerberus
8,445
1,143
0
3,810
12,868
8,171
780
1,208
11,660
26,554
0
W
9,110
2,666
0
1,397
13,220
4,143
627
1,969
11,251
0
43,372
L
Nemesis
KuroHere
Nemesis
11,089
5,299
0
1,618
14,105
6,538
328
2,737
11,368
0
58,567
W
Izanami
Realtainnium
Izanami
8,822
7,462
0
6,274
17,373
5,390
1,000
1,805
15,568
0
60,974
W
Thanatos
15,081
6,316
0
11,432
14,041
5,748
408
1,421
12,620
0
64,178
L
Ravana
ernesrug45
Ravana
6,979
2,049
0
3,213
18,654
7,800
98
6,931
11,723
0
44,287
W
Tsukuyomi
iSxpphire
Tsukuyomi
7,916
2,402
0
2,770
16,850
5,277
531
2,521
14,329
0
42,622
W
Jormungandr
statue6551
Jormungandr
15,658
6,872
0
1,021
14,728
14,189
2,228
977
13,751
72,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,180
Gold Earned
47,257
458
Minions Killed
333
0
Camps Cleared
0
1,887,930
Distance Traveled
1,636,926
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,709
510
100
5
0
348,045
0
L
Danzaburou
8,251
393
40
2
0
318,985
0
L
Cerberus
9,306
443
40
2
0
238,025
1
W
Loki
9,953
474
68
3
0
374,674
0
L
Nemesis
9,912
472
79
4
0
406,040
0
W
Izanami
10,659
508
106
5
0
367,773
0
W
Thanatos
11,745
559
92
4
0
443,747
0
L
Ravana
9,079
432
74
4
0
325,831
1
W
Tsukuyomi
10,396
495
67
3
0
336,076
0
W
Jormungandr
11,427
544
125
6
0
365,660
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role