Player Matchup

Ares
Ares
TheCrazyApee
Ares
Level 69
God Stats
8W - 3L
1,601 SR
Queue Stats
94W - 64L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
Zerozakii
Baron Samedi
Level 107
God Stats
7W - 7L
1,495 SR
Queue Stats
158W - 169L
1,430 Elo+
Solo
Danzaburou
Danzaburou
karmic488
Danzaburou
Level 116
God Stats
5W - 9L
1,360 SR
Queue Stats
218W - 255L
1,386 Elo+
Solo
Team Averages
Level 97
1,485 SR
1,455 Elo+

VS

Team Averages
Level 92
1,462 SR
1,391 Elo+
Artemis
Artemis
KronHyp
Artemis
Level 157
God Stats
43W - 36L
1,550 SR
Queue Stats
913W - 985L
1,474 Elo+
Solo
Cliodhna
Cliodhna
T8terbaby
Cliodhna
Level 36
God Stats
1W - 3L
1,220 SR
Queue Stats
4W - 6L
1,253 Elo+
Solo
Hera
Hera
rafiki_tafiki
Hera
Level 83
God Stats
6W - 4L
1,617 SR
Queue Stats
251W - 265L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 12
10,246
788
8,107
17,477
18,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
Zerozakii
Baron Samedi
13
5 / 1 / 10
9,464
728
10,631
10,551
5,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
karmic488
Danzaburou
14
8 / 2 / 5
10,124
779
9,921
9,631
4,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KronHyp
Artemis
10
0 / 5 / 2
7,282
560
7,768
12,454
9,884
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
T8terbaby
Cliodhna
10
0 / 6 / 2
7,329
564
9,377
12,719
4,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 6 / 1
8,384
645
9,222
8,867
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
17
Kills
2
3
Deaths
17
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
KronHyp
Artemis
0
5
2
0.2
L
Cliodhna
T8terbaby
Cliodhna
0
6
2
0.17
W
4
0
12
10
W
Baron Samedi
Zerozakii
Baron Samedi
5
1
10
10
W
Danzaburou
karmic488
Danzaburou
8
2
5
5.25
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,659
Damage
26,367
37,659
Taken
34,040
27,401
Mitigated
17,644
16,093
Healing
5,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
KronHyp
Artemis
7,768
2,090
0
500
12,454
9,884
0
6,979
5,078
0
22,172
L
Cliodhna
T8terbaby
Cliodhna
9,377
1,758
422
3,423
12,719
4,578
0
8,042
4,350
0
21,244
W
8,107
997
577
6,234
17,477
18,047
581
3,433
13,760
21,511
0
W
Baron Samedi
Zerozakii
Baron Samedi
10,631
409
2,339
4,794
10,551
5,228
397
2,490
7,861
39,685
0
W
Danzaburou
karmic488
Danzaburou
9,921
3,056
0
2,149
9,631
4,126
1,419
2,973
6,474
0
32,102
L
9,222
2,797
0
719
8,867
3,182
0
3,536
5,139
23,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,834
Gold Earned
22,995
144
Minions Killed
103
8
Camps Cleared
3
722,925
Distance Traveled
612,880
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,282
560
36
3
3
179,886
2
L
Cliodhna
7,329
564
31
2
0
220,809
3
W
Ares
10,246
788
19
1
3
249,050
2
W
Baron Samedi
9,464
728
57
4
0
237,169
4
W
Danzaburou
10,124
779
68
5
5
236,706
1
L
Hera
8,384
645
36
3
0
212,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role