Player Matchup

Rama
Rama
Diamond I
Botrossbot
Rama
Diamond I
Level 64
God Stats
5W - 3L
1,864 SR
Queue Stats
292W - 82L
2,814 MMR
Party 1
Terra
Terra
Diamond I
NVBsasuke
Terra
Diamond I
Level 154
God Stats
22W - 0L
2,285 SR
Queue Stats
581W - 184L
2,560 MMR
Party 1
Geb
Geb
Grandmaster
Vortex Godzzz
Geb
Grandmaster
Level 158
God Stats
6W - 2L
1,808 SR
Queue Stats
395W - 106L
2,877 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 125
1,986 SR
2,750 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,732 SR
2,446 MMR
Bellona
Bellona
Diamond II
IBrokenzZI
Bellona
Diamond II
Level 155
God Stats
11W - 10L
1,754 SR
Queue Stats
641W - 543L
2,400 MMR
Solo
Tiamat
Tiamat
Diamond I
XXCowDeluxeXX
Tiamat
Diamond I
Level 160
God Stats
8W - 4L
1,597 SR
Queue Stats
230W - 165L
2,422 MMR
Party 2
Odin
Odin
Diamond I
You Like p
Odin
Diamond I
Level 153
God Stats
21W - 9L
1,846 SR
Queue Stats
233W - 166L
2,515 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 1 / 3
10,281
734
22,725
12,283
6,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Terra
NVBsasuke
Terra
13
2 / 2 / 6
9,876
705
6,937
14,926
15,190
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 3 / 9
9,219
659
9,723
17,374
16,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
SolGilgameshArtioThothCliodhna

VS

Bans
PersephoneHou YiMorgan Le FayAresDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
IBrokenzZI
Bellona
12
1 / 1 / 4
8,894
635
11,585
22,019
25,592
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 5 / 3
8,892
635
11,238
12,492
8,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 4 / 3
8,605
615
7,819
16,023
10,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
16
10
Kills
6
6
Deaths
10
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
1
3
8.5
L
Bellona
IBrokenzZI
Bellona
1
1
4
3
W
Terra
NVBsasuke
Terra
2
2
6
2.5
W
1
3
9
1.83
L
3
5
3
0.9
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,385
Damage
30,642
44,583
Taken
50,534
37,412
Mitigated
44,725
16,580
Healing
16,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,725
16,011
0
3,702
12,283
6,082
3,109
4,271
7,330
0
59,750
L
Bellona
IBrokenzZI
Bellona
11,585
2,007
765
6,014
22,019
25,592
51
5,081
16,356
0
31,696
W
Terra
NVBsasuke
Terra
6,937
1,522
4,494
4,077
14,926
15,190
78
3,501
10,633
20,928
0
W
9,723
1,501
0
4,307
17,374
16,140
108
3,393
13,253
20,287
0
L
11,238
503
0
3,936
12,492
8,263
0
5,439
6,747
38,025
0
L
7,819
1,377
0
5,415
16,023
10,870
0
4,949
10,566
1,064
19,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,376
Gold Earned
26,391
151
Minions Killed
132
5
Camps Cleared
5
800,310
Distance Traveled
811,663
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,281
734
100
7
5
246,866
4
L
Bellona
8,894
635
38
3
1
305,699
6
W
Terra
9,876
705
29
2
0
266,104
1
W
Geb
9,219
659
22
2
0
287,340
1
L
Tiamat
8,892
635
71
5
4
248,095
2
L
Odin
8,605
615
23
2
0
257,869
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role