Player Matchup

Chaac
Chaac
Cha0tic n0va
Chaac
Level 121
God Stats
3W - 1L
1,353 SR
Queue Stats
190W - 248L
1,337 Elo+
Party 1
Bellona
Bellona
Cp15Grey
Bellona
Level 54
God Stats
31W - 43L
1,372 SR
Queue Stats
123W - 202L
1,256 Elo+
Party 1
Sol
Sol
MoistBabyLotion
Sol
Level 21
God Stats
3W - 2L
1,461 SR
Queue Stats
5W - 5L
1,309 Elo+
Party 1
Team Averages
Level 65
1,395 SR
1,301 Elo+

VS

Team Averages
Level 28
1,649 SR
1,233 Elo+
Da Ji
Da Ji
Shadowclef
Da Ji
Level 29
God Stats
1W - 1L
1,666 SR
Queue Stats
29W - 22L
1,288 Elo+
Solo
Chiron
Chiron
gameboy3805
Chiron
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,312 Elo+
Solo
Geb
Geb
shawnzdrojewski
Geb
Level 28
God Stats
0W - 1L
1,780 SR
Queue Stats
1W - 4L
1,099 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 4
8,772
675
8,116
19,944
21,505
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
Cp15Grey
Bellona
11
1 / 1 / 7
8,260
635
5,460
7,671
7,815
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 2 / 4
8,804
677
12,064
9,993
3,104
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
7
0 / 4 / 0
6,683
514
1,134
4,054
1,249
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chiron
12
3 / 1 / 0
8,320
640
14,541
12,551
4,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

10
0 / 3 / 2
7,934
610
9,531
20,536
18,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
8
Kills
3
3
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Bellona
Cp15Grey
Bellona
1
1
7
4.5
W
3
2
4
2.5
L
Da Ji
0
4
0
0
L
Chiron
3
1
0
3
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,640
Damage
25,206
37,608
Taken
37,141
32,424
Mitigated
24,500
17,488
Healing
7,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,116
2,574
1,023
10,881
19,944
21,505
557
4,478
15,466
0
25,464
W
Bellona
Cp15Grey
Bellona
5,460
1,214
0
811
7,671
7,815
412
2,459
5,212
0
14,830
W
12,064
6,538
0
4,773
9,993
3,104
1,748
3,315
6,678
34,985
0
L
Da Ji
1,134
93
237
436
4,054
1,249
0
939
3,115
0
3,414
L
Chiron
14,541
5,721
565
4,442
12,551
4,778
0
3,336
9,215
0
38,917
L
9,531
1,106
134
1,338
20,536
18,473
0
7,977
12,559
22,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,836
Gold Earned
22,937
121
Minions Killed
76
5
Camps Cleared
1
700,837
Distance Traveled
545,218
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,772
675
39
3
2
250,433
0
W
Bellona
8,260
635
17
1
0
260,314
0
W
Sol
8,804
677
65
5
3
190,090
0
L
Da Ji
6,683
514
6
0
0
66,495
0
L
Chiron
8,320
640
52
4
1
233,411
1
L
Geb
7,934
610
18
1
0
245,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role