Player Matchup

Susano
Susano
JeffStinson
Susano
Level 12
God Stats
3W - 3L
1,301 SR
Queue Stats
14W - 19L
1,245 Elo+
Party 2
Anubis
Anubis
Nohrellas
Anubis
Level 29
God Stats
17W - 13L
1,444 SR
Queue Stats
77W - 81L
1,399 Elo+
Solo
Izanami
Izanami
Sferum
Izanami
Level 12
God Stats
7W - 10L
1,293 SR
Queue Stats
13W - 18L
1,245 Elo+
Party 2
Cthulhu
Cthulhu
Zorg4211
Cthulhu
Level 27
God Stats
10W - 11L
1,346 SR
Queue Stats
20W - 22L
1,269 Elo+
Solo
Ares
Ares
skydarin
Ares
Level 5
God Stats
1W - 1L
1,298 SR
Queue Stats
4W - 6L
1,258 Elo+
Party 2
Team Averages
Level 17
1,337 SR
1,283 Elo+

VS

Team Averages
Level 31
1,342 SR
1,307 Elo+
Fenrir
Fenrir
Derblitztreal
Fenrir
Level 4
God Stats
1W - 5L
1,427 SR
Queue Stats
1W - 5L
1,364 Elo+
Party 1
Baron Samedi
Baron Samedi
Entryy
Baron Samedi
Level 29
God Stats
4W - 3L
1,374 SR
Queue Stats
144W - 156L
1,315 Elo+
Solo
Loki
Loki
Epgod
Loki
Level 28
God Stats
1W - 4L
1,212 SR
Queue Stats
70W - 86L
1,255 Elo+
Party 1
Neith
Neith
Evv77
Neith
Level 88
God Stats
15W - 15L
1,393 SR
Queue Stats
15W - 16L
1,356 Elo+
Party 3
Horus
Horus
Poweride
Horus
Level 6
God Stats
0W - 2L
1,303 SR
Queue Stats
5W - 9L
1,246 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
13
1 / 3 / 2
8,308
519
3,036
8,816
3,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Nohrellas
Anubis
16
13 / 3 / 4
10,017
626
19,524
14,738
8,316
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Sferum
Izanami
14
3 / 2 / 8
8,195
512
6,907
7,381
2,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Zorg4211
Cthulhu
11
1 / 2 / 5
6,842
428
3,912
7,937
4,868
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ares
12
5 / 2 / 6
7,825
489
5,244
8,329
7,631
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 7 / 2
7,918
495
6,837
10,999
3,085
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Entryy
Baron Samedi
13
6 / 6 / 3
8,210
513
9,259
13,836
4,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
Epgod
Loki
11
1 / 4 / 3
6,785
424
2,671
10,669
2,799
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
Evv77
Neith
11
1 / 2 / 3
6,297
394
4,978
8,043
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Poweride
Horus
9
0 / 4 / 4
6,281
393
3,082
10,680
6,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
27
23
Kills
12
12
Deaths
23
25
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
7
2
0.71
L
Baron Samedi
Entryy
Baron Samedi
6
6
3
1.25
L
Loki
Epgod
Loki
1
4
3
0.63
L
Neith
Evv77
Neith
1
2
3
1.25
W
Susano
1
3
2
0.67
W
Anubis
Nohrellas
Anubis
13
3
4
5
L
Horus
Poweride
Horus
0
4
4
0.5
W
Izanami
Sferum
Izanami
3
2
8
3.5
W
Cthulhu
Zorg4211
Cthulhu
1
2
5
1.75
W
Ares
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,623
Damage
26,827
47,201
Taken
54,227
26,350
Mitigated
19,616
15,364
Healing
16,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,837
3,648
0
2,687
10,999
3,085
436
6,653
4,346
0
21,521
L
Baron Samedi
Entryy
Baron Samedi
9,259
1,193
516
5,194
13,836
4,557
128
9,535
4,301
48,131
0
L
Loki
Epgod
Loki
2,671
548
27
1,893
10,669
2,799
0
5,359
5,310
0
29,354
L
Neith
Evv77
Neith
4,978
1,084
0
2,746
8,043
2,627
0
2,293
5,750
0
42,772
W
Susano
3,036
320
0
375
8,816
3,312
1,108
1,021
7,795
0
52,202
W
Anubis
Nohrellas
Anubis
19,524
779
209
8,684
14,738
8,316
440
4,858
9,880
66,025
0
L
Horus
Poweride
Horus
3,082
1,474
1,223
2,509
10,680
6,548
0
4,840
5,840
0
9,597
W
Izanami
Sferum
Izanami
6,907
4,574
0
3,679
7,381
2,223
1,840
473
6,908
0
56,479
W
Cthulhu
Zorg4211
Cthulhu
3,912
220
198
2,219
7,937
4,868
92
2,191
5,746
26,121
0
W
Ares
5,244
341
0
0
8,329
7,631
422
716
7,613
19,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,187
Gold Earned
35,491
402
Minions Killed
263
0
Camps Cleared
0
1,333,383
Distance Traveled
1,237,806
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,918
495
38
2
0
254,666
0
L
Baron Samedi
8,210
513
74
5
0
239,352
0
L
Loki
6,785
424
62
4
0
244,611
0
L
Neith
6,297
394
72
5
0
260,784
0
W
Susano
8,308
519
107
7
0
297,480
4
W
Anubis
10,017
626
104
7
0
251,923
1
L
Horus
6,281
393
17
1
0
238,393
0
W
Izanami
8,195
512
101
6
0
244,860
4
W
Cthulhu
6,842
428
48
3
0
297,388
1
W
Ares
7,825
489
42
3
0
241,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role