Player Matchup

Neith
Neith
AlampaGibi
Neith
Level 3
God Stats
3W - 2L
1,738 SR
Queue Stats
5W - 5L
1,413 Elo+
Solo
Ra
Ra
DABSPERHOUR
Ra
Level 17
God Stats
2W - 3L
1,468 SR
Queue Stats
22W - 22L
1,419 Elo+
Solo
Cliodhna
Cliodhna
are_you_in_shock
Cliodhna
Level 15
God Stats
4W - 2L
1,810 SR
Queue Stats
67W - 60L
1,468 Elo+
Solo
Nemesis
Nemesis
isaac_50PS
Nemesis
Level 9
God Stats
8W - 7L
1,592 SR
Queue Stats
11W - 15L
1,532 Elo+
Solo
Olorun
Olorun
misaelmaia83
Olorun
Level 26
God Stats
0W - 1L
1,576 SR
Queue Stats
15W - 16L
1,514 Elo+
Solo
Team Averages
Level 14
1,637 SR
1,469 Elo+

VS

Team Averages
Level 37
1,528 SR
1,688 Elo+
Cu Chulainn
Cu Chulainn
Atomic_Chim64
Cu Chulainn
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 4L
1,867 Elo+
Party 1
Merlin
Merlin
Moonlit-Shadow_
Merlin
Level 125
God Stats
3W - 4L
1,476 SR
Queue Stats
95W - 97L
1,498 Elo+
Party 1
Pele
Pele
PiinkRangr
Pele
Level 24
God Stats
17W - 7L
1,666 SR
Queue Stats
93W - 88L
1,550 Elo+
Party 1
Guan Yu
Guan Yu
SimplyRxth
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,666 Elo+
Solo
Artio
Artio
TheSweatyNa
Artio
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,861 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 5 / 1
7,644
510
4,313
9,434
2,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 6 / 2
7,080
472
3,877
12,907
4,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 5 / 1
7,121
475
5,172
11,044
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
isaac_50PS
Nemesis
8
1 / 7 / 0
5,771
385
3,239
8,302
2,446
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
7
1 / 7 / 0
5,600
373
1,420
8,465
2,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Atomic_Chim64
Cu Chulainn
14
7 / 3 / 1
8,462
564
8,763
11,000
8,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
9 / 0 / 4
9,785
652
13,143
6,224
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 1 / 5
8,556
570
3,449
8,739
2,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
SimplyRxth
Guan Yu
3
0 / 2 / 0
4,710
314
351
1,885
526
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 0 / 2
8,446
563
9,415
12,726
10,241
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
6
Kills
30
30
Deaths
6
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
2
5
1
0.5
W
Cu Chulainn
Atomic_Chim64
Cu Chulainn
7
3
1
2.5
L
1
6
2
0.33
W
9
0
4
11
W
6
1
5
8.5
W
Guan Yu
SimplyRxth
Guan Yu
0
2
0
0
W
8
0
2
9
L
1
5
1
0.3
L
Nemesis
isaac_50PS
Nemesis
1
7
0
0.14
L
Olorun
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,021
Damage
35,121
50,152
Taken
40,574
15,696
Mitigated
23,998
10,743
Healing
19,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,313
1,765
0
1,810
9,434
2,746
1,093
1,616
7,784
0
44,156
W
Cu Chulainn
Atomic_Chim64
Cu Chulainn
8,763
1,855
0
3,739
11,000
8,522
152
1,105
9,895
7,558
44,195
L
3,877
498
333
4,903
12,907
4,133
379
6,021
6,690
41,180
0
W
13,143
528
86
2,924
6,224
2,149
906
935
5,289
71,150
0
W
3,449
1,005
287
5,048
8,739
2,560
0
2,020
6,719
0
51,097
W
Guan Yu
SimplyRxth
Guan Yu
351
192
0
85
1,885
526
0
350
1,535
0
2,832
W
9,415
1,019
86
7,173
12,726
10,241
442
709
12,017
46,532
0
L
5,172
784
0
2,009
11,044
3,601
0
4,926
5,974
0
43,563
L
Nemesis
isaac_50PS
Nemesis
3,239
2,144
0
137
8,302
2,446
0
4,721
3,581
0
18,737
L
Olorun
1,420
648
0
1,551
8,465
2,770
0
5,947
2,142
15,566
1,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,216
Gold Earned
39,959
353
Minions Killed
391
0
Camps Cleared
0
1,225,792
Distance Traveled
1,270,570
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,644
510
103
7
0
263,217
3
W
Cu Chulainn
8,462
564
73
5
0
299,276
6
L
Ra
7,080
472
78
5
0
261,864
2
W
Merlin
9,785
652
143
10
0
290,813
5
W
Pele
8,556
570
79
5
0
328,869
1
W
Guan Yu
4,710
314
6
0
0
63,105
0
W
Artio
8,446
563
90
6
0
288,507
0
L
Cliodhna
7,121
475
95
6
0
283,086
3
L
Nemesis
5,771
385
36
2
0
246,788
2
L
Olorun
5,600
373
41
3
0
170,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role