Player Matchup

Ne Zha
Ne Zha
DeGrimer
Ne Zha
Level 18
God Stats
7W - 10L
1,402 SR
Queue Stats
60W - 63L
1,387 Elo+
Party 1
Izanami
Izanami
GozuTenno
Izanami
Level 6
God Stats
1W - 1L
1,737 SR
Queue Stats
3W - 4L
1,505 Elo+
Solo
Fenrir
Fenrir
Jedaec
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,595 Elo+
Party 1
Ra
Ra
MrKoaliti
Ra
Level 17
God Stats
1W - 4L
1,317 SR
Queue Stats
131W - 132L
1,505 Elo+
Solo
Jormungandr
Jormungandr
Slambian
Jormungandr
Level 29
God Stats
11W - 14L
1,565 SR
Queue Stats
113W - 146L
1,468 Elo+
Solo
Team Averages
Level 15
1,504 SR
1,492 Elo+

VS

Team Averages
Level 17
1,555 SR
1,474 Elo+
Mercury
Mercury
DeathsAspects
Mercury
Level 26
God Stats
21W - 12L
1,681 SR
Queue Stats
80W - 72L
1,504 Elo+
Party 2
Hercules
Hercules
MRLOki14Mx
Hercules
Level 14
God Stats
4W - 1L
1,500 SR
Queue Stats
87W - 89L
1,460 Elo+
Solo
Ymir
Ymir
RaviolesDeRicota
Ymir
Level 3
God Stats
3W - 3L
1,726 SR
Queue Stats
38W - 45L
1,588 Elo+
Party 3
Skadi
Skadi
Six0fSpades
Skadi
Level 15
God Stats
5W - 7L
1,408 SR
Queue Stats
15W - 18L
1,356 Elo+
Party 2
Janus
Janus
garyu2012
Janus
Level 29
God Stats
4W - 6L
1,462 SR
Queue Stats
154W - 182L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DeGrimer
Ne Zha
16
2 / 7 / 10
10,335
449
7,336
17,548
6,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
GozuTenno
Izanami
17
6 / 4 / 5
11,467
499
13,654
13,691
5,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Jedaec
Fenrir
15
4 / 8 / 4
9,936
432
9,444
14,270
5,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 7 / 4
9,674
421
11,560
11,973
5,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Slambian
Jormungandr
14
1 / 5 / 7
9,248
402
11,094
25,683
26,029
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
20
12 / 1 / 10
13,110
570
16,556
15,382
4,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
MRLOki14Mx
Hercules
19
7 / 6 / 8
12,289
534
14,220
24,266
23,631
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 2 / 10
11,275
490
9,847
17,848
14,862
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 3 / 11
10,843
471
11,587
10,832
3,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
garyu2012
Janus
18
6 / 5 / 9
11,953
520
14,146
15,692
5,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
79
17
Kills
31
31
Deaths
17
30
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
DeGrimer
Ne Zha
2
7
10
1
W
Mercury
12
1
10
17
L
Izanami
GozuTenno
Izanami
6
4
5
2.13
L
Fenrir
Jedaec
Fenrir
4
8
4
0.75
W
Hercules
MRLOki14Mx
Hercules
7
6
8
1.83
L
4
7
4
0.86
W
3
2
10
4
W
3
3
11
2.83
L
Jormungandr
Slambian
Jormungandr
1
5
7
0.9
W
Janus
garyu2012
Janus
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,088
Damage
66,356
83,165
Taken
84,020
50,247
Mitigated
51,571
14,713
Healing
22,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
DeGrimer
Ne Zha
7,336
2,266
0
5,080
17,548
6,998
0
7,227
10,321
0
63,575
W
Mercury
16,556
9,493
0
4,534
15,382
4,620
1,828
3,246
11,993
0
78,197
L
Izanami
GozuTenno
Izanami
13,654
6,752
0
4,239
13,691
5,973
576
2,440
11,251
0
81,482
L
Fenrir
Jedaec
Fenrir
9,444
2,123
0
1,010
14,270
5,817
75
5,328
8,942
0
20,173
W
Hercules
MRLOki14Mx
Hercules
14,220
2,735
0
8,814
24,266
23,631
42
5,156
18,862
15,214
56,614
L
11,560
517
1,613
2,333
11,973
5,430
99
5,436
6,537
52,880
0
W
9,847
1,865
0
3,756
17,848
14,862
363
5,680
12,053
78,644
0
W
11,587
5,263
0
1,330
10,832
3,405
3,070
3,026
7,772
0
62,455
L
Jormungandr
Slambian
Jormungandr
11,094
2,618
87
351
25,683
26,029
104
7,385
18,298
42,324
0
W
Janus
garyu2012
Janus
14,146
1,024
107
4,237
15,692
5,053
936
4,829
10,609
86,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,660
Gold Earned
59,470
428
Minions Killed
565
0
Camps Cleared
0
2,033,159
Distance Traveled
2,261,058
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,335
449
105
5
0
390,355
1
W
Mercury
13,110
570
122
5
0
558,572
0
L
Izanami
11,467
499
134
6
0
390,891
10
L
Fenrir
9,936
432
40
2
0
451,090
0
W
Hercules
12,289
534
123
5
0
434,891
8
L
Ra
9,674
421
94
4
0
411,348
2
W
Ymir
11,275
490
120
5
0
417,849
6
W
Skadi
10,843
471
76
3
0
430,736
0
L
Jormungandr
9,248
402
55
2
0
389,475
2
W
Janus
11,953
520
124
5
0
419,010
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role