Player Matchup

Jormungandr
Jormungandr
Dead3489674
Jormungandr
Level 3
God Stats
3W - 6L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 1
Fenrir
Fenrir
Elstrap
Fenrir
Level 5
God Stats
0W - 3L
1,326 SR
Queue Stats
3W - 8L
1,045 Elo+
Solo
Tyr
Tyr
Hunterunit5
Tyr
Level 24
God Stats
0W - 1L
1,322 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Shotrate35
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
plazma7400
Cthulhu
Level 3
God Stats
4W - 8L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Team Averages
Level 8
1,430 SR
1,409 Elo+

VS

Team Averages
Level 15
1,383 SR
1,177 Elo+
Vulcan
Vulcan
Crxnic_MikeX
Vulcan
Level 11
God Stats
2W - 11L
1,186 SR
Queue Stats
98W - 139L
1,049 Elo+
Party 2
Loki
Loki
R3EAP3R_PR0SP3CT
Loki
Level 5
God Stats
2W - 2L
1,338 SR
Queue Stats
2W - 3L
1,293 Elo+
Solo
Ares
Ares
Themurder06
Ares
Level 16
God Stats
2W - 1L
1,389 SR
Queue Stats
2W - 7L
1,028 Elo+
Solo
Thoth
Thoth
bryanfaq95
Thoth
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 123L
1,206 Elo+
Party 2
King Arthur
King Arthur
z ragee xz
King Arthur
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 73L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dead3489674
Jormungandr
11
1 / 10 / 0
6,827
402
4,094
15,814
6,974
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Elstrap
Fenrir
13
6 / 5 / 0
8,444
497
9,013
13,229
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 8 / 3
7,665
451
6,774
10,291
4,690
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
12
2 / 4 / 1
7,496
441
3,561
7,289
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cthulhu
plazma7400
Cthulhu
11
1 / 7 / 3
6,868
404
4,638
14,184
9,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
5 / 2 / 5
8,354
491
4,897
7,523
2,299
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
6 / 4 / 4
9,302
547
10,376
9,717
3,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
6 / 0 / 6
9,033
531
3,874
10,387
9,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
10
3 / 5 / 1
7,224
425
2,895
5,432
984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
z ragee xz
King Arthur
16
12 / 1 / 5
10,489
617
17,595
16,115
9,120
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
12
Kills
32
34
Deaths
12
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Vulcan
5
2
5
3.75
L
Jormungandr
Dead3489674
Jormungandr
1
10
0
0.1
L
Fenrir
Elstrap
Fenrir
6
5
0
1.2
L
2
8
3
0.44
W
6
4
4
2
L
Neith
2
4
1
0.63
W
6
0
6
9
W
Thoth
3
5
1
0.7
L
Cthulhu
plazma7400
Cthulhu
1
7
3
0.36
W
King Arthur
z ragee xz
King Arthur
12
1
5
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,080
Damage
39,637
60,807
Taken
49,174
29,936
Mitigated
24,775
6,476
Healing
14,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
4,897
1,743
0
1,573
7,523
2,299
252
479
6,965
32,171
0
L
Jormungandr
Dead3489674
Jormungandr
4,094
2,036
0
0
15,814
6,974
454
746
15,068
30,610
0
L
Fenrir
Elstrap
Fenrir
9,013
1,832
0
3,248
13,229
5,379
0
2,761
10,468
0
45,870
L
6,774
4,259
0
444
10,291
4,690
1,868
3,580
6,501
0
31,744
W
10,376
3,704
0
4,318
9,717
3,030
0
1,546
7,878
0
52,579
L
Neith
3,561
815
0
717
7,289
2,978
385
2,145
5,064
0
28,824
W
3,874
542
0
283
10,387
9,342
164
728
9,427
28,175
0
W
Thoth
2,895
680
0
393
5,432
984
516
183
5,127
15,035
0
L
Cthulhu
plazma7400
Cthulhu
4,638
955
0
2,067
14,184
9,915
432
3,274
10,726
16,320
0
W
King Arthur
z ragee xz
King Arthur
17,595
1,875
0
7,627
16,115
9,120
0
4,738
11,045
4,379
67,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,300
Gold Earned
44,402
302
Minions Killed
343
0
Camps Cleared
0
1,570,207
Distance Traveled
1,555,816
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,354
491
60
4
0
288,564
0
L
Jormungandr
6,827
402
60
4
0
290,896
3
L
Fenrir
8,444
497
78
5
0
325,223
0
L
Tyr
7,665
451
65
4
0
346,308
0
W
Loki
9,302
547
88
5
0
365,826
1
L
Neith
7,496
441
58
3
0
308,255
0
W
Ares
9,033
531
50
3
0
335,245
0
W
Thoth
7,224
425
25
1
0
220,003
0
L
Cthulhu
6,868
404
41
2
0
299,525
1
W
King Arthur
10,489
617
120
7
0
346,178
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role