Player Matchup

Bellona
Bellona
Aryakonda
Bellona
Level 22
God Stats
11W - 11L
1,628 SR
Queue Stats
155W - 185L
1,492 Elo+
Party 2
Ra
Ra
ChinoQueVende
Ra
Level 28
God Stats
2W - 3L
1,896 SR
Queue Stats
38W - 50L
1,427 Elo+
Solo
Neith
Neith
Neofituk
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,264 Elo+
Solo
Cthulhu
Cthulhu
R3neg4de24
Cthulhu
Level 25
God Stats
0W - 2L
1,289 SR
Queue Stats
176W - 199L
1,525 Elo+
Party 2
Cliodhna
Cliodhna
nwkoff
Cliodhna
Level 17
God Stats
5W - 6L
1,524 SR
Queue Stats
34W - 38L
1,406 Elo+
Solo
Team Averages
Level 19
1,567 SR
1,423 Elo+

VS

Team Averages
Level 19
1,582 SR
1,521 Elo+
Nemesis
Nemesis
Goblini123
Nemesis
Level 17
God Stats
3W - 1L
1,651 SR
Queue Stats
7W - 4L
1,510 Elo+
Party 1
Ymir
Ymir
GyroFalc
Ymir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Kos7il77
Bellona
Level 28
God Stats
33W - 43L
1,424 SR
Queue Stats
67W - 88L
1,454 Elo+
Party 3
Ah Puch
Ah Puch
semolo
Ah Puch
Level 25
God Stats
14W - 9L
1,595 SR
Queue Stats
18W - 13L
1,567 Elo+
Solo
Izanami
Izanami
voga_cubitale
Izanami
Level 17
God Stats
16W - 6L
1,741 SR
Queue Stats
26W - 21L
1,572 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aryakonda
Bellona
13
0 / 2 / 2
7,733
455
4,621
10,821
8,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 1 / 6
10,214
601
7,603
8,532
3,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
Neofituk
Neith
9
2 / 4 / 4
6,784
399
2,793
4,299
1,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
R3neg4de24
Cthulhu
12
3 / 7 / 7
7,740
455
6,601
16,372
13,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cliodhna
nwkoff
Cliodhna
16
9 / 3 / 3
9,853
580
15,798
14,237
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Goblini123
Nemesis
14
0 / 3 / 5
8,576
504
4,827
13,711
4,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ymir
13
3 / 4 / 8
9,105
536
4,949
15,555
14,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Kos7il77
Bellona
17
5 / 4 / 4
11,271
663
8,785
13,529
12,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
semolo
Ah Puch
16
2 / 2 / 3
9,890
582
6,679
7,737
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
16
7 / 4 / 3
10,514
618
12,608
9,961
3,751
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
40
17
Kills
17
17
Deaths
17
22
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bellona
Aryakonda
Bellona
0
2
2
0.5
L
3
1
6
6
W
Nemesis
Goblini123
Nemesis
0
3
5
0.83
W
Ymir
3
4
8
1.75
W
Bellona
Kos7il77
Bellona
5
4
4
1.75
L
Neith
Neofituk
Neith
2
4
4
1
L
Cthulhu
R3neg4de24
Cthulhu
3
7
7
0.93
L
Cliodhna
nwkoff
Cliodhna
9
3
3
3.5
W
Ah Puch
semolo
Ah Puch
2
2
3
1.75
W
Izanami
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,416
Damage
37,848
54,261
Taken
60,493
32,160
Mitigated
37,699
15,996
Healing
14,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Aryakonda
Bellona
4,621
839
0
3,263
10,821
8,325
677
556
10,265
0
37,803
L
7,603
495
1,230
4,060
8,532
3,302
0
2,483
5,863
75,712
0
W
Nemesis
Goblini123
Nemesis
4,827
2,155
0
4,338
13,711
4,384
254
1,257
12,212
0
59,194
W
Ymir
4,949
1,393
0
1,405
15,555
14,205
450
3,720
11,162
27,329
0
W
Bellona
Kos7il77
Bellona
8,785
2,081
0
2,548
13,529
12,544
240
2,183
11,125
8,337
47,980
L
Neith
Neofituk
Neith
2,793
894
0
308
4,299
1,330
0
1,149
3,056
0
13,060
L
Cthulhu
R3neg4de24
Cthulhu
6,601
738
0
1,147
16,372
13,594
0
5,232
11,017
17,027
0
L
Cliodhna
nwkoff
Cliodhna
15,798
3,041
0
5,988
14,237
5,609
0
3,595
10,600
0
80,527
W
Ah Puch
semolo
Ah Puch
6,679
230
0
2,772
7,737
2,815
1,084
1,878
5,693
62,303
0
W
Izanami
12,608
10,113
0
3,627
9,961
3,751
3,046
3,854
5,839
0
89,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,324
Gold Earned
49,356
395
Minions Killed
541
0
Camps Cleared
0
1,626,979
Distance Traveled
1,627,938
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,733
455
65
4
0
350,271
1
L
Ra
10,214
601
166
10
0
366,923
6
W
Nemesis
8,576
504
98
6
0
371,933
2
W
Ymir
9,105
536
35
2
0
309,066
1
W
Bellona
11,271
663
125
7
0
337,558
3
L
Neith
6,784
399
21
1
0
225,565
0
L
Cthulhu
7,740
455
16
1
0
298,841
2
L
Cliodhna
9,853
580
127
7
0
385,379
1
W
Ah Puch
9,890
582
131
8
0
299,755
1
W
Izanami
10,514
618
152
9
0
309,626
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role