Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
EYP445
Zeus
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 11L
1,516 Elo+
Solo
Hachiman
Hachiman
Ethical_taser
Hachiman
Level 28
God Stats
2W - 6L
1,597 SR
Queue Stats
60W - 84L
1,526 Elo+
Solo
Chronos
Chronos
PsichiiK__21
Chronos
Level 13
God Stats
1W - 1L
1,322 SR
Queue Stats
12W - 9L
1,499 Elo+
Solo
Raijin
Raijin
mo2005-11
Raijin
Level 29
God Stats
1W - 5L
1,289 SR
Queue Stats
140W - 155L
1,469 Elo+
Solo
Team Averages
Level 22
1,442 SR
1,502 Elo+

VS

Team Averages
Level 21
1,535 SR
1,544 Elo+
Izanami
Izanami
Masauski
Izanami
Level 24
God Stats
3W - 4L
1,500 SR
Queue Stats
99W - 90L
1,472 Elo+
Party 1
Zeus
Zeus
Mouritzen96
Zeus
Level 28
God Stats
0W - 2L
1,300 SR
Queue Stats
164W - 147L
1,471 Elo+
Party 1
Loki
Loki
Posedoun
Loki
Level 26
God Stats
39W - 43L
1,603 SR
Queue Stats
81W - 74L
1,560 Elo+
Solo
Geb
Geb
TempestMiru
Geb
Level 22
God Stats
0W - 1L
1,613 SR
Queue Stats
23W - 11L
1,576 Elo+
Solo
Sol
Sol
bro_082
Sol
Level 5
God Stats
1W - 1L
1,657 SR
Queue Stats
4W - 4L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
14
1 / 3 / 3
8,415
561
6,142
11,967
8,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
EYP445
Zeus
16
8 / 2 / 2
9,468
631
10,922
8,261
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Ethical_taser
Hachiman
15
3 / 1 / 3
9,020
601
6,676
9,410
2,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
PsichiiK__21
Chronos
15
11 / 1 / 6
9,752
650
10,398
10,520
4,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Raijin
mo2005-11
Raijin
15
3 / 0 / 5
8,886
592
2,065
4,604
1,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Masauski
Izanami
11
0 / 3 / 1
6,581
439
3,074
10,511
2,907
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 6 / 1
8,129
542
4,046
7,433
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
13
2 / 2 / 2
7,698
513
5,248
10,061
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
3 / 5 / 1
7,867
524
6,741
13,458
8,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
10
0 / 10 / 1
5,891
393
3,489
9,630
2,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
26
Kills
7
7
Deaths
26
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
3
3
0.83
W
Zeus
EYP445
Zeus
8
2
2
4.5
W
Hachiman
Ethical_taser
Hachiman
3
1
3
4.5
L
Izanami
Masauski
Izanami
0
3
1
0.17
L
2
6
1
0.42
L
Loki
2
2
2
1.5
W
Chronos
PsichiiK__21
Chronos
11
1
6
14
L
3
5
1
0.7
L
Sol
0
10
1
0.05
W
Raijin
mo2005-11
Raijin
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,203
Damage
22,598
44,762
Taken
51,093
20,134
Mitigated
19,951
19,117
Healing
14,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
6,142
2,798
52
5,295
11,967
8,910
1,266
4,824
6,287
0
38,890
W
Zeus
EYP445
Zeus
10,922
2,698
79
3,616
8,261
2,761
225
3,662
4,340
51,333
0
W
Hachiman
Ethical_taser
Hachiman
6,676
3,985
0
5,720
9,410
2,836
0
1,713
7,697
0
57,297
L
Izanami
Masauski
Izanami
3,074
1,971
0
4,287
10,511
2,907
0
1,506
9,005
0
38,107
L
4,046
630
0
500
7,433
2,160
0
4,855
2,447
35,678
0
L
Loki
5,248
1,481
0
3,892
10,061
3,059
0
4,774
5,155
0
46,259
W
Chronos
PsichiiK__21
Chronos
10,398
4,362
0
2,374
10,520
4,087
2,782
1,903
8,567
54,550
6,025
L
6,741
880
0
4,213
13,458
8,879
0
6,323
6,424
44,746
0
L
Sol
3,489
1,240
0
1,133
9,630
2,946
610
5,090
4,480
19,793
2,521
W
Raijin
mo2005-11
Raijin
2,065
227
0
1,981
4,604
1,540
179
506
3,972
47,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,541
Gold Earned
36,166
449
Minions Killed
373
0
Camps Cleared
0
1,371,915
Distance Traveled
1,386,389
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,415
561
80
5
0
281,230
1
W
Zeus
9,468
631
83
6
0
271,527
3
W
Hachiman
9,020
601
97
6
0
240,417
2
L
Izanami
6,581
439
70
5
0
262,803
4
L
Zeus
8,129
542
81
5
0
252,701
4
L
Loki
7,698
513
92
6
0
334,162
1
W
Chronos
9,752
650
94
6
0
290,893
1
L
Geb
7,867
524
89
6
0
282,277
3
L
Sol
5,891
393
41
3
0
254,446
0
W
Raijin
8,886
592
95
6
0
287,848
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role