Player Matchup

Cerberus
Cerberus
Silver III
JhoN_vttr
Cerberus
Silver III
Level 150
God Stats
1W - 3L
1,448 SR
Queue Stats
133W - 172L
908 MMR
Solo
Ra
Ra
Silver III
SebasG2076
Ra
Silver III
Level 64
God Stats
1W - 8L
1,307 SR
Queue Stats
99W - 147L
1,031 MMR
Solo
Medusa
Medusa
Gold V
erehsitsaebeht
Medusa
Gold V
Level 153
God Stats
104W - 88L
1,566 SR
Queue Stats
272W - 299L
1,311 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,440 SR
1,083 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,317 SR
1,109 MMR
Zhong Kui
Zhong Kui
Silver II
Devine_KG
Zhong Kui
Silver II
Level 145
God Stats
2W - 0L
1,392 SR
Queue Stats
33W - 43L
1,273 MMR
Solo
Geb
Geb
Gold V
PiercedKarma
Geb
Gold V
Level 160
God Stats
49W - 54L
1,525 SR
Queue Stats
489W - 600L
1,157 MMR
Solo
Chiron
Chiron
Silver IV
X0SmileKiller0X
Chiron
Silver IV
Level 78
God Stats
1W - 1L
1,033 SR
Queue Stats
16W - 37L
898 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JhoN_vttr
Cerberus
9
2 / 0 / 2
6,944
694
4,309
12,792
10,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 4 / 3
6,706
671
6,640
5,746
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 4
6,738
674
10,586
6,893
2,543
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
GilgameshAphroditeMorgan Le FayHadesZeus

VS

Bans
TiamatNeithGaneshaChaacBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Devine_KG
Zhong Kui
13
5 / 1 / 1
7,717
772
10,199
11,316
7,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
0 / 1 / 6
6,822
682
4,191
8,729
5,021
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 3 / 3
6,465
647
6,296
6,519
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
5
Kills
6
6
Deaths
5
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Devine_KG
Zhong Kui
5
1
1
5.5
L
Cerberus
JhoN_vttr
Cerberus
2
0
2
3
W
0
1
6
3
L
2
4
3
0.88
W
1
3
3
0.83
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,535
Damage
20,686
25,431
Taken
26,564
15,679
Mitigated
15,503
8,140
Healing
13,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Devine_KG
Zhong Kui
10,199
922
0
6,663
11,316
7,855
536
4,496
6,536
37,766
0
L
Cerberus
JhoN_vttr
Cerberus
4,309
252
0
4,808
12,792
10,933
0
5,883
6,909
10,428
0
W
4,191
526
760
2,826
8,729
5,021
144
3,441
4,994
10,673
0
L
6,640
558
894
1,301
5,746
2,203
0
3,999
1,747
18,361
0
W
6,296
3,218
1,677
1,194
6,519
2,627
317
2,591
3,789
0
16,566
L
10,586
4,585
0
1,137
6,893
2,543
0
4,842
2,051
0
35,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,388
Gold Earned
21,004
131
Minions Killed
123
5
Camps Cleared
4
566,466
Distance Traveled
563,431
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,717
772
86
9
2
191,210
2
L
Cerberus
6,944
694
21
2
1
198,377
1
W
Geb
6,822
682
10
1
1
206,512
0
L
Ra
6,706
671
45
5
0
196,312
2
W
Chiron
6,465
647
27
3
1
165,709
1
L
Medusa
6,738
674
65
7
4
171,777
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role