Player Matchup

Zhong Kui
Zhong Kui
Geb Jungle1781
Zhong Kui
Level 17
God Stats
1W - 0L
1,249 SR
Queue Stats
28W - 28L
1,651 Elo+
Party 1
Hercules
Hercules
skelly7
Hercules
Level 151
God Stats
7W - 5L
1,561 SR
Queue Stats
134W - 152L
1,606 Elo+
Party 1
Charybdis
Charybdis
xXxVidzXxX
Charybdis
Level 128
God Stats
4W - 1L
1,456 SR
Queue Stats
46W - 36L
1,567 Elo+
Party 1
Team Averages
Level 99
1,422 SR
1,608 Elo+

VS

Team Averages
Level 20
1,421 SR
1,378 Elo+
Chaac
Chaac
Currxn2081
Chaac
Level 28
God Stats
7W - 7L
1,490 SR
Queue Stats
59W - 42L
1,506 Elo+
Solo
Neith
Neith
Oldsoul_333
Neith
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 26L
1,411 Elo+
Solo
Ra
Ra
SnipeyKid5678
Ra
Level 14
God Stats
4W - 5L
1,273 SR
Queue Stats
4W - 5L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Geb Jungle1781
Zhong Kui
13
9 / 3 / 9
9,206
837
10,324
12,304
7,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
skelly7
Hercules
12
7 / 3 / 13
8,816
801
11,837
12,988
14,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
xXxVidzXxX
Charybdis
14
5 / 1 / 10
8,630
785
9,149
5,884
2,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
12
3 / 5 / 4
8,262
751
9,206
14,647
5,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 9 / 4
6,628
603
6,336
9,608
2,842
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 7 / 1
8,093
736
2,287
9,088
2,697
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
21
Kills
7
7
Deaths
21
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
3
5
4
1
W
Zhong Kui
Geb Jungle1781
Zhong Kui
9
3
9
4.5
L
0
9
4
0.22
L
4
7
1
0.64
W
Hercules
skelly7
Hercules
7
3
13
4.5
W
Charybdis
xXxVidzXxX
Charybdis
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,310
Damage
17,829
31,176
Taken
33,343
24,264
Mitigated
11,443
11,839
Healing
4,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
9,206
1,118
0
3,396
14,647
5,904
0
6,020
8,420
0
20,748
W
Zhong Kui
Geb Jungle1781
Zhong Kui
10,324
1,292
715
4,193
12,304
7,682
128
615
11,689
21,991
0
L
6,336
2,073
0
624
9,608
2,842
0
1,652
7,473
0
14,283
L
2,287
249
386
362
9,088
2,697
0
3,156
5,722
11,081
0
W
Hercules
skelly7
Hercules
11,837
2,160
0
4,268
12,988
14,056
27
1,286
11,702
0
17,450
W
Charybdis
xXxVidzXxX
Charybdis
9,149
4,046
654
2,009
5,884
2,526
757
720
5,164
0
41,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,652
Gold Earned
22,983
127
Minions Killed
70
7
Camps Cleared
2
558,930
Distance Traveled
498,946
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,262
751
26
2
0
189,034
1
W
Zhong Kui
9,206
837
30
3
1
183,546
2
L
Neith
6,628
603
14
1
0
152,398
1
L
Ra
8,093
736
30
3
2
157,514
0
W
Hercules
8,816
801
17
2
0
191,369
0
W
Charybdis
8,630
785
80
7
6
184,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role