Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Assassin_Uniti
Fenrir
Level 13
God Stats
2W - 1L
1,516 SR
Queue Stats
2W - 3L
1,460 Elo+
Party 2
Merlin
Merlin
GhostlySoul9
Merlin
Level 42
God Stats
1W - 3L
1,270 SR
Queue Stats
40W - 45L
1,394 Elo+
Party 2
Hel
Hel
Neo_Tamer252
Hel
Level 25
God Stats
1W - 4L
1,356 SR
Queue Stats
11W - 11L
1,371 Elo+
Party 2
Nemesis
Nemesis
Sekirofear
Nemesis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,348 Elo+
Party 2
Team Averages
Level 45
1,428 SR
1,415 Elo+

VS

Team Averages
Level 122
1,475 SR
1,473 Elo+
Izanami
Izanami
I Mad Kitty I
Izanami
Level 98
God Stats
273W - 257L
1,454 SR
Queue Stats
409W - 420L
1,457 Elo+
Party 1
Zeus
Zeus
Kikiriki de Esp
Zeus
Level 138
God Stats
54W - 58L
1,459 SR
Queue Stats
1,342W - 1,350L
1,477 Elo+
Solo
Tyr
Tyr
L6L6T6
Tyr
Level 61
God Stats
1W - 1L
1,450 SR
Queue Stats
12W - 6L
1,305 Elo+
Solo
Susano
Susano
ViolentBulldog
Susano
Level 157
God Stats
2W - 1L
1,519 SR
Queue Stats
127W - 135L
1,499 Elo+
Party 1
Ares
Ares
YouScareKurumi
Ares
Level 156
God Stats
3W - 4L
1,493 SR
Queue Stats
215W - 191L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
1 / 1 / 2
9,413
941
9,043
4,657
2,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
0 / 4 / 2
8,263
826
3,854
11,431
7,938
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
14
0 / 4 / 2
8,403
840
2,894
7,178
2,673
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 1
8,763
876
2,358
12,006
9,105
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Sekirofear
Nemesis
15
1 / 4 / 1
8,834
883
4,853
9,895
4,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

182

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
0 / 0 / 10
9,597
960
7,173
2,405
971
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
6 / 0 / 8
10,694
1,069
7,837
883
304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tyr
L6L6T6
Tyr
16
3 / 2 / 9
9,321
932
6,580
7,766
6,190
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
5 / 1 / 11
10,100
1,010
11,917
7,565
3,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 0 / 13
9,785
979
7,421
9,565
10,375
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
3
Kills
16
16
Deaths
3
8
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
2
2
L
0
4
2
0.25
L
Merlin
0
4
2
0.25
W
Izanami
0
0
10
5
W
6
0
8
10
W
Tyr
L6L6T6
Tyr
3
2
9
3.75
L
1
3
1
0.5
L
Nemesis
Sekirofear
Nemesis
1
4
1
0.38
W
5
1
11
10.5
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,002
Damage
40,928
45,167
Taken
28,184
26,898
Mitigated
21,121
4,110
Healing
1,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,043
378
0
918
4,657
2,574
0
1,390
3,267
39,125
0
L
3,854
743
0
200
11,431
7,938
0
5,614
5,817
0
8,838
L
Merlin
2,894
165
0
0
7,178
2,673
0
2,012
5,166
10,043
0
W
Izanami
7,173
3,436
45
261
2,405
971
0
1,594
742
0
39,520
W
7,837
437
0
219
883
304
0
0
883
26,611
0
W
Tyr
L6L6T6
Tyr
6,580
937
0
1,247
7,766
6,190
0
3,092
4,370
0
10,814
L
2,358
1,184
497
1,699
12,006
9,105
0
3,950
8,056
16,674
0
L
Nemesis
Sekirofear
Nemesis
4,853
823
0
796
9,895
4,608
0
2,292
7,603
0
20,036
W
11,917
1,519
0
34
7,565
3,281
0
3,869
3,506
0
28,185
W
7,421
350
0
0
9,565
10,375
0
5,045
4,190
13,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,676
Gold Earned
49,497
151
Minions Killed
193
6
Camps Cleared
7
961,570
Distance Traveled
964,167
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,413
941
77
8
1
180,867
0
L
Fenrir
8,263
826
13
1
1
225,937
0
L
Merlin
8,403
840
22
2
0
154,183
0
W
Izanami
9,597
960
94
9
1
175,936
0
W
Zeus
10,694
1,069
38
4
3
181,633
0
W
Tyr
9,321
932
13
1
1
202,226
2
L
Hel
8,763
876
13
1
0
181,601
1
L
Nemesis
8,834
883
26
3
4
218,982
2
W
Susano
10,100
1,010
41
4
0
211,371
0
W
Ares
9,785
979
7
1
2
193,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role