Player Matchup

Gilgamesh
Gilgamesh
EpekTrell
Gilgamesh
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,420 Elo+
Solo
Anhur
Anhur
WatcheRim
Anhur
Level 29
God Stats
1W - 1L
1,580 SR
Queue Stats
96W - 84L
1,643 Elo+
Solo
Ra
Ra
ZagomHig
Ra
Level 17
God Stats
2W - 5L
1,566 SR
Queue Stats
27W - 28L
1,535 Elo+
Solo
Neith
Neith
bartodolvsky
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,416 Elo+
Solo
Chiron
Chiron
wolfiebang
Chiron
Level 29
God Stats
4W - 5L
1,500 SR
Queue Stats
78W - 89L
1,404 Elo+
Solo
Team Averages
Level 17
1,529 SR
1,484 Elo+

VS

Team Averages
Level 35
1,604 SR
1,542 Elo+
Mulan
Mulan
Ferox2F
Mulan
Level 22
God Stats
8W - 3L
1,660 SR
Queue Stats
117W - 59L
1,702 Elo+
Party 1
Pele
Pele
WB_max
Pele
Level 89
God Stats
6W - 2L
1,708 SR
Queue Stats
123W - 99L
1,589 Elo+
Party 1
Skadi
Skadi
klausmist
Skadi
Level 26
God Stats
11W - 11L
1,515 SR
Queue Stats
19W - 28L
1,374 Elo+
Solo
Janus
Janus
sweat4penta
Janus
Level 20
God Stats
5W - 0L
1,660 SR
Queue Stats
89W - 47L
1,676 Elo+
Party 1
Baron Samedi
Baron Samedi
xXMHDXx
Baron Samedi
Level 17
God Stats
4W - 7L
1,475 SR
Queue Stats
10W - 17L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EpekTrell
Gilgamesh
9
1 / 2 / 1
5,247
477
2,419
6,175
2,459
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Short Bow

Short Bow

+15%
Attack Speed

Anhur
WatcheRim
Anhur
11
4 / 3 / 2
6,617
602
4,532
8,285
2,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

10
1 / 5 / 2
5,955
541
2,829
6,208
1,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 9 / 3
4,785
435
2,886
7,846
2,630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chiron
wolfiebang
Chiron
12
1 / 1 / 0
6,404
582
4,778
6,471
2,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ferox2F
Mulan
12
8 / 3 / 6
7,246
659
8,173
8,242
2,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Pele
WB_max
Pele
12
3 / 2 / 6
6,960
633
4,610
6,029
3,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Skadi
klausmist
Skadi
11
4 / 0 / 3
6,454
587
5,028
4,247
973
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
5 / 1 / 6
7,119
647
5,161
4,703
972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
xXMHDXx
Baron Samedi
9
0 / 1 / 5
5,563
506
2,195
5,635
3,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
20
20
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
EpekTrell
Gilgamesh
1
2
1
0.75
W
Mulan
Ferox2F
Mulan
8
3
6
3.67
W
Pele
WB_max
Pele
3
2
6
3
L
Anhur
WatcheRim
Anhur
4
3
2
1.67
L
1
5
2
0.4
L
0
9
3
0.17
W
Skadi
klausmist
Skadi
4
0
3
5.5
W
5
1
6
8
L
Chiron
wolfiebang
Chiron
1
1
0
1
W
Baron Samedi
xXMHDXx
Baron Samedi
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,444
Damage
25,167
34,985
Taken
28,856
11,411
Mitigated
12,439
9,031
Healing
11,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
EpekTrell
Gilgamesh
2,419
663
0
774
6,175
2,459
34
468
5,707
0
19,259
W
Mulan
Ferox2F
Mulan
8,173
753
0
3,484
8,242
2,879
23
1,806
6,436
0
38,201
W
Pele
WB_max
Pele
4,610
1,125
0
1,959
6,029
3,660
0
0
6,029
4,920
34,932
L
Anhur
WatcheRim
Anhur
4,532
1,881
0
2,573
8,285
2,373
0
1,213
7,036
0
27,528
L
2,829
42
344
805
6,208
1,947
0
1,672
4,412
33,660
0
L
2,886
1,403
0
568
7,846
2,630
519
2,445
5,257
0
15,425
W
Skadi
klausmist
Skadi
5,028
1,787
338
1,519
4,247
973
671
0
4,247
0
26,814
W
5,161
573
0
1,798
4,703
972
0
1,023
3,680
36,629
0
L
Chiron
wolfiebang
Chiron
4,778
1,302
0
3,967
6,471
2,002
0
1,894
4,577
0
44,266
W
Baron Samedi
xXMHDXx
Baron Samedi
2,195
238
120
1,865
5,635
3,955
200
0
5,635
17,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,008
Gold Earned
33,342
284
Minions Killed
320
0
Camps Cleared
0
976,821
Distance Traveled
1,141,226
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,247
477
36
3
0
201,452
0
W
Mulan
7,246
659
64
6
0
232,356
2
W
Pele
6,960
633
86
8
0
235,580
3
L
Anhur
6,617
602
54
5
0
207,484
2
L
Ra
5,955
541
71
6
0
188,856
2
L
Neith
4,785
435
28
3
0
182,388
0
W
Skadi
6,454
587
60
5
0
232,038
0
W
Janus
7,119
647
80
7
0
225,645
1
L
Chiron
6,404
582
95
9
0
196,641
3
W
Baron Samedi
5,563
506
30
3
0
215,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role