Player Matchup

Mercury
Mercury
 
Mercury
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Doom4Alpha
Agni
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,431 Elo+
Solo
Jormungandr
Jormungandr
Narancsszörp
Jormungandr
Level 80
God Stats
3W - 3L
1,569 SR
Queue Stats
13W - 16L
1,394 Elo+
Solo
Anubis
Anubis
unqspin
Anubis
Level 123
God Stats
22W - 12L
1,597 SR
Queue Stats
101W - 99L
1,452 Elo+
Solo
Jing Wei
Jing Wei
РoтФрoнт
Jing Wei
Level 63
God Stats
1W - 1L
1,311 SR
Queue Stats
41W - 41L
1,456 Elo+
Solo
Team Averages
Level 82
1,496 SR
1,447 Elo+

VS

Team Averages
Level 75
1,433 SR
1,394 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Lolitsune
Da Ji
Level 66
God Stats
1W - 1L
1,439 SR
Queue Stats
4W - 10L
1,319 Elo+
Solo
Amaterasu
Amaterasu
Samenn
Amaterasu
Level 48
God Stats
1W - 5L
1,377 SR
Queue Stats
39W - 38L
1,368 Elo+
Solo
Chronos
Chronos
Tarusin
Chronos
Level 64
God Stats
0W - 2L
1,241 SR
Queue Stats
84W - 101L
1,400 Elo+
Party 1
Apollo
Apollo
ZzzZapP88
Apollo
Level 63
God Stats
9W - 4L
1,609 SR
Queue Stats
97W - 119L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 3 / 3
6,003
600
1,427
6,512
1,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 2 / 2
5,887
589
1,485
4,430
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Narancsszörp
Jormungandr
9
2 / 0 / 4
5,364
536
4,129
6,017
3,226
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
unqspin
Anubis
11
3 / 2 / 0
6,333
633
4,349
5,019
1,868
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
9
3 / 2 / 1
5,489
549
3,806
4,791
1,347
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
3 / 1 / 1
7,080
708
3,039
3,513
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
Lolitsune
Da Ji
8
0 / 2 / 3
5,273
527
1,103
5,941
1,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
Samenn
Amaterasu
11
3 / 3 / 0
6,277
628
4,226
6,962
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
Tarusin
Chronos
8
1 / 3 / 1
5,009
501
2,701
6,017
2,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
ZzzZapP88
Apollo
8
1 / 2 / 0
4,985
499
1,826
4,315
1,359
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
11
Kills
8
9
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
3
3
1.17
L
Kukulkan
 
Kukulkan
3
1
1
3.5
W
1
2
2
1
L
Da Ji
Lolitsune
Da Ji
0
2
3
0.75
W
Jormungandr
Narancsszörp
Jormungandr
2
0
4
4
L
Amaterasu
Samenn
Amaterasu
3
3
0
1
L
Chronos
Tarusin
Chronos
1
3
1
0.5
L
Apollo
ZzzZapP88
Apollo
1
2
0
0.5
W
Anubis
unqspin
Anubis
3
2
0
1.5
W
Jing Wei
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,196
Damage
12,895
26,769
Taken
26,748
9,585
Mitigated
10,963
5,708
Healing
6,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,427
403
0
294
6,512
1,800
0
980
5,532
0
32,157
L
Kukulkan
 
Kukulkan
3,039
354
0
561
3,513
1,237
822
1,201
2,252
45,752
0
W
1,485
433
0
876
4,430
1,344
0
1,883
2,547
28,780
0
L
Da Ji
Lolitsune
Da Ji
1,103
239
0
2,346
5,941
1,790
0
1,393
4,502
0
17,916
W
Jormungandr
Narancsszörp
Jormungandr
4,129
1,747
120
385
6,017
3,226
0
1,062
4,955
13,001
0
L
Amaterasu
Samenn
Amaterasu
4,226
1,386
0
1,701
6,962
4,322
616
4,148
2,814
0
29,078
L
Chronos
Tarusin
Chronos
2,701
698
0
1,087
6,017
2,255
0
1,453
4,564
14,070
1,986
L
Apollo
ZzzZapP88
Apollo
1,826
690
0
1,193
4,315
1,359
0
1,662
2,653
0
15,998
W
Anubis
unqspin
Anubis
4,349
325
0
2,599
5,019
1,868
480
0
5,019
27,991
0
W
Jing Wei
3,806
2,962
0
1,434
4,791
1,347
888
1,617
3,174
0
25,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,076
Gold Earned
28,624
255
Minions Killed
291
0
Camps Cleared
0
944,826
Distance Traveled
961,501
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,003
600
68
7
0
235,325
2
L
Kukulkan
7,080
708
101
10
0
211,982
3
W
Agni
5,887
589
69
7
0
184,962
2
L
Da Ji
5,273
527
52
5
0
177,942
3
W
Jormungandr
5,364
536
15
2
0
177,802
3
L
Amaterasu
6,277
628
72
7
0
194,209
3
L
Chronos
5,009
501
33
3
0
184,149
3
L
Apollo
4,985
499
33
3
0
193,219
5
W
Anubis
6,333
633
47
5
0
164,417
4
W
Jing Wei
5,489
549
56
6
0
182,320
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role