Player Matchup

Sobek
Sobek
 
Sobek
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
 
Nox
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
Chuuckin
Ratatoskr
Level 160
God Stats
1W - 4L
1,458 SR
Queue Stats
563W - 373L
1,618 Elo+
Party 2
Ares
Ares
MATAGILES95
Ares
Level 122
God Stats
5W - 5L
1,514 SR
Queue Stats
103W - 97L
1,515 Elo+
Solo
Hel
Hel
zSevens
Hel
Level 160
God Stats
3W - 2L
1,519 SR
Queue Stats
206W - 130L
1,694 Elo+
Party 2
Team Averages
Level 129
1,498 SR
1,566 Elo+

VS

Team Averages
Level 152
1,576 SR
1,523 Elo+
Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Carlitros1981
Yemoja
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 102L
1,471 Elo+
Solo
Danzaburou
Danzaburou
FederalAwful
Danzaburou
Level 160
God Stats
2W - 2L
1,823 SR
Queue Stats
57W - 34L
1,644 Elo+
Party 1
Ratatoskr
Ratatoskr
Olseum
Ratatoskr
Level 150
God Stats
0W - 2L
1,588 SR
Queue Stats
96W - 117L
1,509 Elo+
Solo
Tsukuyomi
Tsukuyomi
Xinaid
Tsukuyomi
Level 131
God Stats
2W - 2L
1,470 SR
Queue Stats
72W - 78L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
4 / 2 / 21
10,453
871
9,595
17,336
20,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nox
 
Nox
17
6 / 1 / 15
10,050
838
8,543
6,362
2,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Chuuckin
Ratatoskr
17
9 / 1 / 15
10,797
900
14,954
16,613
10,499
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
4 / 1 / 20
9,586
799
11,161
16,946
16,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hel
16
4 / 2 / 17
9,541
795
10,961
7,905
4,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 6 / 3
7,081
590
9,340
12,769
14,690
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
2 / 3 / 4
8,758
730
6,493
13,437
16,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
FederalAwful
Danzaburou
13
1 / 6 / 2
8,040
670
6,767
10,957
4,458
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
Olseum
Ratatoskr
13
1 / 6 / 1
7,819
652
9,177
9,927
5,947
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
Xinaid
Tsukuyomi
15
2 / 6 / 4
8,257
688
13,083
13,167
4,927
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
20
27
Kills
6
7
Deaths
27
88
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
2
21
7.25
W
Nox
 
Nox
6
1
15
13.5
L
Ganesha
 
Ganesha
0
6
3
0.25
L
2
3
4
1.33
W
Ratatoskr
Chuuckin
Ratatoskr
9
1
15
16.5
L
Danzaburou
FederalAwful
Danzaburou
1
6
2
0.33
W
4
1
20
14
L
Ratatoskr
Olseum
Ratatoskr
1
6
1
0.25
L
Tsukuyomi
Xinaid
Tsukuyomi
2
6
4
0.67
W
Hel
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,214
Damage
44,860
65,162
Taken
60,257
53,882
Mitigated
46,685
33,310
Healing
15,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
9,595
655
107
4,433
17,336
20,428
0
4,717
11,423
21,399
0
W
Nox
 
Nox
8,543
1,781
1,233
784
6,362
2,768
2,316
2,297
4,017
26,273
0
L
Ganesha
 
Ganesha
9,340
430
69
857
12,769
14,690
0
9,149
3,347
21,358
0
L
6,493
1,580
5,271
3,761
13,437
16,663
13
9,428
3,828
13,447
0
W
Ratatoskr
Chuuckin
Ratatoskr
14,954
4,359
1,259
7,131
16,613
10,499
925
3,001
13,392
0
23,720
L
Danzaburou
FederalAwful
Danzaburou
6,767
2,944
1,172
1,636
10,957
4,458
330
6,589
4,125
0
14,851
W
11,161
357
1,563
2,566
16,946
16,064
883
3,691
12,981
18,288
0
L
Ratatoskr
Olseum
Ratatoskr
9,177
912
0
953
9,927
5,947
0
6,407
3,376
0
18,596
L
Tsukuyomi
Xinaid
Tsukuyomi
13,083
2,035
421
1,541
13,167
4,927
0
8,687
4,244
0
23,353
W
Hel
10,961
1,167
10,936
3,298
7,905
4,123
862
2,127
5,734
22,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,427
Gold Earned
39,955
122
Minions Killed
97
0
Camps Cleared
0
1,145,520
Distance Traveled
970,030
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,453
871
17
1
0
242,904
0
W
Nox
10,050
838
45
4
0
196,522
2
L
Ganesha
7,081
590
0
0
0
185,883
0
L
Yemoja
8,758
730
27
2
0
178,174
3
W
Ratatoskr
10,797
900
20
2
0
240,422
0
L
Danzaburou
8,040
670
31
3
0
185,501
1
W
Ares
9,586
799
12
1
0
241,085
5
L
Ratatoskr
7,819
652
21
2
0
217,270
2
L
Tsukuyomi
8,257
688
18
2
0
203,202
0
W
Hel
9,541
795
28
2
0
224,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role