Player Matchup

Fenrir
Fenrir
Arlequín13
Fenrir
Level 127
God Stats
30W - 18L
1,588 SR
Queue Stats
886W - 1,062L
1,377 Elo+
Party 1
Tiamat
Tiamat
BlueHawk1018
Tiamat
Level 125
God Stats
31W - 31L
1,513 SR
Queue Stats
664W - 686L
1,408 Elo+
Party 2
Danzaburou
Danzaburou
MilanCaf
Danzaburou
Level 69
God Stats
23W - 22L
1,450 SR
Queue Stats
355W - 468L
1,388 Elo+
Party 1
Sylvanus
Sylvanus
NaerysII
Sylvanus
Level 89
God Stats
27W - 34L
1,444 SR
Queue Stats
241W - 335L
1,372 Elo+
Party 1
Thanatos
Thanatos
braindeaad
Thanatos
Level 78
God Stats
6W - 3L
1,803 SR
Queue Stats
351W - 326L
1,493 Elo+
Party 2
Team Averages
Level 98
1,560 SR
1,408 Elo+

VS

Team Averages
Level 125
1,611 SR
1,431 Elo+
Tiamat
Tiamat
 
Tiamat
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
Dàvina
Freya
Level 147
God Stats
9W - 5L
1,925 SR
Queue Stats
369W - 344L
1,522 Elo+
Solo
Thanatos
Thanatos
Mimler151
Thanatos
Level 104
God Stats
3W - 3L
1,601 SR
Queue Stats
275W - 305L
1,360 Elo+
Solo
Sylvanus
Sylvanus
YOTlCOJO
Sylvanus
Level 107
God Stats
17W - 26L
1,541 SR
Queue Stats
1,034W - 1,244L
1,376 Elo+
Solo
Neith
Neith
verxeal
Neith
Level 126
God Stats
0W - 3L
1,486 SR
Queue Stats
28W - 24L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
0 / 1 / 1
7,731
552
3,351
9,902
5,305
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
11
1 / 4 / 4
6,975
498
4,052
8,301
4,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
MilanCaf
Danzaburou
12
6 / 3 / 4
7,644
546
11,832
13,839
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
NaerysII
Sylvanus
11
2 / 2 / 5
6,776
484
4,950
10,582
8,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Thanatos
braindeaad
Thanatos
15
11 / 2 / 3
9,088
649
11,364
12,650
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 1 / 1
6,851
489
2,534
5,075
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
Dàvina
Freya
12
4 / 4 / 2
7,285
520
9,322
11,051
2,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Mimler151
Thanatos
11
1 / 5 / 4
6,822
487
4,120
11,207
2,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
YOTlCOJO
Sylvanus
9
1 / 3 / 2
6,362
454
6,489
12,174
5,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
verxeal
Neith
12
5 / 7 / 4
7,956
568
10,729
9,989
2,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
20
Kills
11
12
Deaths
20
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
1
1
0.5
W
Fenrir
0
1
1
0.5
W
Tiamat
1
4
4
0.75
L
Freya
Dàvina
Freya
4
4
2
1.25
W
Danzaburou
MilanCaf
Danzaburou
6
3
4
2.67
L
Thanatos
Mimler151
Thanatos
1
5
4
0.6
W
Sylvanus
NaerysII
Sylvanus
2
2
5
2.25
L
Sylvanus
YOTlCOJO
Sylvanus
1
3
2
0.67
W
Thanatos
braindeaad
Thanatos
11
2
3
6.25
L
Neith
verxeal
Neith
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,549
Damage
33,194
55,274
Taken
49,496
27,950
Mitigated
17,673
29,841
Healing
23,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,534
643
0
2,767
5,075
4,098
97
0
5,075
37,562
0
W
Fenrir
3,351
593
0
3,544
9,902
5,305
334
2,599
7,303
0
46,529
W
Tiamat
4,052
796
0
2,428
8,301
4,533
0
4,024
4,277
35,089
0
L
Freya
Dàvina
Freya
9,322
3,364
0
5,408
11,051
2,751
268
2,725
8,160
44,102
0
W
Danzaburou
MilanCaf
Danzaburou
11,832
3,651
174
5,814
13,839
4,999
643
3,595
10,244
0
45,963
L
Thanatos
Mimler151
Thanatos
4,120
856
0
8,149
11,207
2,917
0
1,649
9,402
0
34,179
W
Sylvanus
NaerysII
Sylvanus
4,950
2,200
1,778
3,398
10,582
8,333
615
3,761
6,821
20,753
6,409
L
Sylvanus
YOTlCOJO
Sylvanus
6,489
2,901
1,102
3,628
12,174
5,100
0
1,759
10,415
22,631
0
W
Thanatos
braindeaad
Thanatos
11,364
4,406
0
12,705
12,650
4,780
435
4,604
8,046
0
48,879
L
Neith
verxeal
Neith
10,729
5,578
180
1,915
9,989
2,807
855
1,603
8,346
0
38,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,214
Gold Earned
35,276
392
Minions Killed
330
0
Camps Cleared
0
1,268,343
Distance Traveled
1,191,224
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,851
489
77
6
0
253,061
1
W
Fenrir
7,731
552
103
7
0
280,438
5
W
Tiamat
6,975
498
81
6
0
230,626
0
L
Freya
7,285
520
67
5
0
231,695
2
W
Danzaburou
7,644
546
63
5
0
243,973
0
L
Thanatos
6,822
487
77
6
0
263,682
3
W
Sylvanus
6,776
484
55
4
0
211,296
1
L
Sylvanus
6,362
454
43
3
0
207,196
0
W
Thanatos
9,088
649
90
6
0
302,010
4
L
Neith
7,956
568
66
5
0
235,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role