Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Anniibunny
Cernunnos
Level 160
God Stats
8W - 2L
1,522 SR
Queue Stats
296W - 267L
1,467 Elo+
Party 1
Jormungandr
Jormungandr
Ryuanji
Jormungandr
Level 38
God Stats
15W - 7L
1,591 SR
Queue Stats
166W - 169L
1,462 Elo+
Party 1
Set
Set
TayIxrrr
Set
Level 38
God Stats
1W - 1L
1,323 SR
Queue Stats
178W - 158L
1,386 Elo+
Solo
Osiris
Osiris
lIBruchPilot
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 136L
1,430 Elo+
Party 1
Team Averages
Level 77
1,487 SR
1,449 Elo+

VS

Team Averages
Level 72
1,553 SR
1,434 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Donlbrahim
Danzaburou
Level 18
God Stats
50W - 43L
1,672 SR
Queue Stats
157W - 156L
1,425 Elo+
Party 3
Ares
Ares
HaweGame
Ares
Level 106
God Stats
22W - 25L
1,522 SR
Queue Stats
538W - 499L
1,466 Elo+
Party 3
Mercury
Mercury
SilverAnubis02
Mercury
Level 105
God Stats
31W - 8L
1,742 SR
Queue Stats
424W - 452L
1,418 Elo+
Party 2
Bellona
Bellona
TheJafrid
Bellona
Level 48
God Stats
4W - 6L
1,328 SR
Queue Stats
153W - 177L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
3 / 3 / 0
9,827
546
9,489
8,199
3,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Anniibunny
Cernunnos
13
1 / 8 / 3
8,238
458
8,270
14,757
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
Ryuanji
Jormungandr
13
4 / 3 / 1
8,514
473
7,662
11,786
10,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
0 / 4 / 1
8,599
478
2,307
12,789
5,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
14
1 / 5 / 0
8,171
454
4,559
14,586
7,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
18
5 / 2 / 0
10,725
596
4,606
10,187
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Donlbrahim
Danzaburou
15
3 / 3 / 5
9,701
539
9,028
12,986
5,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
15
7 / 1 / 7
10,257
570
11,808
13,188
13,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 2 / 6
10,520
584
5,764
11,718
4,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
TheJafrid
Bellona
18
3 / 1 / 3
11,090
616
8,783
9,403
8,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
9
Kills
23
23
Deaths
9
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
3
0
1
W
Baba Yaga
 
Baba Yaga
5
2
0
2.5
L
Cernunnos
Anniibunny
Cernunnos
1
8
3
0.31
W
Danzaburou
Donlbrahim
Danzaburou
3
3
5
1.83
W
Ares
7
1
7
10.5
L
Jormungandr
Ryuanji
Jormungandr
4
3
1
1.5
W
5
2
6
4
L
0
4
1
0.13
W
Bellona
TheJafrid
Bellona
3
1
3
4.5
L
Osiris
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,287
Damage
39,989
62,117
Taken
57,482
30,646
Mitigated
35,567
15,777
Healing
19,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,489
1,019
0
2,138
8,199
3,880
804
4,034
3,907
60,307
0
W
Baba Yaga
 
Baba Yaga
4,606
289
0
4,667
10,187
4,249
225
5,605
4,149
69,059
0
L
Cernunnos
Anniibunny
Cernunnos
8,270
4,001
353
3,072
14,757
3,973
0
5,389
9,368
0
55,377
W
Danzaburou
Donlbrahim
Danzaburou
9,028
3,524
0
5,188
12,986
5,154
0
3,389
9,215
0
64,440
W
Ares
11,808
819
0
2,572
13,188
13,357
0
3,842
8,776
30,215
0
L
Jormungandr
Ryuanji
Jormungandr
7,662
1,564
0
1,326
11,786
10,002
251
3,483
8,303
34,661
0
W
5,764
3,267
0
4,140
11,718
4,715
0
2,758
8,800
0
81,575
L
2,307
1,154
0
3,442
12,789
5,213
0
3,138
9,539
0
54,415
W
Bellona
TheJafrid
Bellona
8,783
2,980
0
3,005
9,403
8,092
1,492
12
9,391
0
73,306
L
Osiris
4,559
1,535
0
5,446
14,586
7,578
710
0
14,586
0
40,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,349
Gold Earned
52,293
485
Minions Killed
548
0
Camps Cleared
0
1,591,880
Distance Traveled
1,821,433
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,827
546
143
8
0
329,396
9
W
Baba Yaga
10,725
596
136
8
0
345,868
8
L
Cernunnos
8,238
458
88
5
0
287,158
6
W
Danzaburou
9,701
539
101
6
0
316,626
4
W
Ares
10,257
570
25
1
0
376,541
7
L
Jormungandr
8,514
473
63
4
0
334,354
1
W
Mercury
10,520
584
123
7
0
425,402
2
L
Set
8,599
478
116
6
0
332,969
0
W
Bellona
11,090
616
163
9
0
356,996
0
L
Osiris
8,171
454
75
4
0
308,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role