Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AKIRAZI
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Susano
Susano
AikoAine
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Thor
Thor
w1ntiq
Thor
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 11L
1,096 Elo+
Solo
Sol
Sol
Аззазель
Sol
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,692 Elo+
Solo
Team Averages
Level 13
1,500 SR
1,458 Elo+

VS

Team Averages
Level 16
1,434 SR
1,205 Elo+
Yemoja
Yemoja
Compi2004
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,001 Elo+
Solo
King Arthur
King Arthur
LessWir
King Arthur
Level 24
God Stats
4W - 6L
1,455 SR
Queue Stats
100W - 87L
1,436 Elo+
Solo
Sol
Sol
miqui327
Sol
Level 26
God Stats
6W - 10L
1,215 SR
Queue Stats
41W - 65L
1,294 Elo+
Solo
Bakasura
Bakasura
seirann
Bakasura
Level 22
God Stats
7W - 2L
1,500 SR
Queue Stats
21W - 13L
1,185 Elo+
Solo
Ymir
Ymir
ЭтонЕхВоСт
Ymir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,108 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
0 / 4 / 1
4,876
406
4,678
5,437
1,366
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
AKIRAZI
Ymir
7
0 / 2 / 1
5,149
429
1,713
9,132
5,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
AikoAine
Susano
7
2 / 6 / 0
5,092
424
3,434
7,502
2,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thor
w1ntiq
Thor
6
0 / 10 / 0
4,223
352
2,823
9,197
2,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 5 / 0
4,627
386
3,708
5,656
1,354
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Compi2004
Yemoja
10
1 / 0 / 5
6,043
504
2,423
2,724
1,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
LessWir
King Arthur
11
6 / 1 / 5
7,107
592
5,292
5,682
2,668
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
9 / 0 / 6
7,829
652
10,325
9,626
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bakasura
seirann
Bakasura
12
9 / 0 / 3
7,315
610
7,140
7,885
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
2 / 1 / 4
5,213
434
1,318
5,872
4,901
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
2
Kills
27
27
Deaths
2
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
4
1
0.13
L
Ymir
AKIRAZI
Ymir
0
2
1
0.25
L
Susano
AikoAine
Susano
2
6
0
0.33
W
Yemoja
Compi2004
Yemoja
1
0
5
3.5
W
King Arthur
LessWir
King Arthur
6
1
5
8.5
W
9
0
6
12
W
Bakasura
seirann
Bakasura
9
0
3
10.5
L
Thor
w1ntiq
Thor
0
10
0
0
L
0
5
0
0
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,356
Damage
26,498
36,924
Taken
31,789
12,918
Mitigated
15,117
6,189
Healing
13,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,678
2,305
0
906
5,437
1,366
209
1,636
3,776
0
24,621
L
Ymir
AKIRAZI
Ymir
1,713
302
0
2,272
9,132
5,467
23
3,409
5,449
11,336
0
L
Susano
AikoAine
Susano
3,434
899
0
162
7,502
2,024
0
2,066
5,416
0
13,113
W
Yemoja
Compi2004
Yemoja
2,423
870
990
833
2,724
1,201
371
98
2,626
17,803
0
W
King Arthur
LessWir
King Arthur
5,292
1,451
0
1,625
5,682
2,668
351
796
4,886
431
29,620
W
10,325
5,619
0
5,907
9,626
2,747
3,134
2,487
7,139
40,059
0
W
Bakasura
seirann
Bakasura
7,140
5,424
0
4,020
7,885
3,600
0
1,316
6,569
0
34,654
L
Thor
w1ntiq
Thor
2,823
1,220
0
948
9,197
2,707
32
5,190
3,987
0
10,427
L
3,708
575
272
1,629
5,656
1,354
0
1,765
3,731
25,095
290
W
1,318
159
0
295
5,872
4,901
24
704
5,168
8,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,967
Gold Earned
33,507
148
Minions Killed
262
0
Camps Cleared
0
1,043,082
Distance Traveled
1,039,311
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,876
406
55
5
0
190,455
2
L
Ymir
5,149
429
9
1
0
223,817
3
L
Susano
5,092
424
21
2
0
226,854
1
W
Yemoja
6,043
504
37
3
0
183,020
1
W
King Arthur
7,107
592
67
6
0
234,514
0
W
Sol
7,829
652
72
6
0
187,841
1
W
Bakasura
7,315
610
71
6
0
268,930
5
L
Thor
4,223
352
18
2
0
190,218
2
L
Sol
4,627
386
45
4
0
211,738
2
W
Ymir
5,213
434
15
1
0
165,006
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role