Player Matchup

Cthulhu
Cthulhu
CrowyBangBang
Cthulhu
Level 66
God Stats
4W - 7L
1,346 SR
Queue Stats
108W - 89L
1,487 Elo+
Party 1
Discordia
Discordia
SnappyBangBang
Discordia
Level 38
God Stats
4W - 1L
1,575 SR
Queue Stats
46W - 47L
1,400 Elo+
Party 1
Skadi
Skadi
WolfyBangBang
Skadi
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 47L
1,500 Elo+
Party 1
Team Averages
Level 42
1,474 SR
1,462 Elo+

VS

Team Averages
Level 17
1,514 SR
1,381 Elo+
Ares
Ares
MunchlaxMakara
Ares
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 10L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
XyRo_Slayer
Sun Wukong
Level 15
God Stats
1W - 1L
1,543 SR
Queue Stats
16W - 18L
1,394 Elo+
Solo
Chiron
Chiron
xBaardock-
Chiron
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 82L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
9 / 3 / 3
10,448
746
15,153
18,533
19,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
SnappyBangBang
Discordia
13
1 / 1 / 11
9,072
648
8,394
6,390
1,977
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 2 / 10
9,456
675
10,305
8,706
3,192
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
8,912
637
2,723
17,381
17,175
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
XyRo_Slayer
Sun Wukong
12
2 / 5 / 2
9,161
654
11,330
13,212
11,099
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Chiron
xBaardock-
Chiron
13
2 / 2 / 3
8,892
635
6,426
8,153
3,601
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
12
Kills
6
6
Deaths
12
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
9
3
3
3.5
L
2
5
1
0.5
W
Discordia
SnappyBangBang
Discordia
1
1
11
6.5
W
2
2
10
3.5
L
Sun Wukong
XyRo_Slayer
Sun Wukong
2
5
2
0.6
L
Chiron
xBaardock-
Chiron
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,852
Damage
20,479
33,629
Taken
38,746
24,302
Mitigated
31,875
10,095
Healing
4,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
15,153
3,310
0
4,401
18,533
19,133
534
2,512
16,021
44,762
0
L
2,723
581
0
0
17,381
17,175
0
9,784
7,597
9,894
0
W
Discordia
SnappyBangBang
Discordia
8,394
886
0
2,525
6,390
1,977
428
387
6,003
30,765
0
W
10,305
5,862
0
3,169
8,706
3,192
1,683
449
8,257
0
36,387
L
Sun Wukong
XyRo_Slayer
Sun Wukong
11,330
3,236
76
1,941
13,212
11,099
0
8,480
4,732
0
36,354
L
Chiron
xBaardock-
Chiron
6,426
2,251
474
2,173
8,153
3,601
0
6,357
1,796
0
30,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,976
Gold Earned
26,965
159
Minions Killed
120
8
Camps Cleared
4
746,477
Distance Traveled
638,465
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,448
746
53
4
2
258,849
2
L
Ares
8,912
637
12
1
0
188,971
0
W
Discordia
9,072
648
38
3
4
254,476
1
W
Skadi
9,456
675
68
5
2
233,152
3
L
Sun Wukong
9,161
654
53
4
4
250,821
3
L
Chiron
8,892
635
55
4
0
198,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role