Player Matchup

Sun Wukong
Sun Wukong
Gold I
Kaawaxx
Sun Wukong
Gold I
Level 86
God Stats
8W - 7L
1,615 SR
Queue Stats
340W - 340L
1,646 MMR
Solo
Loki
Loki
Gold I
Kushimota_
Loki
Gold I
Level 145
God Stats
8W - 8L
1,664 SR
Queue Stats
280W - 289L
1,649 MMR
Solo
Hou Yi
Hou Yi
Platinum V
Olvaax95
Hou Yi
Platinum V
Level 125
God Stats
83W - 84L
1,509 SR
Queue Stats
812W - 807L
1,632 MMR
Party 1
Scylla
Scylla
Platinum III
SIMSOC88
Scylla
Platinum III
Level 157
God Stats
3W - 10L
1,426 SR
Queue Stats
293W - 297L
1,682 MMR
Solo
Bacchus
Bacchus
Platinum III
Weedyc
Bacchus
Platinum III
Level 126
God Stats
88W - 77L
1,604 SR
Queue Stats
579W - 581L
1,723 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,564 SR
1,667 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,564 SR
1,626 MMR
Ra
Ra
Gold II
 
Ra
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum IV
Hansiu12
Achilles
Platinum IV
Level 102
God Stats
9W - 7L
1,408 SR
Queue Stats
223W - 219L
1,660 MMR
Solo
Cabrakan
Cabrakan
Platinum V
Ryukh73
Cabrakan
Platinum V
Level 157
God Stats
14W - 11L
1,585 SR
Queue Stats
476W - 476L
1,692 MMR
Solo
Chaac
Chaac
Bronze III
im-rank21
Chaac
Bronze III
Level 103
God Stats
3W - 0L
1,568 SR
Queue Stats
3W - 1L
1,601 MMR
Party 2
Danzaburou
Danzaburou
Gold V
z3gr1nd
Danzaburou
Gold V
Level 120
God Stats
1W - 0L
1,759 SR
Queue Stats
8W - 3L
1,675 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Kaawaxx
Sun Wukong
20
4 / 8 / 11
14,027
484
16,402
30,892
26,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
5 / 8 / 10
13,036
450
17,006
23,984
7,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Olvaax95
Hou Yi
20
5 / 5 / 6
13,552
467
15,537
20,901
6,866
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
SIMSOC88
Scylla
20
6 / 5 / 4
15,280
527
11,876
20,236
7,736
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
Weedyc
Bacchus
16
4 / 7 / 12
12,494
431
8,851
26,074
32,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
ArtemisGilgameshGebOdin

VS

Bans
CliodhnaAthenaArtioKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
5 / 3 / 14
15,908
549
19,067
20,044
9,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Hansiu12
Achilles
20
6 / 7 / 7
16,368
564
20,831
20,747
9,983
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
Ryukh73
Cabrakan
20
3 / 7 / 9
13,164
454
17,387
30,623
37,511
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
im-rank21
Chaac
20
11 / 2 / 10
17,683
610
20,913
25,669
35,736
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
z3gr1nd
Danzaburou
20
8 / 5 / 5
17,569
606
15,082
19,569
7,050
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
78
24
Kills
33
33
Deaths
24
43
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
3
14
4
W
Achilles
Hansiu12
Achilles
6
7
7
1.36
L
Sun Wukong
Kaawaxx
Sun Wukong
4
8
11
1.19
L
5
8
10
1.25
L
Hou Yi
Olvaax95
Hou Yi
5
5
6
1.6
W
Cabrakan
Ryukh73
Cabrakan
3
7
9
1.07
L
Scylla
SIMSOC88
Scylla
6
5
4
1.6
L
Bacchus
Weedyc
Bacchus
4
7
12
1.43
W
Chaac
im-rank21
Chaac
11
2
10
8
W
Danzaburou
z3gr1nd
Danzaburou
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,672
Damage
93,280
122,087
Taken
116,652
81,293
Mitigated
99,923
31,740
Healing
45,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
19,067
493
5,633
10,800
20,044
9,643
5,078
4,333
15,642
131,616
0
W
Achilles
Hansiu12
Achilles
20,831
7,546
0
5,792
20,747
9,983
2,428
3,624
17,026
0
138,448
L
Sun Wukong
Kaawaxx
Sun Wukong
16,402
3,975
0
12,321
30,892
26,295
900
8,553
22,069
5,574
88,612
L
17,006
4,560
0
3,850
23,984
7,934
0
10,477
13,101
0
82,046
L
Hou Yi
Olvaax95
Hou Yi
15,537
5,585
0
6,608
20,901
6,866
0
3,625
17,106
0
101,759
W
Cabrakan
Ryukh73
Cabrakan
17,387
2,384
1,047
8,250
30,623
37,511
1,016
6,709
23,666
53,057
0
L
Scylla
SIMSOC88
Scylla
11,876
1,051
62
3,383
20,236
7,736
270
7,581
12,254
134,153
0
L
Bacchus
Weedyc
Bacchus
8,851
667
1,020
4,496
26,074
32,462
205
8,375
17,119
28,579
0
W
Chaac
im-rank21
Chaac
20,913
1,408
0
6,951
25,669
35,736
631
2,431
23,171
16,816
123,788
W
Danzaburou
z3gr1nd
Danzaburou
15,082
6,060
0
6,726
19,569
7,050
4,446
4,473
15,002
0
145,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,389
Gold Earned
80,692
669
Minions Killed
836
0
Camps Cleared
0
2,543,577
Distance Traveled
2,796,123
45
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
15,908
549
230
8
0
560,580
3
W
Achilles
16,368
564
151
5
0
612,670
7
L
Sun Wukong
14,027
484
156
5
0
505,823
5
L
Loki
13,036
450
108
4
0
462,510
7
L
Hou Yi
13,552
467
150
5
0
511,442
12
W
Cabrakan
13,164
454
51
2
0
554,532
1
L
Scylla
15,280
527
233
8
0
527,238
11
L
Bacchus
12,494
431
22
1
0
536,564
10
W
Chaac
17,683
610
221
8
0
557,771
6
W
Danzaburou
17,569
606
183
6
0
510,570
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role