Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KeyLeone
Ra
Level 66
God Stats
12W - 4L
1,698 SR
Queue Stats
249W - 147L
1,638 Elo+
Party 1
Tyr
Tyr
Yeeticuss
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 68L
1,669 Elo+
Party 1
Team Averages
Level 67
1,566 SR
1,602 Elo+

VS

Team Averages
Level 65
1,516 SR
1,638 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
HiberFrost
Geb
Level 126
God Stats
4W - 3L
1,547 SR
Queue Stats
36W - 25L
1,658 Elo+
Party 2
Ra
Ra
IonSweat
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,754 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 0 / 10
8,357
760
10,290
7,424
2,747
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
12 / 1 / 7
9,997
909
15,156
8,809
3,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 5 / 11
8,555
778
8,500
12,767
11,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
2 / 8 / 3
7,579
689
8,578
12,480
5,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

12
2 / 3 / 4
8,377
762
5,952
19,052
18,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 8 / 3
6,630
603
3,721
8,697
3,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
19
Kills
4
6
Deaths
19
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
10
8
L
Jing Wei
 
Jing Wei
2
8
3
0.44
L
2
3
4
1.33
L
0
8
3
0.19
W
12
1
7
15.5
W
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,946
Damage
18,251
29,000
Taken
40,229
17,975
Mitigated
27,235
11,121
Healing
6,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,290
2,288
149
2,330
7,424
2,747
1,273
2,204
5,220
0
30,607
L
Jing Wei
 
Jing Wei
8,578
5,661
0
270
12,480
5,769
0
6,094
6,154
0
25,849
L
5,952
1,015
475
4,559
19,052
18,220
0
5,915
12,687
19,108
0
L
3,721
453
842
767
8,697
3,246
0
2,568
5,903
21,460
0
W
15,156
2,029
2,528
5,490
8,809
3,803
986
2,666
6,111
40,711
0
W
8,500
1,948
0
624
12,767
11,425
188
4,804
7,793
0
14,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,909
Gold Earned
22,586
127
Minions Killed
98
6
Camps Cleared
3
667,561
Distance Traveled
585,299
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,357
760
48
4
2
223,716
3
L
Jing Wei
7,579
689
36
3
3
204,348
2
L
Geb
8,377
762
20
2
0
203,499
1
L
Ra
6,630
603
42
4
0
177,452
0
W
Ra
9,997
909
70
6
4
224,360
0
W
Tyr
8,555
778
9
1
0
219,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role