Player Matchup

Ymir
Ymir
BOSSIERFIND040
Ymir
Level 81
God Stats
15W - 12L
1,523 SR
Queue Stats
425W - 487L
1,403 Elo+
Solo
Horus
Horus
MegaGamer3734
Horus
Level 68
God Stats
1W - 2L
1,425 SR
Queue Stats
95W - 91L
1,423 Elo+
Party 2
Jing Wei
Jing Wei
PowerHouse946
Jing Wei
Level 64
God Stats
4W - 6L
1,552 SR
Queue Stats
206W - 238L
1,376 Elo+
Solo
Nu Wa
Nu Wa
ccurtis1980
Nu Wa
Level 25
God Stats
3W - 8L
1,245 SR
Queue Stats
13W - 22L
1,191 Elo+
Party 2
Mercury
Mercury
tojowangster1997
Mercury
Level 46
God Stats
0W - 3L
1,206 SR
Queue Stats
39W - 55L
1,369 Elo+
Solo
Team Averages
Level 57
1,390 SR
1,352 Elo+

VS

Team Averages
Level 80
1,472 SR
1,402 Elo+
Izanami
Izanami
Athena NTRZ
Izanami
Level 59
God Stats
21W - 22L
1,459 SR
Queue Stats
171W - 291L
1,334 Elo+
Party 1
Ratatoskr
Ratatoskr
Bigfoothowl1
Ratatoskr
Level 136
God Stats
20W - 19L
1,464 SR
Queue Stats
579W - 586L
1,388 Elo+
Solo
Nu Wa
Nu Wa
CAV Trippy
Nu Wa
Level 26
God Stats
4W - 1L
1,727 SR
Queue Stats
24W - 14L
1,512 Elo+
Party 3
Nox
Nox
SultanJouflu
Nox
Level 116
God Stats
36W - 59L
1,292 SR
Queue Stats
630W - 996L
1,390 Elo+
Party 1
Medusa
Medusa
ThugDinos43
Medusa
Level 64
God Stats
1W - 0L
1,417 SR
Queue Stats
39W - 28L
1,388 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,639
391
5,608
12,648
10,669
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 4 / 0
6,675
393
2,837
17,201
11,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jing Wei
PowerHouse946
Jing Wei
14
0 / 2 / 0
7,561
445
2,137
7,773
2,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 7 / 0
7,072
416
2,982
10,096
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 0
6,592
388
2,780
10,400
3,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Athena NTRZ
Izanami
15
3 / 1 / 10
9,616
566
6,769
7,020
2,641
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ratatoskr
Bigfoothowl1
Ratatoskr
16
9 / 0 / 5
10,115
595
8,852
11,380
4,551
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
9
0 / 0 / 3
6,485
381
3,241
2,522
521
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 0 / 7
9,387
552
7,824
5,484
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
16
10 / 0 / 2
9,806
577
16,243
6,687
2,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
52
1
Kills
25
25
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Izanami
Athena NTRZ
Izanami
3
1
10
8
L
0
7
1
0.07
W
Ratatoskr
Bigfoothowl1
Ratatoskr
9
0
5
11.5
W
Nu Wa
0
0
3
1.5
L
0
4
0
0
L
Jing Wei
PowerHouse946
Jing Wei
0
2
0
0
W
3
0
7
6.5
W
Medusa
10
0
2
11
L
0
7
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,344
Damage
42,929
58,118
Taken
33,093
30,794
Mitigated
12,638
14,358
Healing
7,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Athena NTRZ
Izanami
6,769
4,801
0
1,905
7,020
2,641
2,523
3,577
3,417
0
56,213
L
5,608
1,179
0
1,126
12,648
10,669
224
1,344
11,304
28,160
0
W
Ratatoskr
Bigfoothowl1
Ratatoskr
8,852
3,444
0
3,136
11,380
4,551
1,316
2,093
9,287
0
72,442
W
Nu Wa
3,241
907
0
0
2,522
521
47
0
2,522
11,020
0
L
2,837
1,340
1,242
6,387
17,201
11,985
0
3,992
13,209
0
15,742
L
Jing Wei
PowerHouse946
Jing Wei
2,137
1,145
21
2,886
7,773
2,095
208
666
7,107
0
48,520
W
7,824
656
119
1,078
5,484
2,186
460
1,738
3,590
61,969
0
W
Medusa
16,243
8,523
0
1,349
6,687
2,739
681
970
5,687
0
80,431
L
2,982
1,424
0
645
10,096
3,002
729
3,343
6,753
41,856
0
L
2,780
397
0
2,051
10,400
3,043
669
1,720
8,680
0
24,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,539
Gold Earned
45,409
327
Minions Killed
513
0
Camps Cleared
0
1,576,534
Distance Traveled
1,473,302
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,616
566
126
7
0
312,102
0
L
Ymir
6,639
391
47
3
0
300,044
0
W
Ratatoskr
10,115
595
116
7
0
335,439
1
W
Nu Wa
6,485
381
20
1
0
153,588
0
L
Horus
6,675
393
26
2
0
325,543
10
L
Jing Wei
7,561
445
101
6
0
310,147
0
W
Nox
9,387
552
132
8
0
354,794
5
W
Medusa
9,806
577
119
7
0
317,379
3
L
Nu Wa
7,072
416
92
5
0
278,615
0
L
Mercury
6,592
388
61
4
0
362,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role