Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver I
BANGLANGELO
Thanatos
Silver I
Level 103
God Stats
4W - 2L
1,620 SR
Queue Stats
447W - 439L
1,171 MMR
Solo
Yemoja
Yemoja
Silver II
FlikkaX
Yemoja
Silver II
Level 126
God Stats
1W - 1L
1,352 SR
Queue Stats
56W - 56L
1,185 MMR
Solo
Artio
Artio
Gold V
Pekmezgucu
Artio
Gold V
Level 107
God Stats
17W - 14L
1,557 SR
Queue Stats
236W - 229L
1,293 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Zoliaa
Aphrodite
Gold IV
Level 159
God Stats
20W - 30L
1,418 SR
Queue Stats
375W - 384L
1,401 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,489 SR
1,310 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,601 SR
1,287 MMR
Mulan
Mulan
Gold V
Gengarrss
Mulan
Gold V
Level 98
God Stats
0W - 1L
1,589 SR
Queue Stats
35W - 38L
1,348 MMR
Solo
Chang'e
Chang'e
Silver I
Saulisimo
Chang'e
Silver I
Level 98
God Stats
9W - 9L
1,400 SR
Queue Stats
300W - 342L
1,135 MMR
Solo
Vulcan
Vulcan
Gold V
TonyOmnipotent
Vulcan
Gold V
Level 106
God Stats
4W - 4L
1,843 SR
Queue Stats
53W - 55L
1,403 MMR
Solo
Anhur
Anhur
Silver IV
polaxtex
Anhur
Silver IV
Level 65
God Stats
1W - 5L
1,534 SR
Queue Stats
33W - 49L
1,135 MMR
Solo
Kali
Kali
Gold IV
αrrrigα
Kali
Gold IV
Level 117
God Stats
14W - 12L
1,642 SR
Queue Stats
359W - 347L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
6 / 1 / 6
14,639
665
15,442
13,504
5,548
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
BANGLANGELO
Thanatos
20
11 / 3 / 9
14,313
651
16,469
24,413
10,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
FlikkaX
Yemoja
16
2 / 1 / 13
11,651
530
4,372
18,270
19,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
20
4 / 2 / 12
13,977
635
19,734
27,622
36,936
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
Zoliaa
Aphrodite
17
6 / 5 / 7
12,686
577
8,856
22,822
8,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
GebHou YiMorgan Le FayAthena

VS

Bans
CliodhnaLokiGilgameshCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Gengarrss
Mulan
15
0 / 6 / 3
9,268
421
7,494
19,488
19,546
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Saulisimo
Chang'e
15
1 / 5 / 5
9,720
442
9,656
18,181
9,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
5 / 6 / 5
12,773
581
22,877
13,757
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
polaxtex
Anhur
17
1 / 4 / 3
10,353
471
5,146
14,915
3,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
18
5 / 8 / 3
11,470
521
12,461
24,081
9,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
31
29
Kills
12
12
Deaths
29
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
1
6
9
W
Thanatos
BANGLANGELO
Thanatos
11
3
9
5.17
W
Yemoja
FlikkaX
Yemoja
2
1
13
8.5
L
Mulan
Gengarrss
Mulan
0
6
3
0.25
W
Artio
4
2
12
5
L
Chang'e
Saulisimo
Chang'e
1
5
5
0.7
L
5
6
5
1.25
W
Aphrodite
Zoliaa
Aphrodite
6
5
7
1.9
L
Anhur
polaxtex
Anhur
1
4
3
0.63
L
Kali
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,873
Damage
57,634
106,631
Taken
90,422
80,103
Mitigated
46,297
71,128
Healing
25,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,442
11,338
0
7,766
13,504
5,548
11,320
3,219
10,233
0
140,651
W
Thanatos
BANGLANGELO
Thanatos
16,469
4,797
0
24,345
24,413
10,201
3,877
7,900
16,295
0
102,114
W
Yemoja
FlikkaX
Yemoja
4,372
993
2,198
3,388
18,270
19,312
734
9,003
9,121
32,006
0
L
Mulan
Gengarrss
Mulan
7,494
784
0
5,063
19,488
19,546
0
8,452
11,036
481
48,537
W
Artio
19,734
1,293
1,755
11,888
27,622
36,936
167
6,349
21,163
86,488
0
L
Chang'e
Saulisimo
Chang'e
9,656
1,144
1,339
6,729
18,181
9,232
451
8,918
9,263
45,603
0
L
22,877
9,701
184
1,956
13,757
4,573
1,033
4,820
8,937
101,645
0
W
Aphrodite
Zoliaa
Aphrodite
8,856
839
5,868
13,920
22,822
8,106
1,506
8,891
13,607
68,347
0
L
Anhur
polaxtex
Anhur
5,146
2,746
0
2,686
14,915
3,440
2,030
3,175
11,740
0
77,732
L
Kali
12,461
6,009
0
7,322
24,081
9,506
892
8,318
15,763
0
81,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,266
Gold Earned
53,584
666
Minions Killed
586
0
Camps Cleared
0
2,127,101
Distance Traveled
1,991,919
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,639
665
204
9
0
443,027
5
W
Thanatos
14,313
651
147
7
0
455,714
5
W
Yemoja
11,651
530
45
2
0
404,576
6
L
Mulan
9,268
421
87
4
0
384,127
9
W
Artio
13,977
635
168
8
0
403,286
0
L
Chang'e
9,720
442
61
3
0
386,287
2
L
Vulcan
12,773
581
177
8
0
412,606
5
W
Aphrodite
12,686
577
102
5
0
420,498
8
L
Anhur
10,353
471
146
7
0
388,378
6
L
Kali
11,470
521
115
5
0
420,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role