Player Matchup

Scylla
Scylla
JunkYardMint
Scylla
Level 63
God Stats
1W - 3L
1,090 SR
Queue Stats
77W - 105L
1,296 Elo+
Solo
Thanatos
Thanatos
QSM x ShOcKZz
Thanatos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 24L
1,060 Elo+
Party 1
Neith
Neith
xTweedie
Neith
Level 15
God Stats
9W - 21L
1,213 SR
Queue Stats
12W - 33L
1,139 Elo+
Party 1
Team Averages
Level 34
1,267 SR
1,165 Elo+

VS

Team Averages
Level 96
1,567 SR
1,434 Elo+
Hercules
Hercules
APEKZS
Hercules
Level 128
God Stats
2W - 4L
1,724 SR
Queue Stats
290W - 364L
1,362 Elo+
Solo
Kukulkan
Kukulkan
OTSSxSuperLord
Kukulkan
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sol
Sol
TwoMinTea
Sol
Level 128
God Stats
8W - 9L
1,477 SR
Queue Stats
37W - 35L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
4 / 5 / 2
10,501
700
11,417
11,869
3,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
QSM x ShOcKZz
Thanatos
12
3 / 7 / 5
9,260
617
5,510
13,976
4,450
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Neith
xTweedie
Neith
13
3 / 5 / 3
9,072
605
9,066
14,450
4,516
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
APEKZS
Hercules
14
3 / 3 / 13
9,953
664
9,471
12,998
8,380
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
14
4 / 6 / 10
10,383
692
8,211
11,104
3,911
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
9 / 1 / 6
10,877
725
14,157
9,818
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
10
Kills
16
17
Deaths
10
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
APEKZS
Hercules
3
3
13
3.17
L
Scylla
4
5
2
1
W
Kukulkan
4
6
10
1.5
L
Thanatos
QSM x ShOcKZz
Thanatos
3
7
5
0.79
W
9
1
6
12
L
Neith
xTweedie
Neith
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,993
Damage
31,839
40,295
Taken
33,920
12,567
Mitigated
16,254
8,895
Healing
9,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
APEKZS
Hercules
9,471
2,588
0
3,372
12,998
8,380
587
4,952
8,046
0
17,997
L
Scylla
11,417
574
0
615
11,869
3,601
696
7,704
4,165
39,322
0
W
Kukulkan
8,211
358
84
1,013
11,104
3,911
0
3,955
7,149
19,288
0
L
Thanatos
QSM x ShOcKZz
Thanatos
5,510
1,421
186
4,035
13,976
4,450
0
7,138
6,838
0
18,166
W
14,157
6,025
504
4,300
9,818
3,963
2,472
2,950
6,868
50,957
5,684
L
Neith
xTweedie
Neith
9,066
3,617
252
3,807
14,450
4,516
513
6,620
7,830
0
32,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,833
Gold Earned
31,213
128
Minions Killed
135
5
Camps Cleared
6
739,957
Distance Traveled
742,359
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,953
664
18
1
0
278,725
0
L
Scylla
10,501
700
61
4
3
253,461
0
W
Kukulkan
10,383
692
29
2
0
191,088
0
L
Thanatos
9,260
617
23
2
1
257,850
1
W
Sol
10,877
725
88
6
6
272,546
1
L
Neith
9,072
605
44
3
1
228,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role