Player Matchup

Guan Yu
Guan Yu
C4mpinC4rl
Guan Yu
Level 89
God Stats
10W - 7L
1,565 SR
Queue Stats
80W - 90L
1,502 Elo+
Solo
Geb
Geb
Damoxer
Geb
Level 107
God Stats
51W - 55L
1,480 SR
Queue Stats
369W - 403L
1,435 Elo+
Party 1
Janus
Janus
EvilPixiStick
Janus
Level 137
God Stats
4W - 2L
1,467 SR
Queue Stats
59W - 53L
1,490 Elo+
Solo
Gilgamesh
Gilgamesh
SARACONCA
Gilgamesh
Level 69
God Stats
7W - 10L
1,479 SR
Queue Stats
242W - 250L
1,426 Elo+
Solo
Jing Wei
Jing Wei
The Lock 15
Jing Wei
Level 157
God Stats
13W - 16L
1,551 SR
Queue Stats
337W - 355L
1,487 Elo+
Party 1
Team Averages
Level 112
1,508 SR
1,468 Elo+

VS

Team Averages
Level 106
1,447 SR
1,453 Elo+
Sylvanus
Sylvanus
K1LLER FARTS
Sylvanus
Level 105
God Stats
7W - 9L
1,521 SR
Queue Stats
242W - 258L
1,442 Elo+
Solo
Pele
Pele
Motta03
Pele
Level 103
God Stats
1W - 3L
1,519 SR
Queue Stats
186W - 190L
1,473 Elo+
Solo
Charybdis
Charybdis
ThommasTheCat
Charybdis
Level 98
God Stats
15W - 5L
1,525 SR
Queue Stats
151W - 130L
1,480 Elo+
Solo
Cu Chulainn
Cu Chulainn
ewww21_2
Cu Chulainn
Level 140
God Stats
4W - 7L
1,279 SR
Queue Stats
1,061W - 1,062L
1,468 Elo+
Solo
Tiamat
Tiamat
xCOLDACIDBURNx
Tiamat
Level 85
God Stats
9W - 20L
1,392 SR
Queue Stats
210W - 218L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
C4mpinC4rl
Guan Yu
18
4 / 4 / 2
11,845
474
10,542
23,025
13,601
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Geb
18
3 / 4 / 9
11,944
478
7,037
19,843
18,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
1 / 5 / 6
11,731
469
8,189
13,651
3,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
SARACONCA
Gilgamesh
19
7 / 6 / 10
12,551
502
17,605
23,992
9,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
The Lock 15
Jing Wei
19
5 / 4 / 8
12,380
495
12,060
20,151
6,916
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
K1LLER FARTS
Sylvanus
14
1 / 5 / 10
10,286
411
11,270
23,342
27,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
Motta03
Pele
20
11 / 2 / 6
14,385
575
17,972
19,753
8,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
ThommasTheCat
Charybdis
18
3 / 6 / 7
11,366
455
16,694
20,107
6,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
ewww21_2
Cu Chulainn
19
7 / 3 / 5
12,753
510
13,610
21,546
22,750
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
1 / 6 / 7
10,844
434
9,575
13,477
6,006
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
58
20
Kills
23
23
Deaths
22
35
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
C4mpinC4rl
Guan Yu
4
4
2
1.25
W
Geb
3
4
9
1.88
W
1
5
6
0.8
L
Sylvanus
K1LLER FARTS
Sylvanus
1
5
10
1.2
L
Pele
Motta03
Pele
11
2
6
7
W
Gilgamesh
SARACONCA
Gilgamesh
7
6
10
2
W
Jing Wei
The Lock 15
Jing Wei
5
4
8
2.25
L
Charybdis
ThommasTheCat
Charybdis
3
6
7
1.08
L
Cu Chulainn
ewww21_2
Cu Chulainn
7
3
5
3.17
L
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,433
Damage
69,121
100,662
Taken
98,225
52,638
Mitigated
71,615
27,876
Healing
34,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
C4mpinC4rl
Guan Yu
10,542
1,330
548
4,617
23,025
13,601
174
5,437
17,348
2,457
55,226
W
Geb
7,037
945
1,297
3,713
19,843
18,732
1,330
5,444
14,213
43,471
0
W
8,189
278
0
4,326
13,651
3,919
1,849
2,252
11,165
78,823
0
L
Sylvanus
K1LLER FARTS
Sylvanus
11,270
3,143
3,565
6,754
23,342
27,966
307
6,365
16,825
32,693
0
L
Pele
Motta03
Pele
17,972
5,194
0
10,236
19,753
8,461
1,652
2,901
16,746
0
121,783
W
Gilgamesh
SARACONCA
Gilgamesh
17,605
5,941
0
4,935
23,992
9,470
1,694
6,008
17,846
0
72,968
W
Jing Wei
The Lock 15
Jing Wei
12,060
9,480
0
8,440
20,151
6,916
4,012
4,802
15,297
0
89,564
L
Charybdis
ThommasTheCat
Charybdis
16,694
7,953
0
6,483
20,107
6,432
189
5,499
14,542
0
99,571
L
Cu Chulainn
ewww21_2
Cu Chulainn
13,610
2,084
0
5,136
21,546
22,750
0
2,770
18,686
15,994
67,497
L
9,575
306
0
2,333
13,477
6,006
602
3,125
10,161
57,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,451
Gold Earned
59,634
516
Minions Killed
603
0
Camps Cleared
0
2,476,072
Distance Traveled
2,257,300
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,845
474
108
4
0
482,616
0
W
Geb
11,944
478
51
2
0
514,221
2
W
Janus
11,731
469
133
5
0
484,334
8
L
Sylvanus
10,286
411
31
1
0
337,901
5
L
Pele
14,385
575
182
7
0
536,006
1
W
Gilgamesh
12,551
502
112
4
0
511,588
2
W
Jing Wei
12,380
495
112
4
0
483,313
1
L
Charybdis
11,366
455
148
6
0
456,459
5
L
Cu Chulainn
12,753
510
150
6
0
486,058
1
L
Tiamat
10,844
434
92
4
0
440,876
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role